
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel ist leider unfassbar langweilig. Ich mag diese Art von Spielen eigentlich, aber das hier ist leider eine ziemlich starre Klickorgie. Es wirkt zwar so, also hätte man viele Optionen, aber am Ende ist alles sehr repetitiv. Ich habe das Tutorial gespielt und kurz in eine Karte hinein gesehen, mich dann aber für die Rückgabe entschieden. Leider keine Empfehlung.
Its not nessesarily a bad game, if you have friends to play it with. Though it has a lot of problems with streamlining gameplay, its definately an alright industrial managment game. id not recomend getting it for anything other than half off. especially since its hard to really have fun when the AI is so sloppy that they couldnt hope to compeat in late game. theyres never been a reason for me to build trains, blimps, or anything in that regard. by the time you get to that point, you can likely start buying out all your competition anyways, and make a true monopoly. if the game had more in depth elements around pollution, and pricing, then i think Id enjoy it a lot more personally. the pollution systems really bad, it detroys plants, and trees, not to mention towns will hate you for it. which just isnt realisitic. I should be able to strongarm the towns and cities, pricefix when I can maintain a functional monopoly, and through pollution everywhere without it hurting my production capacity so drastically and near immedietly. as for that last part. pro tip. you can terraform terrain to have elevated sections, this will stop/slow pollutions spread in that dirrection. likewise pollution travels down slopes at a faster rate. so putting polluting industry in a valley can save money and reasorces. though lategame it really doesnt much matter if you do that or simply spam air purifying facilities around the map.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Did not really enjoy the game. It is kinda boring. Better games like this are out there.
It is a hot mess, but I love it. Pro: - Feels like Sid Meyer Rairoads except for the railroads part - I love optimizing my empire, this game is all that Con: - Railroads are a mess especially the turns - Pathfinding algorithm is a mess. My trains use the same rail and slowed down, instead of using another. - needs better Stock exchange.
Spiritual successor to the cult classic Industry Giant 2, this game fills a niche that's been lying empty FAR too long. It's got nice graphics and the gameplay mechanics are complex and comfortable. This game deserves support! (Note: this game is from a niche genre of Dad games and my review suggests it's a good example of it's kind, but you've still got to be a model train enthusiast to enjoy model trains, so understand that this recommendation is aimed at those of us that have the appropriate brand of train-autism.)
Super dumb fail state where youll be fine profit wise but soley because youa re in the -ve in funds you are FORCED to leave the game, you cant even sit and wait for a while to see if its recoverable, its just nup instant fail good bye kick to main menu. This is an incredible dumb decision by the devs and unless its fixed I cant say anything other than this game is total and utter garbage. you can play avoiding the -ve at all costs but you shouldnt have to play around something thats just a bad design choice.
Şu performasımla 20 saat ülkenin başına geçsem kalkındırırım ekonomiyi
the use interface is not good. there are tabs that pop up and block view of anything your trying to build, so cant tell if in proper place. this was enough to put me off this game. cant recommend in any way. was not even worth the 8 bucks paid on sale i think.
Rise of Industry is a fun game, and the developer spent a lot of time on this one to make it a great economic simulator with robust supply chains.
Fix the wrong achievement description(s), at least "Freelancer" is completely wrong.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
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| $289.8K | 1.3K | 67% | $6.99 | |
| $61K | 107 | 66% | $17.99 | |
| — | 0 | — | — | |
| $7.4M | 8.4K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.7M | 8.1K | 92% | $24.99 |