
CARRIER BATTLES is a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, from 1942 to 1943. Find your opponent and strike at him before he sinks your precious carriers, while preventing them from invading or supporting your own amphibious operations.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Totally cool and excellent. The game Avalon Hill's, 1980 Flat Top should have been! Too bad it took 45 years of waiting. All it needs is some MacGowan cover art. LOL. Minor upgrades needed for rare in game problems that don't come up often. One player works almost flawlessly. I feel launching 2 player games currently a little more complex than need be. But overall, more stable and playable than most "small projects" I have played! Well done dev team!
clean and historically correct.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Spanish - Spain, Simplified Chinese, Japanese, Italian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最近になって初めてこれを知った新参ですが、楽しくプレイしています。80年代中学生の頃、友達と繰り返し遊んでいたツクダのボードゲーム「OPERATION "MI"」と似ていて懐かしいですね。 なによりもバランスが良いという印象で、日本でもアメリカでも互いの特長を生かして戦えますね。ユニットの戦力の評価もまずまず妥当な感じがします。空母だけを狙って戦えばそれなりに勝てるのですが、それだと戦術的勝利に留まる事も多く、陸兵の揚陸なども含めた戦略的勝利までになると、輸送船団の足が遅くタイムスケジュールがギリギリなのでAI相手でもなかなか難しくなることもありますね。珊瑚海など初日の索敵がうまくいかないと輸送船団をジョマード水道に突入させられない...というように史実通りになってしまいます。 AIは私にとってはまずまず良い相手です。AIの攻撃はばらけてしまいがちになりますが、史実でもそのような所はありますし、五航戦の原少将のように絶対帰投できない時間帯の薄暮攻撃をかけてきたりして、私より敢闘精神に溢れているなあと感心します。 サイコロの目の影響が思いのほか大きいので、万全の態勢で攻撃をしかけても結果に目が点になることもあります。史実でも空母戦は不確実性と誤判断のオンパレードのようなものだから、これはこれでいいだろうと割り切ってます。ルールブックは熟読した方が良いですね。制作者の思想も伝わってきて面白いし。 ソフト本体だけで結構楽しんでますが、重巡の水偵を自分で操作したいのでseaplanesのDLはしました。ちょっと忙しくなりますが索敵がずっと面白くなります。もし可能なら重巡の水偵を夜明け前に射出できればいいですね。史実でも4時ぐらいに射出して夜明け時にはある程度拡がった索敵ラインを作ってましたから。 書きたいことは他にも多々ありますが、なによりこの様なゲームを作ってくれた制作者に感謝です。また昔の友達とこれをしたいなあ。
Really enjoyed it!
The main issue for me is the interface. Fonts, layout, and visual hierarchy create constant friction, making information harder to parse than it should be. This turns routine decisions into unnecessary effort and breaks flow very quickly. The gameplay itself leans strongly towards a board-game style of abstraction. That isn’t inherently a problem and will likely appeal to some players, but combined with the interface issues it made the overall experience feel more laborious than engaging.
Coming from a WitP:AE background I was hesitant to jump in, as the depth of the game seemed to be a bit shallower, but in the end it was a very positive disappointment. Not only is it not shallow it offers a lot of tactical choices and is a fairly good representation of carrier action and early scenarios of the Pacific war in general (haven't got the DLCs just yet). Also the game offers a lot of guides o it's not too difficult to grasp the mechanism and gameplay. I've played through the Santa Cruz scenario in about 2-3 hours, so it is just the right amount if you don't want to go the whole distance and play a WitP like full grand scenario. If you want a good, fast paced tactical carrier warfare game look no further. To offer some constructive criticism the damage to ships both from airstrikes and surface battles are a bit on the too random side, especially japanese DDs like/tend explode pretty often from their torpedo batteries getting hit. Also I think aircraft sub types would be nice to have (this is just maybe as a future improvement).
great game
I like it.
好就是好,何为航母的魅力已然展现。唯一可惜的就是回合太少时间太短,做不出后勤补给的重要性
This is fantastic, especially multi player vs a human!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $896.6K | 672 | 79% | $34.99 | |
| $467.6K | 537 | 75% | $29.99 | |
| $94.3K | 323 | 74% | $9.99 | |
| $81.9K | 73 | 84% | $29.99 | |
| $1.7K | 5 | 60% | $9.59 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $256.1K | 1.4K | 70% | $6.99 | |
| $256.2K | 607 | 48% | $19.99 | |
| $256K | 418 | 86% | $20.99 | |
| $256.2K | 355 | 70% | $24.99 | |
| $256.3K | 311 | 91% | $19.99 | |
| $256.3K | 430 | 76% | $29.99 |