
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.1Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌네요
虚浮
Good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 15.2K | 98% | $11.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.7M | 11.8K | 52% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417.8K | 453 | 74% | $39.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $478.6K | 692 | 83% | $29.99 | |
| $110.1K | 148 | 74% | $29.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $22.7M | 16.2K | 63% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 妙手回春?你小子真是三国志8? [/h1] 说实话,这是我第一次正式接触三国志系列的游戏,像是三国志9,10,11这些作品,可以说是耳熟能详,但是没有玩过,但是提起三国志8,却有点陌生,打开steam看到,多半差评,甚至有点想放弃,但是想着,买都买了!那就试试吧,毕竟它现在可不叫《三国志8》,也不叫《三国志8 重制版》,而是叫做《三国志8重制版 威力加强版》 这倒是吸引哥们了,让我看看,你的威力到底加强在哪里!! 不过既然说到威力加强,那么肯定要拿之前的版本作为参考,相比起重制版,这一次的改变堪称脱胎换骨,不仅提高了游戏的自由度,并且在画风上面,也做了全新的升级,我甚至不敢相信,这还是那款在01年就发售的三国志8吗? 这一次的威力加强版除了在剧本和武将方面做出了改变,最让我感到意外的,其实就是宝珠系统了,这个就是一个全新的技能树,针对不同的身份,会出现不同的技能树,它能带来非常多的属性加成,但是一个人最多,只能生效三条技能书,也就是说,你目前的身份,辅助身份,以及一条共通线。这三条身份会同时生效,说实话,这个功能直接让我的体验感翻倍了。 除此之外就是一个全新的叫做转机的系统了,这个其实给我的感觉,就是有点像开盲盒一样,一些重大的事件会出现转机,例如必输的局面,突然绝处逢生了!又或者是必赢的局面,突然就功亏一篑了!不过转机并非一直发生,而是会根据你的行为,去积累时运数值,例如你招的武将,天天逃跑,那就会让全局都触发疑心暗鬼的debuff,所有势力的武将忠诚都会下降。感觉这个系统让游戏的可玩性提高了一个档。 不过威力加强,又怎么可能仅仅是两个系统呢?当然还有全新的剧本和设定了。除了实体版特供剧本之外,玩家入手后都会增加4个新的剧本。想法还是挺有趣的,就例如凡将集结这个剧本,所有势力都只有一座城,不过既然是凡将,那么肯定要选一些中庸的人啊,因此只有五维全在80以下的将领会登场,上限锁定之后,其实每个势力的差距并不算大。就是玩起来非常有意思 游戏在画面方面,也做出了很大的加强, 字体看上去还挺舒服的,系统也做了一些简化,不过缺点也很明显,就是事件重复概率挺大的,AI也有点奇奇怪怪了!!(就是变得暴躁了,攻击和侵略的欲望好强!!) [h1] 结尾的碎碎念 [/h1] 威力加强版给我的感觉,就是直接把重制版换了一波血,不仅在玩法上得到了提高,两个系统的加入,直接可玩性翻倍了,如果说你是三国志系列的粉丝,那么入手绝对不亏,而且最关键的是!这一次的威力加强版,可以NTR别人了,谁说大小二乔不能入手?貂蝉,孙尚香,王元姬!全部收入怀中,毕竟有了编辑功能,我直接把你的人际关系删除,那不得任我掌控啊? [quote]关注「 [url=https://store.steampowered.com/curator/45108085/]游戏边界鉴赏组 [/url] 」[/quote] [u][b] “游戏边界”,一个打破游戏界限的地方 [/b][/u]
其实做的不错,超级难度的北伐剧本和周瑜四个都督很有体验的 就是现在还需要继续更新
Best game of the series for single player, extremely unfortunate to be lacking the original's local multiplayer and multi character functionality. Otherwise a straight up improvement to combat depth and mechanics, interactions between officers, options for time and best of all ways to play. So close to nailing it.
