
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.1Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hao
그냥 적당히 할만함... 시간 때우기 좋음... 결국은 반복플레이에 지치게 됨...
[h1]玩法大改,上限提高《三国志8 REMAKE 威力加强版》真的做到了! [/h1] 不得不说,当时公布的是三国志8重置版的时候,我就感觉不太妙,因为这个作品太老了,玩法并不是很成熟,虽然以角色扮演玩法为主是很不错的类型,但是可玩性不及13,所以猜到到时候会有一波争议。 果然《三国志8 REMAKE》的评价并不好,特别是角色加成与身份绑定这一特色限制了游戏玩法,在野和流浪军团基本没法玩,关羽吕布甚至能被高职位的二流武将打败,这个实在无法吐槽。所幸,三国志系列还有传统的“威力加强版”大更新系统内容,甚至这次能逆天改命,在一定程度上弥补本体的不足 [h2]游戏玩法 [/h2] 本作更侧重角色扮演玩法,而非大战场环节。游戏的重点在内政方面,比如每三个月一次人事安排、军事行动;每个月都可以与武将交流,无论男女都可以用对应的方式增长好感,一些偶然事件还会引起武将和我们扮演角色的共鸣,等到四次共鸣之后就可以将关系再次进阶。 而且本作的剧本分割的非常细,玩家可以任意扮演其中一方的势力,甚至还有一些比较有趣的IF剧本,比如刘备和吕布没有中“驱虎吞狼”之计,反而意气相投,成为知心兄弟,共抗曹贼和袁术,那将会是什么场面。 最重要的当然是交流玩法,与不同的武将交流会学习各种内容。交流的方式也很多,好感度不高就送礼物,就脸吕布这个三姓家奴都会被武器打动,更不用说其他人了,关系再好点就切磋武艺和辩论口才,无论输赢都会加好感度,当然如果赢的话会加我们自身的属性值,所以我特别喜欢找吕布辩论。 还有一个有趣的点就是演义传,可以体验历史上的重大事件,不过这些事件会影响一些角色的走向,所以玩家游玩的时候还是要慎重一些。 [h2]宝珠系统 [/h2] 如果说原版是“龙生龙,风生凤”的话,那么威力加强版的宝珠系统可以说句“我命由我不由天”! 因为原本的身份极大限制了玩法,而“威力加强版”的宝珠系统完全突破这份限制,通过宝珠点亮像是天赋树一样的东西,不仅可以增加各种属性,还会获得各种被动buff,比如加招揽的成功率,或者增加建筑收到的费用,从而大大增强我们的资源。 接下来仔细聊聊宝珠系统:宝珠一共有三个区域:包含共通、君主、辅助,每个类别加成不同,解锁节点需要消耗胆识这个数值,有些重要节点还需要满足前提条件才可以点亮。当然最厉害的还是辅助系统的设计,可以让玩家多一个副职业,就是即使我们是在野的身份,也可以吃到太守,君主的加成,因此原本的身份桎梏就不存在了。 [h2]真的有天意? [/h2] “转运”是“威力加强版”第二个新系统,主要是玩随机性的系统,避免游戏的重复性。每个月都会积累一些时运值,三个月后结算一次,按照时运的数值随机到有趣的buff,而且还是全图生成的。比如“疑神疑鬼”,不仅会减少敌人武将的忠诚度,也会减少我方武将的忠诚度,我们要防备武将的叛乱,当然也是离间和招揽其他势力武将的好时机,比如把曹老板的人才都挖过来绝对很爽。这部分在正常玩法中的作用有点像随机buff,主要目的还是加快游戏节奏,让游戏多一些随机性。 [h2]视听俱佳[/h2] 本作的CG和武将立绘非常优秀,虽然能看出不少武将是用隔壁一些作品的素材改编而成的,但着装和画风很有古典韵味,再加上超级优秀的水墨风的事件CG图,还是能让人的心里有些触动的。而且这次更新,还加入了中文配音,这个可是大大提高代入感的好东西,怀念老三国的话,用这种方式听一听人物语音也很好。 [h2]总结 [/h2] 《三国志8 REMAKE 威力加强版》起到了改善原作玩法的重大作用,某种程度上来说确实盘活了这款游戏。特别是宝珠系统的玩法大大增强了游戏的可玩性。不过还是存在单挑的建模动作总是那几种,流程一长难免有重复感等问题,不过这些倒是可以被剧本的新意打消。推荐买了本体的玩家回来看看更新内容,也期待下一部重制的是三国志11! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《三国志8 REMAKE》由KOEI TECMO GAMES CO., LTD.制作并发行,作为一名老三国玩家了,你将在这款游戏里扮演其中一名角色,但是你可以选择你自己喜爱的角色来,游戏内有着自定义等多种模式,这边也是体验了一下剧情模式。 [h2]游戏玩法[/h2] 游戏玩法开始有着新手教程指引,你只需要通过新手教程指引了解如何操作,当你每点击一个新的功能都会有一段指引教程,你只需要记住就行,游戏内为3个月为一个季度,就是所谓春夏秋冬,季度可以进行更多的统计和操作,当你所在的城池内你可以通过见闻来提升民心,民心可以让城池发展获得更多的收益,寺庙可以进行宝珠操作盒安排获取激活宝珠的点数,自家则是可以和其他武将进行交流,宴会打好关系甚至可以学习训练提升武将的属性 除此之外,左上角还会出现委托和演义传,委托则是你接取的任务,你需要通过上面任务所叙述进行见闻操作后可以完成,有的部分任务会直接显示地点,当你操作见闻其他操作都是需要通过行动力的一个月结束都会恢复一次,上面的词条属性都是声望等,演义传则是优化了历史事件,你可以通过上面所叙述的事情来来点击执行,当执行后会获得一定的增益属性或者道具类,不过还是建议根据情况来点击不要哪里亮了点哪里。 除此之外还有文斗,总会有那么几个人总想找你讨教一番,这时候就关乎武将的智力了,智力越高造成的伤害以及发动的技能可以越多,武将都是有着额外天赋效果,不过效果都是前面所说的需要获取额外的类似功法点数这种进行提升。 游戏内也有着宝珠系统,这宝珠系统就是额外给到武将的增益buff,不过激活就需要胆识,胆识获取只有固定的,就是在寺庙安排人员进行祈祷,也是一月一收益,除此之外左上角还有着转机系统,这个是根据每个月的情况比如没有战事等之类的获取一定值,当到了后可以激活,激活后会获得BUFF,比如官职提升等。 游戏内还有切磋战斗画面,你可以观战也可以选择手动操作,如果是手动操作的话就需要每个技能都是有一样的点数需要点击进行连击,如果点数比较低以及武力值都没那么高的话可能会出现你被敌人打到从而扣血,战斗也是回合制也是属于比较经典的,不会操作的话还是建议观看就行了,可以看到骑马的特效以及击败对手。获得胜利后也会有一定的属性加成。 到了令人最喜爱的环节到来了,那就是打群架,可以开局布置陷进援军等等,进行移动步数后到达敌方的位置进行战斗,战斗可以手动也可以自动,自动就是机器代替你,个人也是选择了手动,手动走位,根据兵种来进行安排,当你与敌人交汇的时候可以进行攻击。 [h2]总结[/h2] 游戏整体体验下来还是很不错的,操作上也是便利不用很复杂,除了个人喜欢体验手动的感受,不然可以自动化还是可以的,只需要在关键时刻进行操作一下,战斗画面也做的还可以,不过这个攻打城池这块感觉可以在添加一点内容,因为地形的原因感觉有点被限制住了,部队只能紧靠一起一条路,虽然很符合但是也还是可以优化一下。游戏还是很不错的推荐体验一下增加版。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
宝珠系统上线之后,游戏玩法非常出色,非威力加强版确实不太行。整体来讲三国志系列目前这一作是角色扮演最好的,如果san13能支持4k60帧的话可能不好说。
너무 재밌게 하고 있습니다. 내가 했던 삼국지시리즈 중에 세 손가락안에 듭니다. 강추~
大作的價格 小品的玩法 撇除價格 只在不想過多消耗腦力 想單純悠遊三國世界的角度 就可以入手~
纯堆数值游戏
전체 화면도 활성화 안돼는 ㅂㅅ 겜
I think the game showed me what true romance feels like for the first time in my life
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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