
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.1Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這代其實還不錯玩,簡化了不少東西,但我還是喜歡可以看整張地圖、邊看風景邊指揮軍隊那樣,不過還是推薦!
更注重角色扮演,个人感觉偏向养成类视觉游戏,通过内政养成提升并扮演角色来进行体验,所有武将都可以魂穿,也可以自定义新的武将穿越三国,体验一统天下的策略,自由度颇高,且能了解史实,以不同视角去攻略武将,娶妻生子。整体慢节奏,后期多项委托重复,基本全程点点点。 [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] [h1]新瓶装老酒,老玩家的心头好[/h1] 开门见山的说,我并不是三国志8点的深度老玩家,只在之前玩过一小段时间,因此我对重制版其实没有过多的滤镜,在游玩之后我认为这是一次效果不错但依旧保守的“老房子翻新”工程,有点新东西,但依旧还是更适合老玩家的一代。 刚进游戏,我比较开心的是这次依旧是大量的历史武将+历史剧本,有非常多的剧本可以游玩,以历史时期为区分轴,包括汉中之战、刘备之死等经典时间点,玩家可以自由穿梭时空,与各个时间点的英雄豪杰结交,尝试谱写自己的历史传说。 立绘没得说,光荣做了这么多年三国,最引以自傲的就是美术资源,武将英武霸气,女子美丽动人,列位诸公,我就直说吧,我一辈子喜欢貂蝉。 三国志系列一直有一个我非常喜欢的设计,那就是可以自由捏虚构武将,自由编辑剧本、武将、名品的信息,我对于捏人玩法乐此不疲,戳中我的快乐之处,想象一下,如果把你精心捏好的人物放到历史中,控制他搅动风云,代入感这一块杠杠的。 另外还可以开局修改剧本,直接把别人的老婆改成自己的配偶,开局牛头人,直接和貂蝉同居,这谁顶的住?所有人现在嘴角朝下! 全中文配音实在是好评,有多少人听着那个水镜先生语音绷不住的,太魔性了。各种历史事件的过场动画全程语音,动画效果流程自然,做的挺好。 本作最有意思的玩法,是引入了类似于天赋树的宝珠系统,在城内可以通过修养获得胆识值,消耗胆识就可以解锁宝珠。宝珠分为三种主要类型,分别是共通、在野、辅助。 宝珠的作用实在是太关键了,每颗宝珠的作用各不相同,带来了很多新鲜有趣的玩法,比如可以直接在城市里寻觅在野武将、修养获得更多胆识等,其中最重要的是什么?是预感珠,可以让你察觉第四阶段共鸣的产生,并选择是否建立相生关系,因为这游戏相生关系是有限制的,这个功能朴实无华的强大,能让我们用更适合的人来填充我们的好友位。 辅助系统里还有着各种跟身份配合的宝珠,例如武人、首领、普通、军师、太守、都督、君主、恶汉、文人,这里讲一个很有用的宝珠,在普通里面点出“指导训练”宝珠,效果为:在联合训练时,若训练能力有10以上的差距,则增加能力较低的武将的经验,可以实现老带新。 宝珠玩法给三国志8增加了很多可控的培养玩法,让每种身份的玩家都能玩到精髓,玩得开心,但是拆分的实在是太多了,感觉很多功能(单纯加数值的宝珠)就是有了设计而设计,还不如还到游戏本身上。 玩法方面,与我玩过的13代和14代都有所不同,本作中,每三个月可以进行一次大型评定(调兵打仗等),然后中间进行自己的行动,玩起来感觉节奏是有所拖拉的,评定阶段操作很繁琐,重复枯燥的训练,玩起来太陈旧了,一点也不爽。 另外还设计了“转机”,类似于天道无常的设计思路,每隔一段时间都会累积时运值,时运越高,触发转机相当于一个长时间的buff,有利也有弊,玩家可以利用转机进行有利自己的行动。 武将拥有专属特质“奇才”,每个武将最多可以拥有两个奇才,奇才效果各异,例如倒带有“冷静”的武将不会收到战法谩骂的效果影响。 武将扮演方面,关系变动更加自由,现在可以自由选择相生,可以随时离婚,还能送名品来化解相克关系。 但是内政依旧是帮工作单位干活那一套,没有得到深入,依旧是点点点,武将社交事件还是那几套模板,也算是有所传承吧。 本作虽然是重制版,但是感觉有一定革新力度,但是无论是玩法还是战略,依旧继承了本体的那些坏毛病,重制版质量确实是能够给老玩家重温记忆经典,不过其中一些东西毕竟已经是多年前的构思了,可能会被14代吸引而来的新玩家觉得老套,当然只要你喜欢三国志系列,你就可以买一个来试试看,目前表现肯定不算差的。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不錯的休閑游戲。但私以爲,san12和san13是最好的。
I've played a lot of these games . something something. i really like 7 and i really like 8 so this is pretty cvool
うーん。。。いいんだけど、輸送が簡単すぎるかなあ。 とくに交趾から会稽。戦略面では14の方がよかった。 でも、キャラ遊びするなら8リメイクかなあ。
Nice character design, can further enhance for more details
kinda mid tbh, you should consider to buy other rotk series this game not worth your money.
늘 먹던 그맛 하지만 만들다 만것같은 찝찝함이 공존함 그래도 진입장벽 낮고 금방 적응 가능한것이 코삼의 장점
這遊戲確實不耐玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $22.7M | 16.2K | 63% | $59.99 |
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