好玩開心有趣
[h1]这一世,我要当诸葛亮![/h1] 作为从来没接触过三国志系列的萌新,这次特意挑了个周末美美爽玩。尽管在 Steam 上看到游戏最初的评价并不理想,可当真正深入体验后,我才发现这是一款被低估的佳作。 如果你和我一样读不下去《三国演义》,真的很建议你通过游戏去间接了解不同视角的历史。但这边也需要提醒的是,游戏内容并不是正史,你可以想娶谁娶谁,甚至和别人生出历史上不存在的小孩..... 游戏开局会问你有没有经验,模式可选从武将中选择,也可从剧本中选择(先年代后武将),以及从推荐中选择(回答问题后推荐)。 我之前没玩过,回答问题后,被推荐选择君主曹操,但我看了眼军师的推荐是诸葛亮,于是乎就DNA动了..... 最终我选了诸葛亮。发现在剧本设定里可以自定义许多难度选项,寿命、AI难度等,加强版也追加了更多自定义选项(如转机发生频率等)。这里要注意身份不同,游戏内可以做的事情也不一样,起初诸葛亮军师一直在给刘备打工,需要每3个月检验成果,于是我就回回种田,把目标完成率干到三百多,成功卷成第一。 后面我又把周围的势力都清理了一下,势力玩法有点像文明6那样的4X,每回合AI会自主行动。玩着玩着刘备给我升职变成太守,于是就成打工仔变成领导,负责监督自己领地的员工干活。 诸葛亮角色的开局是赤壁之战前夕,注意他比较短命,So如果想玩的久一点的记得选择的时候把寿命延长,他的特点就是智力极高和武力值极差,但是种田和商业、工坊都是轻松卷四别人的,只是单挑从来打不过。想提升智力/武力个人不太建议耗费大量体力去获得经验,直接多招几个员工,然后在交流里选择“单挑”,选那些武力比你差的,赢了直接+1,比攒经验消耗少了很多。 威力加强版加的新增元素主要是宝珠和转机这两项,基本就是局外养成+时限buff。宝珠养成区分通用、个人和身份,通用就是每个人都有效,身份会变,如你升职到太守,就会解锁太守养成。转机这块有点用处但不多,对策略来说影响有限,基本上我都不鸟。 演义传玩起来很有意思,跟旮旯game一样都是小章节对话,我还学到了“周瑜打黄盖,一个愿打一个愿挨”的由来。懒得看其实也可以跳过。运镜是真的牛X,玩起来就是享受。 舌战和单挑都是打牌,谁点数大谁造成伤害。攻城玩法类似回合制战棋,不要以为兵力比人家多就稳,我有次多了一万兵力被人按在地上打..........没有自动战斗的战棋是有些麻烦的,注意兵种克制,保护自己的弩兵。 不算全配音,日配些许出戏,建议用中配更有代入感(中配其实挺好的
原版更豐富好玩,做的比八還要差,不如預期。
可以,壓到 Steam 1000 字內,這版大約 700~800 字: 推薦《三國志8 REMAKE with 威力加強版》。 我原本以為自己只是回來玩一款老派三國策略遊戲,結果玩到最後,發現自己不是單純在破關,而是在替亂世裡的人修史。 這代最迷人的地方,不只是攻城、內政、結婚、結義、稱帝、統一天下,而是它給了玩家很大的空間,讓自創武將真的能在三國裡活出一段命運。 袁綝和沈寧都是我自己創進遊戲裡的武將。原本只是想讓他們加入這個世界,沒想到玩著玩著,他們竟然長出了自己的故事。袁綝從一個自創角色,變成亂世裡守家、等人、成家立業的能臣。沈寧更從一個自創女武將,走成洛陽女賊、壽春王妃、陳留公夫人,最後被我寫成一部十幾萬字級別的角色正史。 這次遊玩,我也搭配 ChatGPT/AI 一起記錄與整理劇情。不是讓 AI 代替我玩,而是我在遊戲裡遇到角色、事件、遺憾與感動後,透過 AI 把那些情緒延伸成文字、傳記與章節。它像一位記室,也像一個能陪你聊角色命運的史官。 這款遊戲不是完美的。節奏老派,畫面也不是 3A 大作那種震撼。但它真正厲害的是,給玩家一個舞台,讓你可以在三國亂世裡養出自己的朋友、妻子、仇人、家族、國家,甚至一部屬於自己的史書。 我玩到後來,已經不是為了統一天下。 我是為了讓我創造出來、又在遊戲裡活起來的人,有一個好結局。 別人玩出破關。 我玩出了一部正史。 推薦給喜歡三國、角色養成、自創武將,也願意慢慢投入、慢慢腦補,把遊戲玩成自己故事的人。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.