
Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister.
With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga.
Year 1209 of the Septian Calendar.
The threat posed by Almata has passed. Peace has finally returned to Calvard. And, for a time, that peace goes uninterrupted—until a CID special forces unit is slaughtered by an unknown assailant.
With authorities working to contain the situation, criminal forces take the chance to make their own moves.
Meanwhile, a spriggan by the name of Van Arkride begins his own investigation—after prompting from an unexpected visitor.
Who could be responsible for this massacre? What was their objective? And how does it all relate to Agnès' search for the eighth Genesis?
A crimson beast's roar. A chance meeting with a boy and girl, both embroiled in a mysterious search. These are the circumstances that lure Arkride Solutions down the trail of an inescapable fate.
Battle System
The game builds on the seamless transition between field battles and command battles introduced in the previous game with new mechanics that can be used in both: Cross Charge & EX Chains! Mastering the use of these two combo mechanics can provide you with overwhelming firepower to use against your opponents.

Cross Charge
If you manage to Perfect Dodge an enemy's attack during a field battle, the Cross Charge icon will appear! Pushing the correct button while the icon is on-screen will swap in another party member, who will simultaneously execute a charge attack on your foe! As a bonus, the party member that you swap in will have enhanced attack power for a period of time.
EX Chains
EX Chains can be activated by fulfilling specific conditions during command battles. Once these conditions have been met, using a craft or normal attack against a stunned enemy will automatically activate an EX Chain! This allows party members with SCLM activated to launch a simultaneous attack that will also impact nearby enemies, dealing massive damage.
Choose Your Chapters
Van and his collaborators will not always travel together during the events of Trails through Daybreak II. At times, some of the group may split off in order to take care of tasks in different areas of Calvard concurrently. Because of this, each act contains multiple chapters you can play in any order. Progress the story in the order you choose! Each chapter features a different cast of characters as we see their side of the act's story play out.
Once you've completed your chosen chapter, the next one will start up automatically.
Unique Missions
Certain chapters will feature missions that utilize the unique skillsets of the characters in that chapter's party. For example, directly controlling the holo core AI, Mare, to hack the orbal network, or using Swin to silently tail a suspicious individual.
Van Arkride
The man at the head of Arkride Solutions. A lover of sweets, saunas, and orbal cars. Due to his job as a spriggan, Van has a tendency to take on legally-questionable jobs. However, the fact that he occasionally walks on the edge of the law does not preclude him from doing good by others—as is evidenced by his numerous personal contacts. While tracking down the Oct-Geneses at Agnès' request, Van developed the ability to transform into an armored form known as the Grendel with the help of Mare, the holo core installed within his combat orbment. It was with this new ability that he was able to fend off the mafia group known as Almata. Having once terrorized the entirety of the Republic, Almata was eventually brought to its knees by the Arkride Solutions team during the fight for the Oct-Geneses. Upon the quelling of this threat, however, they decided to temporarily go their separate ways. Now left to himself in a less-than- lively office, Van is free to return to his lone-wolf lifestyle once more.
Agnès Claudel
A first-year at the prestigious Aramis Academy who currently serves on its Student Council. Despite her polite manner of speaking and at times meek demeanor, Agnès has shown great strength and determination while employed at Arkride Solutions—especially when facing off against the seedy underbelly of society. Agnès first met Van while searching for eight prototype orbments known as the Oct-Geneses, which she inherited from her great-grandfather. As thanks for taking on her request, she began working as one of Arkride Solution's part-time assistants. At present, Agnès has recovered seven of the eight Geneses. Unfortunately, while continuing her search for the last remaining Genesis, she's had no choice but to also divide her time between preparing for the Aramis Academy Festival and periodically helping out around Arkride Solutions. Regarding her relationship with Van, she both respects and admires him as her employer. However, she seems to be harboring some more amorous feelings for him as well...
