
Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Top Spiel, kann ich nur empfehlen.
Для любителей военно-морской истории лучше игры нет
Was für ein Schrott! Taktisch und strategisch interessantes Konzept, macht Anfangs Spaß. Aber sehr schwache Technik, sehr inhaltsleere Kampagne sowie fehlende Lokalisation und ein Tutorial was den Namen nicht verdient versenken den Spielspass komplett. Der Preis ist die absolute Frechheit. Lieber weiträumig umschiffen.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
某次更新把机场的数值暴增,现在在航母时代,如果在地中海之类的机场密集的区域打,你什么都不用干(也什么都干不了)就会看到双方都被陆基飞机炸飞,并且完全无法反抗。由于你无法手动控制陆基航空兵,可以说完全没有游戏体验。 以及电脑是有全图透视挂的,如果天气允许,开局你侦察机和CAP刚起飞,对面攻击波已经拍到你脸上了。众所周知航母时代最重要的就是定位对方的位置,对面有透根本没法玩。
これでフルプライスかー という感想。 この手のゲームでビジュアルを気にするユーザーは少ないだろうし、自分も気にならないと思っていたが、思ったより"キツい"。 ゲームとしてもプレイ時間が長く、その時間のほとんどをエクセル画面を見て過ごすことになる。翻訳するのでさらに伸びる。 シミュレート部分はよくできてるが、リアル寄り海戦ゲー海戦あるあるの"接敵したらしいが、何も起きない"もままある。 結局、「別につまんなくはないけど、面白くはないよね」みたいな時間がかなり長い。 ステラリスの倍のプレイ時間で、半分の平均点、みたいなプレイ感。 あとシミュレーションとして優れてるならいろいろな海戦のシミュレートとかしたいところだが、作りが悪く、いろいろなデータがexe側にハードコーディングされているので、Modはほとんど作れない。 要するに戦闘シミュレーションにありがちな「あの戦闘を再現!」はできない。いやきつ過ぎだろ、史実どうやって勝ったんだよ!って試行錯誤するのが面白いのに… という訳で、通常プレイは退屈だし、シミュレーションとしても遊びつくせない、グラフィックが終わってるゲーム、という評価になる。 1000円なら許すけどさ、3000円とってそれはないよ。
Great game overall, but this ♥♥♥♥♥♥ battle system pisses me off. No matter what you are outnumbered in every battle, even if you have 10:1 the amount of ships in a area than the enemy. The enemy also somehow is tanking bloody 18 inches as a destroyer and not even feeling it. The enemys carriers can send out a torp bomber from halfway across the alantic. It just horrible and you cant even pause the game when you want to. I see a destroyer, go to pause it and then my battle ship is already dead because it doesnt want to pause. and the horrible 1 min play 5 min play is also garbage way of playing the battles, just make it so it plays and pauses when you press space rather than constantly auto pausing even though in the settings i tried to make it so it wouldnt. Just 1 horrible thing ruining the game
GAME IS GREAT VERY GOOD EXCEL NAVAL SIMULATOR
想一下,還是給這遊戲差評 官方是懂得噁心人的 情報拉滿+部署長官 你在同樣海域部署了100艘船,AI部署20艘 結果就是遊戲抽你最弱的3艘打對面20艘 然後AI其實是開圖跟你打,航母時代AI一進戰鬥直接就朝你扔攻擊波,演都不演的
The ui takes more than a little getting used to, but if you can get past it you'll find a top-tier strategy game.
its good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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