
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
頭の悪い君主の介護を楽しめる人に向いているゲームだと思います
光荣三国志每代我都入的老吃家,想说几句真心话。 别信这些测评人的,他们都是恰饭的。给了钱,脸都可以不要! 这游戏一点都不好玩,不如11和13代。纯垃圾,大家别买! 三国粉丝都不值得入这款。
つまらなくはないが出来ることは少なく14のように武将に個性もない。 PKで補強されると思ってたけど出ないのかな
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了400多小時,雖然作業感重,但是拿來殺時間還是不錯的選擇,如果能夠添加更多奇才感覺會更有趣。 例如: 魏延「反骨刃」:自部隊施放範圍攻擊戰法時,會對範圍內的友軍造成50%的傷害,並且攻擊上升150。 法正「奇策」:自部隊的謀略戰法可以施放2次。 關平「輔佐」:就算關係不在「信賴」以上,戰鬥中自部隊仍可參與連攜(厭惡,仇敵,相剋等以外)。 廖化「詐死」:自身被俘虜時必定不會被處決,且每次俘虜後被釋放會增加自身統率及武力1。 馬良「白眉」:擔任總帥或參軍參戰時可以額外獲得一次策略使用次數。 糜竺「富豪」:擔任太守時可以提高該都市資金收入。 蔣琬「能吏」:擔任太守或軍師時使該都市武將忠誠不降低。 王平「無當飛軍」:自身為主帥或參謀時將使我軍弓兵的攻擊有機率使敵方混亂(以武力差距增減機率)。 陳到「白眊兵」:自部隊鄰近我軍主帥時攻擊和防禦上升100並且我方主帥遭到攻擊時會為其分攤一半傷害。 劉禪「仁政」:擔任君主且勢力中有智力、政治合計超過190的麾下擔任都督、太守或軍師時,自勢力的麾下忠誠度不會將低(都市無法支出金錢、離間、被俘虜時除外)。 夏侯淵「疾馳」:戰意在100以上時,自部隊機動力上升,且使用戰法擊破敵方部隊時能夠再次使用該戰法。 徐晃「泰然」:自部隊不會參與連攜,也不會受敵方連攜而受到額外傷害;戰意70以上時,免疫止步、混亂、恐慌。 張郃「身經百戰」:自部隊為槍兵時,防禦力提升70;為騎兵時,攻擊力上升70;為弓兵時,自部隊的射程增加1(戰法不增加)。 樂進「先登」:自部隊無法攻擊,當自部隊使用戰法擊破敵方部隊時能夠為周圍兩格我方部隊的戰意提升10。 曹純「虎豹騎」:擔任總帥時,我方騎兵攻擊時不會遭到反擊(不包含戰法)。 曹昂「忠勇」:戰鬥中己方總帥被擊破時,將自身部隊的兵力全數轉移至總帥部隊,自身退卻。 曹彰「黃鬚」:自部隊擊破部隊後該場戰鬥攻擊上升100,可疊加2次。 曹植「七步成詩」:自部隊行動時移動超過7格時使我軍策略量表增加15%。 典韋「護衛」:自身為主將或副將時,周圍我方部隊遭到單挑邀請時可以代為單挑。 許褚「虎痴」:自身單挑時若牌型、數字都和對手一樣時,視為自身牌型較大,且在戰鬥中可以和比自身武力高的武將進行單挑。 龐德「抬棺決戰」:自部隊擊破敵方部隊或自部隊被擊破時,必定遭受俘虜(確實退卻除外)。 郝昭「堅守」:自身為總帥且為防守方時使防禦建築耐久增加50%。 祖茂「替身」:自身擔任副將時,若本部隊主將將被俘虜,自身可代替其成為俘虜。 太史慈「神弓」:戰意70以上時,弓兵戰法和船艦戰法的攻擊上升60。 凌統「三百死士」:自部隊降到300士兵以下時,將自部隊的士兵維持在300,且獲得立即行動和上升300攻擊,該次行動結束後自部隊潰滅。 周泰「傷痕累累」:戰意70以上時,自部隊周圍的我方部隊遭到攻擊時,該次攻擊由自部隊承受並上升防禦50(範圍攻擊不會為我方部隊承受該次攻擊)。 黃蓋「苦肉計」:戰意70以上時,每次對敵方部隊進行攻擊時會減少自部隊5%的兵力,且將該次攻擊上升120。 張昭「眾望」:執行內政任務時,更容易上升文名,且獲得的智力、政治經驗提高。 陸抗「安民」:擔任太守時該都市的治安不會下降(包含煽動)。 張角「黃天」:使用「落雷」以外的遁甲戰法時攻擊提升100,落雷不會攻擊到我方部隊且不限天候。 華雄「掃蕩」:攻擊武力在80以下的部隊時,騎兵戰法的攻擊上升90。 公孫瓚「白馬義從」:擔任總帥時使我方騎兵部隊的攻擊範圍增加1格。 馬騰「西涼鐵騎」:擔任總帥時使我方騎兵部隊的防禦增加70。 孟獲「南蠻王」:擔任總帥時使我方部隊擊破敵方部隊時治療10%兵力。 兀突骨「藤甲」:自部隊防禦增加150,受到火攻時防禦降低300。 高順「陷陣營」:自部隊每擊破防守建築或部隊時,回復自部隊兵力10%並使防禦上升50。 顏良、文醜「雙璧」:戰鬥中我方有其他「雙璧」奇才的部隊時,使自部隊攻擊和防禦上升150,若是我方沒有「雙璧」奇才或者「雙璧」奇才之部隊被擊破時,自部隊潰滅。
一直过月黑屏的朋友们可以试试用2K分辨率+窗口化模式游戏,我之前用的4K全屏和无边框,一直都是黑屏无响应,心态都要炸了,换成2K窗口就没再出现这个问题,真垃圾
The more I play this game, the more I want to play Romance of the Three Kingdoms X. When is that going to get a remake?
転機だ宝珠だ言っていますが、本作におけるKOEI欠陥AIの介護に終始するという根本部分は何も変わっていません。
喜欢个人扮演类的还是挺推荐的,但是建议三国志系列应当配中文语音,这也是对历史人物的尊重,希望厂家重视
사지 마라. 반드시 후회한다. 이렇게 할 거 없는 장수제는 난생 처음 본다. 무슨 마우스 클릭질하려고 게임 만든 거 같다.
はっきり言うよ、相克、いらない。しかも選択もできない勝手に相克になるのマジでいらない、せめて選べるようにしろよ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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