Elaine Auclair
An A-rank bracer affiliated with the Calvard branch of the Bracer Guild. She is occasionally referred to by the moniker 'Beauty's Blade.' Due to her dignified beauty and masterful skill with a sword, Elaine tends to catch the eye of the media more often than not. Unfortunately, this also leads to talent agencies offering her contracts for modeling and acting—she always declines. Outside of being the poster girl for the Bracer Guild, Elaine has no present interest in joining the world of entertainment. During her high school years, she enjoyed a brief and fleeting romance with Van before he suddenly vanished without so much as a word. It was only recently, after seven years, that the two were able to reunite. Although their lingering feelings for each other have left their current relationship a bit tense, their time fighting Almata together was able to strengthen their bond once more. Some time after the events involving Almata and the Oct-Geneses, Elaine received word that the Central Intelligence Department's elite Gamma Squad had been brutally murdered by an unknown assailant, and that a 'crimson' monster was spotted at the scene of the crime...
The Republic of Calvard
A large country located in the central region of the Zemurian continent. Its current leader is President Roy Gramheart. Due to the unfortunate circumstances created by the desertification of eastern Zemuria, Calvard has a substantial history of receiving both immigrants and refugees. The resulting mixture of cultures and ethnicities has made the country into something of a melting pot. One hundred years ago, Calvard was under the heel of its monarchal rulers. It was only after Sheena Dirke and her compatriots brought about a democratic revolution that the nation was transformed into a democratic republic. Though in constant conflict with Erebonia over the control of bordering regions, Calvard has recently been on the receiving end of reparations from the empire following the Battle of Jormungandr. These reparations enabled Calvard to enter a period of rapid growth and development, leading to its eventual overtake of Erebonia as the most powerful nation on the continent. Regarding the region's recreational interests, recent technological advancements in orbal vehicles and filmmaking have caused a boom in both the motorsports and orbal cinema industries.
Messeldam
A moderate-sized city located in the north of Calvard. Due to its long-standing role as one of the Northern Sea’s major trading ports, Messeldam was often tasked during the days of monarchal rule with the delivery of imports to the capital of Oración—along with fresh seafood, of course. Although the port remains active to this day, developments in airship technology have greatly diminished its significance. The city itself, however, remains an important gateway to Remiferia and its surrounding nations. Unlike Langport, Messeldam possesses very few tourist destinations. That being said, the townscape's architecture tends to be quite popular with visitors, as its design has seen little change in the past century. The city’s Eastern and Central Eastern populations are fairly meager due to its geographical location. As such, it lacks a community that values cultural traditionalism. This has, fortunately, been a boon for Messeldam, as new art movements and customs are accepted with relative ease. It was this very attitude that led to the city serving as the venue for the Orbal Film Festival for a number of years, until its relocation to Tharbad in 1208.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 717reviews | 84% | — | $1.2M |
| $59.99 | 2.2Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is unfortunately the first negative i've given to a trails game, and I've played all of them in order up to daybreak 2. I wasn't the biggest fan of Daybreak 1, but appreciated many of the new concepts it brought to a series that was beginning to show signs of age. However, this game tries, and fails miserably, at attempting to reinvent the trails wheel. I'm talking everything from bringing back old features like the gacha unlocks from trails into reverie, a storytelling mechanic that is arguably the dumbest and worst part of the game, and a slew of minigames ranging from meh to flat out ♥♥♥♥♥♥♥ stupid. It quite literally adds trailing missions from Assassins Creed...as if we didn't learn from all of those that people hate that ♥♥♥♥. It's not the worst game I've ever played. The combat is still fine, the characters that I liked from the previous installments are still likeable and to the game's credit, it sometimes improves some of the characters from the last daybreak game. However, the story is truly the worst of the whole series. It removes any and all stakes once you realize what's going on (no spoilers), it's by far the grindiest of the whole series (it introduces another tartarus style tower (persona 3) that you have to climb but unlike the one from reverie that you could walk around in, talk to your companions in, and watch as the area opened up as the story progressed, this tower is a series of menus, followed by randomly generated floors of monsters. It also replaces some of the fun minigames from the cold steel series with absolute garbage that isn't fun to play whatsoever. I will admit the new take on fishing, and bringing it back was a welcome surprise. To top it off, the cliffhanger at the end had me rolling my eyes. I've heard the next entry is good, and since I've sunk so many ♥♥♥♥♥♥♥♥ hours into these games I will eventually play it, but this was a very sad and disappointing low point in one of my favorite JRPG series. 