
Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no
Ships go boom
Awesome naval combat from 1890 to 1970. I myself played the first and the second installment of this game and the third one is even better. The thing that might throw you off is the excel like graphics, but if you can get through it, nothing compares to this game. The mind is the best graphics processor anyway.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its alright.
7 hours in and I'm not sure this is a game. A naval simulation maybe? And the details are awesome. But I cant seem to make anything happen...
Named a ship called Sans Undertale, never showed up in a singular fight, canon accuracy.
恐ろしくコアな層向けに作られた超硬派シミュレーション。相当見識のある人間でないと勧められるような代物ではない。しかしそういった人にとってはこれ程に楽しめるゲームも無いだろう。 プレイヤーは海軍提督として英字と数字を永遠に眺め続け建艦のための予算をひねり出し、突如方針転換する政府にキレ散らかし、脳内で艦艇の歴史を紡ぎ、単色の海に沈みゆくその英雄達に心から悲しみ、時代の移りによる新技術たちの風を受けめくられるドクトリンに振り回され続け、1890年から100年間自らの海軍の運命を決断し続ける。 ゲームシステムは最早シミュレーターに近いレベルのものだ。艦船の設計では主砲の口径から装甲方式まで自ら数値をいじる必要があり、その時点での技術を最大に活かし、色々なボーナスや相乗効果を調べ、自国の経済力とドックの大きさなどの環境までもを考慮しながら行う必要がある。苦労して設計し命名、建造した強力な艦は数十年に渡り国に忠実に奉仕するだろう。 グラフィックはお世辞にも良いと言えるものではないが、年表で見る各艦の活躍や任務歴は我々の想像力により解像度を帯びるだろう。スクロール上に羅列される自ら作り出した軍艦は年を追うごとに伸びていき、壮観な光景を提供してくる。 あなたはその巨大な組織の最高指揮官とし、御国の繁栄と生活と見栄と正義を守るために奮闘することとなるだろう。
Its ultimate admiral but windows 95, all the same issues in a 130mb package that costs more somehow
Fought off an entire fleet of battleships and armored cruisers with destroyers. 11/10. Would do it again.
:)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.4M | 2K | 82% | $29.99 | |
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