
Fantasy meets reality in Shibuya, Tokyo, where magic is something to be feared. In this action RPG, a young wizard seeks freedom through strength, and an officer seeks to control magic and restore order. When their paths cross, a darkness that will transform the world descends.
Modeled estimate, not a reported figure. How we estimate →

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Playable on Steam Deck
Take your Shibuya action-packed experience on the go! REYNATIS is compatible with Steam Deck, delivering a smooth gaming experience wherever you are.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 93reviews | 73% | — | $144.7K |
| $59.99 | 1.5Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm the type of person who thinks about Versus 13 more than my own parents. It's kind of nuts to think about how much a game that doesn't exist has influenced gamers as a whole, to the point where whole games are coming out now posing as spiritual sucessors to the idea. Reynatis doesn't quite fill the hole in my heart left by Nomura all those years ago, but I get it, I see the vision, and I've never felt this close to someone I've never met before. The game itself is a low budget affair, headed by a novice programmer, and it shows with nearly every facet of the game. Combat is functional, but lacks too much in the weight and variety department to call it anything more than that. Even with new skills being unlocked the loop ultimately doesn't change, and the way dodging is handled makes the overall experience far too easy to make any kind of enemy or boss encounter interesting. The Shibuya overworld is excellently crafted, full of detail in the largest and smallest of areas. Certain scenarios increase your stress meter, which you can lower by getting drinks at vending machines. Restaurauts across the map all have their own inventory with dine in and to go options, and obtaining and upgrading skills is handled by finding magical graffiti, which becomes more frequent as the population's trust in you increases. Things take a dip once you leave for the game's dungeons, however. Initially, the forest atmosphere is a nice change of pace, but the same exact set of assets gets old extremely fast, and it's fairly easy to get lost in the long, identical corridors full of respawning enemies. One aspect I like about this game without as much reservation is the narrative and writing. You'll be strung along to the very end of it, with enough mysteries being solved to keep you satisfied while introducing just enough intrigue to keep you moving. Each party member is well defined and likeable, even though some have much more story focus than others. Unfortunately the budget rears its head once again in the cutscene quality, as many scenes contain fades to black to avoid needing to animate them, and the blocking/business aspect is basically nonexistant. I guess what I'm getting at is that It's a fine game, fine enough for me to 100% complete at the very least. Really, the draw for this title is its style, and its connections to the White Whale that is Versus 13. Some of Yoko's best work can be found in the soundtrack, the eternal night of Shibuya is just wonderful to be in, and the whole experience feels deeply personal and charming despite its shortcomings. You'll know if you'll like this game based on the premise alone, but don't go expecting the experience you've always wanted. -Spoilers for REYNATIS below- One last extremely bizarre thing I wanted to mention is this game's post launch chapters. The initial ending for the game sticks the landing narratively for me but leaves a pretty big unanswered question in the form of the Consul, and their plans for Shibuya. Rather than wrapping that up neatly, REYNATIS decided to balls-out go for the ♥♥♥♥♥♥♥ throat by killing off every single supporting character in the streets like dogs supposedly as an attempt to set up a sequel. I can't imagine this game sold super well, seeing as I'm the 68th person to ever review this game on Steam, and I can't imagine the developer didn't know that seeing as the content came out months after the initial launch. The game got future free DLC chapters, but were all part of a completely unrelated dream-based paralogue and the whole "everyone's dead" thing went completely unresolved as post launch content ended months ago. I extremely extremely desperately want to know what's going through this guy's head, and if anyone anywhere is out there with a grasp on Japanese and access to this dude, let me know ASAP.
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Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
终于打完《雷纳提斯》,心情只能用“一言难尽”来形容。这几乎是一部为野村哲也粉丝量身定做的“追星式”作品——初看人设、氛围、王都风bgm都透着那股熟悉的配方,可真正上手后,处处都透着不对劲。 战斗系统单调到令人疲惫,从头到尾缺乏深度变化;支线任务随意的像流水账,毫无设计感;主线剧情更是平淡如水,连让人提起兴趣的转折都欠奉。最让人失望的是涩谷——明明把地图建模完整搬了进来,却只留下一个精致的空壳。街道是还原了,但那种属于涩谷的嘈杂生命力、时尚潮流的跃动感、街角小店的神秘气息,统统缺席。大部分店铺只能用“Close”闭店状态,再配合全程王都风抑郁bgm,整个城市死气沉沉,仿佛一座无人居住的摄影棚。 回想当年初玩《美妙世界》,那时我甚至没去过涩谷,却被游戏里人声鼎沸的十字路口、时尚的bgm个性张扬的潮流年轻人、藏在小巷里的拉面店和唱片行,深深烙印下对这片街区的鲜活想象。那种文化氛围的浸润,才是“涩谷”作为舞台的真正魅力。 而《雷纳提斯》呢?它把涩谷做成了背景板,把野村风格做成了滤镜,唯独忘了游戏本身该有的血肉。唯一支撑我打下去的,只剩下对《美妙世界》联动的执念。
Урбаністична фантастика нечастий жанр, тому я підтримую будь які спроби малих розробників у цьому напрямку. Моя найбільша скарга, це, на мою думку, розділи гри занадто малі.