3/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a Rorschach test series, but I was surprised at how universal the game was criticized. Good intro/Act 1/Act 2/Intermission/Finale for what the game is, Act 3 horrid. And that's kinda it? There's not alot here, (it was thrown together to have something to deliver on its original launch), and when it's content to do mild character study, close a *very* special arc in the series, do more excellent Arkride Solutions jobs, and let Nadia run wild, it's great! But hoooooo boy when it doesn't...it's easily Trails' worst section. Yes, even worse than CS4 at its nadirs. Max asset reuse and treating the characters like a boy treats his action figures (deja vu in this list) for some useless nothing...to make the game 20 hours longer? I dunno. Sure. They fixed the combat UI, that's good, soundteam_JDK continues to repair the damage from a decade ago, the endboss is up there with Azure for the best fight in the series, it's just it didn't need to be this long for no good reason.
I like the characters (Shizuna) and the combat but the story is bafflingly bad with ZERO stakes, generally horrible writing, and no reason to want to continue playing other than to get to Horizon. And, can we stop putting these random ass dungeon crawler modes into these games? It was great in Sky 3rd and Reverie but there is absolutely no substance to this other than padding for the sake of grinding. On the bright side, this is a great PC port, as is usual from PH3, though there is an audio issue on Linux with certain configurations (check ProtonDB for the fix). As a whole, this is Easily one of the worst Falcom games, and THE worst Trails game, offered on Steam but it is unfortunately "required reading" for the series. Extremely disappointing entry.
紅黎い最高点、時空の奇跡 Played both in 英語と日本語。It's wonderful and outstanding le game in all aspects, from general view of games and as part of 軌跡 altogether. For all self-claimed "critics" with expertise of all fields and "significance" of ivory towers, special set phrase: "(Grim)cat doesn't give a fuque, what mice ♥♥♥♥♥♥♥♥ behind Her (juicy) back" For all fellow gaymers, ラブ&ピース、子猫たち
The game existing is proof in my eyes, that [i]Trails[/i] is beginning to crumble under the weight of its own ambition. Unfortunately, unlike other products which suffered from ambition too grand (such as, say,[i]Xenogears[/i]), [i]Daybreak II[/i] does not have the luxury or excuse of being a game that is self-contained or driven by its authors' original ideas, and therefore having even a crumb of inherent value to be found anywhere. No, instead [i]Daybreak II[/i] is a product which exists to satisfy something, be it a self-imposed company quota or shareholders, but certainly not fans. The most charitable way to describe this game is skippable filler, much to the fans' stubbornness about it not being the case. So, without mincing any words: [i]The Legend of Heroes: Trails through Daybreak II[/i] is a bad game. You will be excused if you watched a summary of this game on YouTube instead of spending upwards of €60 of your hard-earnt savings on a product for which the epithet 'mid' would be considered a compliment. So, let's talk about the elephant in the room: The narrative. It is dreadful from Act I to Act III, without exceptions. Well, there certainly are some alright or good moments, but summing the acts up, including the intermission, individually, paints a unilaterally grim picture. The finale and the introductory chapters thankfully contain story beats that try to mend everything sandwiched between, but still fall short in that endeavour. But the insulting part here is the fact that even the central plot point is utterly meaningless. It's one thing to be advancing the narrative meaningfully despite being an awful story. But here, no, we don't even have that. Looking at it after taking a step back and with a modicum of critical thinking, the whole narrative is [i]literally[/i] filler. You can skip this game and not lose anything of value or risk not understanding what comes next, as none of the events depicted here matter in the slightest. And I'm brushing aside so, so many other egregious writing decisions. So I'll leave by saying that, man, in this game, we begin seeing outright contradictions to already established worldbuilding. Seriously. A quick aside, containing potential spoilers: no, the intermission is not good. [spoiler]The topic tackled there has been exhausted since forever ago. The magic touch which made it good initially is all but gone by this point in the series. At this point, it is merely a tired trope that needs not be recycled any further. I beg you Falcom, let this go.[/spoiler] At least the gameplay is pristine. It has, admittedly, been carried over from the first [i]Daybreak[/i] with a few minor tweaks here and there. Admittedly, I'm not too big a fan of the reinstatement of Lost Arts, but that's an inconsequential nit-pick on which I shan't dwell. The music is far below the average quality Falcom team jdk. has made us accustomed to. It might be slightly below average overall as far ad JRPG music goes quite honestly, but hey, it's not bad at least. And special thanks to PH3 who have made this game run on my potato PC. Durante, if you read this; you rock!
