
Theater of war, infinite drama. A masterpiece of historical simulation "ROMANCE OF THE THREE KINGDOMS 8" is revived after 20 years. Enjoy the greatest military drama in the Three Kingdoms series, with the largest number of officers and scenarios!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.9Kreviews | 50% | — | $6.8M |
| $59.99 | 1Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
절대 사지 말고 앞으로 코에이 삼국지는 쳐다 보지 마
落ちすぎてまったくゲームが進まない
人物に焦点を当てた三国志SLG とっかかりやすいのでSLGの入門にむいています。 複雑な資源管理の必要もなく、戦略を間違えて勢力が滅んでも再起が容易、むしろそちらのルートのほうが強くなりやすいまであります それでいて多くの人物が登場し、複数の職位活躍できるので何度も遊べます
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 5K | 78% | $59.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 10.7K | 88% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.7K | 493 | 74% | $39.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $22.6M | 16.2K | 63% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do not recommend this game, especially the Power Up Kit expansion. I won’t get into the debate about whether a remake should include a Power Up Kit at all, but the expansion itself simply doesn’t work. The original game was already filled with repetitive, meaningless dialogue clicks, and the Power Up Kit only makes this worse by adding even more grinding through the new gem system. The “turning point” mechanic feels more like a random mutation system. It might have worked if it had been meaningfully tied to historical events, but most of its triggers seem arbitrary and often break immersion—particularly in a game rooted in history. Overall, it was a major disappointment.
파워업 키트에서 완성되던 게임이, 이제는 파워업 키트에서도 완성되지 않는 게임이 되어버림. 그냥 치킨이나 사 먹어
이제 코에이삼국지 코삼은 웹게임 수준이 되어버림 솔직히 일본게임들 자체가 즈그들 정체성인 갈라파고스화 되어서 세계적 흐름에 맞추지 못해 뒤쳐지니까 추억팔이 하는거임 스팀최신게임으로 일본은 죄다 2D 추억보정 RPG들만 주구장창 내는거 봐 삼국지라는 소재를 가진 수많은 경쟁자를 근 30여년에 걸쳐서 다 물리쳐와서 더이상 적수가 없자 슬슬 안주하기 시작했지 거진 독점으로 피 빨다가 토탈워 삼국지의 차원이 다른 삼국세계를 맞딱뜨려 도저히 넘어설 수 없음을 느끼고 바로 추억팔이 리메이크로 선회 원래 신장의 야망이 진짜고 삼국지가 베타테스트라던데 그거고 나발이고 선진 머스켓 삼국지 토탈워가 흑선타고 오자 아무것도 못하고 바라만 보는거야 원래 삼국지는 내꺼였는데 토탈워 보니 13이고 14고 그냥 웹게임 수준으로 밖에 안되 이거 추억보정값으로 쥰나게 비싸게 쳐받고 다른 최신그래픽의 휘황찬란한 게임들이 하는 DLC 팔이 나도 해보고 싶고, 더불어 원래 해쳐먹던 PK팔이까지 낭낭하게 챙기는 꼬라지가 수십년간 돈에이라 불려왔던 근성을 잊지 않고 보여줌 이제 돈에이는 또국지를 내던가 좆조전을 또 볶아내든가 뭘 또 뼈가 가루가 되도록 우리는 것 밖에 할 수 없어 토탈워가 삼국의 신차원의 문을 열었고 이어 중국게임들이 거대자본과 인력을 갈아서 진짜 삼국지를 가지고 지옥문에서 넘어오고 있으니까
다시는 이런 개같은 회사 게임안산다 비싸게 주고 사면 뭐하냐 ㅋㅋ 매번 속았지만 이젠 더이상 안속는다 진짜 돈아깝네 이걸 예구했던 내가 너무 어리석네 평가는 이제 적지만 절대 절대 다시는 안산다. 그저 돈만 밝히는 게임화사 이젠 그이상 그이하도 아님
手游,坐电脑前玩这个简直就是SB
똑같은 일의 반복이 재밌으려면 도시나 장수별로 뭔가 다른 특색이 있어야 하는데 전혀 없네요 모든 장수, 도시, 전투, 이벤트가 다 똑같아서 점령 도시가 10개 정도 넘어가면 게임이 지루해 집니다. 그래서 통일까지 안하고 중간 엔딩에서 끝내게 됩니다 전 할인할때 샀는데도 이 정도인데 정가에 사신 분들은 얼마나 어이 없었을런지...
不是一般的粗糙,感觉像是赶工出来应付公事的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.