莫名其妙的剧情,前面看似埋伏笔的剧情到后面发现纯是逗你玩,无聊平淡的剧情一直看下来就是想看看后面有什么反转,结果什么伏笔都没回收,然后这三千郎最后发癫成最终boss是何意味,后日谈里主角团全员惨死街头又是何意味,看完剧情感觉脑子都出问题了 战斗玩法啥的就不用说了,很难想象这是24年的游戏
這遊戲一開始沒中文,所以只有關注。 後來steam上有中文了,來體驗看看 男女主聲優還ok 人物模組細膩度不足,就2025年來說人物實際模組不夠好是很多人的硬傷~ 遊戲戰鬥方式免強接受,不過沒魔法的時候會需要強制換角色打,不然打斷攻擊節奏會很不舒服, 可能是故意這樣限制,但不知道為啥?這樣設計? 至於劇情方面比較普通,前期感覺不出什麼特別之處 遊戲美術風格要看個人接受度,因該很多人會覺得很醜,不過玩過早期遊戲的玩家會覺得還行。 (以前更醜 看看ps上的太空戰士7 還不是能玩 遊戲好玩就行) 11/14前有折扣1183元 如果近期沒遊戲可玩可以考慮玩看看 沒折扣就覺得太貴了~還好現在才一千初
I want to love Reynatis, I do, but its cons outweigh its pros which makes it hard for me to justify a purchase at full price. While it isn't outright bad by any means, it's just... kinda boring. If I could leave a neutral review, I would as for me this game is just average at best. [b] My thoughts: [/b] Reynatis is a game that oozes potential in both its combat system and story, but falls short of the mark for both. The gameplay quickly becomes repetitive, boring, and, at times, frustrating. The story is somehow both simple and confusing at the same time. It leaves numerous plot holes and leaves so much unexplained. The one good thing that I, and many other people who have either played or reviewed this game, can attest to is the soundtrack. Yoko Shimomura is, and continues to be, amazing at her craft and it really shows through the game's music. Unfortunately, that isn't anywhere near enough to save this game as a whole. For a whole $60 there are definitely better JRPG experiences out there. Reynatis felt like I was playing a proof-of-concept, and I really hope that the devs pick this game back up and refine it for a future installment as it had such potential. If you played the demo and liked what you saw, go for it and pick it up. For how long I played it for, it was a decent way to kill time as a filler game. I'd recommend waiting for a sale if you're interested enough to try it out. [b] Gameplay [/b] It's a basic hack-n'-slash game with some skills to use mixed in. There's a dodge system that you can only use when not "powered up" in your wizard form. The combat becomes much more developed once you start getting more skills to use and party members to switch between, but other than that there's no further depth. Outside of combat, there's an odd GTA-style wanted system where if you walk around the city while showing your powers, you get a wanted meter that steadily climbs up. Once it hits 100%, you're thrown into a fight with the authorities that you're pretty much forced to lose. However, you don't lose anything for losing this fight, and when you hit the retry button you're just placed wherever you were when you got thrown into the fight making the whole fiasco just a time waster. You can also just clear the wanted meter by going into any load zone making it even more of a time waste. [b] Story [/b] The main cast is fun, quirky, just very anime-esque. The story is very straightforward and does a good job of explaining the basics of what's happening and world building. However, in the last few acts of the game (especially in the last act), there are a lot of things that don't really make sense or just aren't ever explained properly. It leaves a lot of questions left unanswered and by the end I didn't really feel satisfied with how the end played out. [b] Graphics [/b] I usually don't care about how a game looks, but for something that came out fairly recently, this game looks rough. Some things look like they came out during the PS2-era while other things, namely the main cast, are much more refined. It's a bit jarring when you look at it, but not the biggest dealbreaker. [b] Verdict [/b] Play the demo first and see if the combat and story are your thing. If it is, then cool, pick it up. Otherwise I'd highly recommend waiting for it to go on sale.
FURYU忠实粉丝 直接入全DLC 路人谨慎骨折购买 总体来说还是比较满意 故事合格 世界观塑造的不错 人物之间的情感也渲染的不错 不过要仔细收集报告和阅读人物之间的讯息聊天来体会 主题是压抑与释放 特别引起故意压抑自己个性的人群共鸣 同时魔法也设计成了在压抑状态下可以躲避敌人攻击吸取魔力 然后释放魔力进行战斗 解放状态的设计很好看 男女主的礼服设计真不错 都有魔力流动的特效 战斗系统一般 只能说够玩 没什么难度 顺着流程很轻松过关 只有几个99级迷宫和最终的额外boss稍微有点难度 建模其实已经进步不少了 然而还是非常出戏 眼睛还是盯着左下角的人物立绘吧 看最终的结局故事还能往下写 看情况吧
I liked the game, and I hate the post game story, seriously that was stupid and had a weird cliffhanger for a game that will most probably never get a sequel. What the heck
Far to generic for what it's attempting. Aiming for the Versus mystique while misunderstanding Nomura's vision. A shame to waste good Yoko music on this. Hope they try again with something more original and higher quality.
Combat is clunky and slow, there is no real customization in terms of equips, and overall there is no difficulty to this game. Like at all. It's very shallow in all degrees.
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Players by region
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