The game broke my day in two i know that
Sorry. It has a strong start like the Original Daybreak, but could not hold my interest after the novelty wore off.
filler, but I guess you have to play it anyway.
Might be the only one I wouldn't recommend, some of the story parts are good like the Paradise stuff, but over all the story is put down by the time rewind mechanic. It would've been ok if they used the rewind sparingly, but they use it all over the game for shock factor (look at dead character x and y, now that we shocked you, rewind time to correct route). If they saved the rewind until the resort island, at least then you'd have sat with character deaths for a couple of chapters, had time to mourn them, then you find out they can bring them back with the rewind? That would've been better. Instead its shock factor deaths then a rewind because we can't do that actually, but what if we did tho? type aaah thinking. Combat is better because in the first you could literally spam s breaks like its no ones business, at least now they put a limit on it somewhat. Sucks that there has to be a bad entry but this is one of em. 6/10 overall. Get it on sale.
this is the first Trails game i'd suggest getting on sale. for a series that so heavily invests in its own world and story, this is the first entry where i was disappointed by the storytelling. i did not enjoy the story until the very end of Act 3 and the Finale. The Prologue introduces a plot device used throughout the game for cheap shocks. i also did not like the primary villain. everything else was great: the gameplay, characters, music, new systems, etc. so, i still recommend it. [u] likes [/u] [list] [*]music felt better than the first game [*]the active battle system continues to evolve. i didn't use the new additions very much but i do like field<>command battles swapping. [*]loved the backstories that the game goes into for various characters [*]the game introduces a something similar to the True Reverie Corridor. it isn't particularly engaging, but it's a massive boon for progressing your characters. [/list] [u] dislikes [/u] [list] [*]the game continues pushing Agnes as a potential love interest for Van, though she recognizes her feeling are likely unrequited. it's frustrating because Van's relationship with Elaine is far more compelling, and they both have shown consideration for pursuing their feelings for each other. [*]about the plot device: [spoiler] the time loops are lazily used over and over for cheap shock deaths. the cast always suddenly lose their survival instincts that have always warned them of danger, so the just walk into numerous traps leading to their deaths. additionally, there is seemingly no phycological trauma to any of the cast by repeatedly being kill. in the first game, Agnes showed far more lasting emotional effects of Giacomo's death. [/spoiler] [/list] [u] list of bums [/u] [list] [*]Judith: continues to show she has the most tenuous bond with the main cast. she always has nothing to add with her dialogue and so little to offer with her abilities. she is a waste of a main cast member slot. [*]the primary villain [*]Shizuna: lore-wise, completely overpowered to be a playable character in the group, on the level of Kasim. in cutscenes, seeing her bent over in exhaustion after a boss fight is nonsensical. [/list]
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Where this game's players are, estimated from review languages.
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