
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.1Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
またTREASURE BOX限定の特典シナリオなんて… 產廃同然なパズルとクリアファイルなんて全然欲しくない。
とりあえず、同盟の組み過ぎで戦闘が発生しません。 演義伝に袁紹絡みの物があれば、河北がイベントで袁紹が支配する事も可能でしょうが、その演義伝がありません。 兵士の異動も頻繁に行わないため膠着状態がずっと続きます。 後、弱小勢力が史実に基づいた勢力拡大をしないため、イベントがほぼほぼ起こりません。 人材も居ないくせに無駄に勢力を広げて自爆する事が殆どです。 せめてAIのアルゴリズムが史実順守に設定していれば、もう少しイベントも発生しやすいとは思うのですが… 要望には何度も出しているのですが、聞く耳を持ってもらません。 正直お勧めはできません。
私は結構遊べてるんだけど、大きく不満点は3つある。 1・イベントが少なく、基本的に同じことの繰り返しである事。シリーズ最高の武将ドラマはどこに? PKでイベントエディタみたいなのが来れば解決するかも。 2・相克システムが雑すぎる。 勢力を伸ばすと一度も戦争した事がない隣国の君主に「なんかすごく嫌な感じだ!!!!」みたいなこと言われて相性最悪の相克にされる。 以後、そいつは絶対に降伏しないし、部下にもならない。 義兄弟を殺すとか、同盟を破棄して攻め込むとか、目の敵にされるのに理由が欲しい。 そういった地雷を踏まない限り、相克にならないでほしい…。 PKで宿敵編集はできるようになりそうだけど、親の仇の様に嫌われるのに、脈絡が無いのは嫌すぎる。 更に、相克の敵が戦場にいると「おのれえええ」みたいな感じで敵側の気力が溜まるけど、こっちは溜まらない。 3・敵のAIが単調すぎる。 初期に色々あって、バランス調整がはいってこうなったのだけど、防衛側の敵に攻めっ気が無くて、街の影に隠れるようにびっちり配置して動かないのは、面白みに欠けると思う。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
すごいチープな戦闘システムです。
This review is posted during 40% sales: So. finally I have gotten the game at a more reasonable price. Still, I don't think it is worth that much. These day, even at this sales price tag. I can easily get way better game, made with more effort and passion, better graphics better game mechanics and all that Jazz. This game isn't bad, probably buggy at release but it is definitely better than RTK 14. While I never tried RTK 8, it reminded me a lot about RTK 13, which I like a lot. You can create your own entire family tree of original characters to play with. Interact like you would in RTK 13 but missing some features but had other different features that make it good. Battles are turn base and very much traditional. Field battle strategies are brilliant and devastating. Which is fun. What it lacks is the more in depth dynamics of grand strategy scheming you can pull off in RTK 13. In RTK 13, you can trick 2 factions to go to war with one another. You can also use friendship connections and start a civil war with most of the generals turning against your lord. Yep, it has its ups, it has its down but over all. It is a decent game. The problem is... KOEI gave it a ridiculous price tag at full price that it doesn't deserve. Even at 40% sales price tag. It still feels low effort. In this day and age. A small team of developers would most likely make a game better than this one in all aspect at the same price they are offering even on sales. What are we really paying for? Japanese branded Developers? Just because it is made in Japan? What a joke.
최악임. 개발자들은 게임 해 봤는지도 의문임. 모든 시리즈 통 틀어서 가장 재미 없고, 성의 없는 게임. 이거 만든 갭발자들은 모두 해고 당해야함.
まあ相変わらずですね。 徐栄に負ける趙雲って何?って感じです。武力差15でオートにすると負ける(かなり確率は高い)。いや、自分で操作しても一回は負けるんだが。このゲームをデザインした人、三国志を知らないんじゃないかとすら思う。自分が徐栄操作してるとしても、趙雲に勝ってうれしい? いや、武力差5でなら分かるんだ、頑張った感あるし。15って、武力表示の意味なくない? たまに知力98とかの荀彧が知力66のモブに舌戦で負けたりもします。 そういや、勝手に一騎打ちを仕掛けられて、断れない仕様も何とかならんのかね。 一騎打ちとか舌戦が基本的にストレスにしかならないので、三国志好きな人は買ってはいけません。 そういうわけでお勧めしません。 相当ぼろくそに書いたわけですが、なんと下方修正。下方があったか。 とにかく一騎打ちがひどい。ひどいなんてレベルじゃない。もういいよ、勝手に仕掛けてくれ。で、何やっても絶対に勝てない仕様って何?? 引きによってはすべてのパターンを試して絶対に勝てないようになってる。隠れた勝ち筋があるならまだ分かるよ。絶対勝てないってなんだよ。 一騎打ち以外にも、途中から単調な作業になります。いつものことか。あとAIの能力が低すぎる。AI曹操が慎重すぎて袁尚を滅ぼせない。イベント起こしても滅ぼせない。テストプレイとかしてないだろ、と思ってしまった。
Why so many negative reviews, ROTK 8 is purely role playing, it's true the events need to be triggered by you, but that's the whole point of this game, you basically roam around as a free officer and set the story in motion based on your actions. If you like the role playing aspect, play this or ROTK13, if not try the other ROTK games
겜 유기도 모자라서 리메이크 파워업키트 출시 소식 ㅋㅋㅋㅋ 진짜 이따위로 장사하지 말아라
狗屎一坨 还有逼脸出威加 傻逼公司做傻逼游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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