
Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister.
With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga.
Year 1209 of the Septian Calendar.
The threat posed by Almata has passed. Peace has finally returned to Calvard. And, for a time, that peace goes uninterrupted—until a CID special forces unit is slaughtered by an unknown assailant.
With authorities working to contain the situation, criminal forces take the chance to make their own moves.
Meanwhile, a spriggan by the name of Van Arkride begins his own investigation—after prompting from an unexpected visitor.
Who could be responsible for this massacre? What was their objective? And how does it all relate to Agnès' search for the eighth Genesis?
A crimson beast's roar. A chance meeting with a boy and girl, both embroiled in a mysterious search. These are the circumstances that lure Arkride Solutions down the trail of an inescapable fate.
Battle System
The game builds on the seamless transition between field battles and command battles introduced in the previous game with new mechanics that can be used in both: Cross Charge & EX Chains! Mastering the use of these two combo mechanics can provide you with overwhelming firepower to use against your opponents.

Cross Charge
If you manage to Perfect Dodge an enemy's attack during a field battle, the Cross Charge icon will appear! Pushing the correct button while the icon is on-screen will swap in another party member, who will simultaneously execute a charge attack on your foe! As a bonus, the party member that you swap in will have enhanced attack power for a period of time.
EX Chains
EX Chains can be activated by fulfilling specific conditions during command battles. Once these conditions have been met, using a craft or normal attack against a stunned enemy will automatically activate an EX Chain! This allows party members with SCLM activated to launch a simultaneous attack that will also impact nearby enemies, dealing massive damage.
Choose Your Chapters
Van and his collaborators will not always travel together during the events of Trails through Daybreak II. At times, some of the group may split off in order to take care of tasks in different areas of Calvard concurrently. Because of this, each act contains multiple chapters you can play in any order. Progress the story in the order you choose! Each chapter features a different cast of characters as we see their side of the act's story play out.
Once you've completed your chosen chapter, the next one will start up automatically.
Unique Missions
Certain chapters will feature missions that utilize the unique skillsets of the characters in that chapter's party. For example, directly controlling the holo core AI, Mare, to hack the orbal network, or using Swin to silently tail a suspicious individual.
Van Arkride
The man at the head of Arkride Solutions. A lover of sweets, saunas, and orbal cars. Due to his job as a spriggan, Van has a tendency to take on legally-questionable jobs. However, the fact that he occasionally walks on the edge of the law does not preclude him from doing good by others—as is evidenced by his numerous personal contacts. While tracking down the Oct-Geneses at Agnès' request, Van developed the ability to transform into an armored form known as the Grendel with the help of Mare, the holo core installed within his combat orbment. It was with this new ability that he was able to fend off the mafia group known as Almata. Having once terrorized the entirety of the Republic, Almata was eventually brought to its knees by the Arkride Solutions team during the fight for the Oct-Geneses. Upon the quelling of this threat, however, they decided to temporarily go their separate ways. Now left to himself in a less-than- lively office, Van is free to return to his lone-wolf lifestyle once more.
Agnès Claudel
A first-year at the prestigious Aramis Academy who currently serves on its Student Council. Despite her polite manner of speaking and at times meek demeanor, Agnès has shown great strength and determination while employed at Arkride Solutions—especially when facing off against the seedy underbelly of society. Agnès first met Van while searching for eight prototype orbments known as the Oct-Geneses, which she inherited from her great-grandfather. As thanks for taking on her request, she began working as one of Arkride Solution's part-time assistants. At present, Agnès has recovered seven of the eight Geneses. Unfortunately, while continuing her search for the last remaining Genesis, she's had no choice but to also divide her time between preparing for the Aramis Academy Festival and periodically helping out around Arkride Solutions. Regarding her relationship with Van, she both respects and admires him as her employer. However, she seems to be harboring some more amorous feelings for him as well...
Elaine Auclair
An A-rank bracer affiliated with the Calvard branch of the Bracer Guild. She is occasionally referred to by the moniker 'Beauty's Blade.' Due to her dignified beauty and masterful skill with a sword, Elaine tends to catch the eye of the media more often than not. Unfortunately, this also leads to talent agencies offering her contracts for modeling and acting—she always declines. Outside of being the poster girl for the Bracer Guild, Elaine has no present interest in joining the world of entertainment. During her high school years, she enjoyed a brief and fleeting romance with Van before he suddenly vanished without so much as a word. It was only recently, after seven years, that the two were able to reunite. Although their lingering feelings for each other have left their current relationship a bit tense, their time fighting Almata together was able to strengthen their bond once more. Some time after the events involving Almata and the Oct-Geneses, Elaine received word that the Central Intelligence Department's elite Gamma Squad had been brutally murdered by an unknown assailant, and that a 'crimson' monster was spotted at the scene of the crime...
The Republic of Calvard
A large country located in the central region of the Zemurian continent. Its current leader is President Roy Gramheart. Due to the unfortunate circumstances created by the desertification of eastern Zemuria, Calvard has a substantial history of receiving both immigrants and refugees. The resulting mixture of cultures and ethnicities has made the country into something of a melting pot. One hundred years ago, Calvard was under the heel of its monarchal rulers. It was only after Sheena Dirke and her compatriots brought about a democratic revolution that the nation was transformed into a democratic republic. Though in constant conflict with Erebonia over the control of bordering regions, Calvard has recently been on the receiving end of reparations from the empire following the Battle of Jormungandr. These reparations enabled Calvard to enter a period of rapid growth and development, leading to its eventual overtake of Erebonia as the most powerful nation on the continent. Regarding the region's recreational interests, recent technological advancements in orbal vehicles and filmmaking have caused a boom in both the motorsports and orbal cinema industries.
Messeldam
A moderate-sized city located in the north of Calvard. Due to its long-standing role as one of the Northern Sea’s major trading ports, Messeldam was often tasked during the days of monarchal rule with the delivery of imports to the capital of Oración—along with fresh seafood, of course. Although the port remains active to this day, developments in airship technology have greatly diminished its significance. The city itself, however, remains an important gateway to Remiferia and its surrounding nations. Unlike Langport, Messeldam possesses very few tourist destinations. That being said, the townscape's architecture tends to be quite popular with visitors, as its design has seen little change in the past century. The city’s Eastern and Central Eastern populations are fairly meager due to its geographical location. As such, it lacks a community that values cultural traditionalism. This has, fortunately, been a boon for Messeldam, as new art movements and customs are accepted with relative ease. It was this very attitude that led to the city serving as the venue for the Orbal Film Festival for a number of years, until its relocation to Tharbad in 1208.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 717reviews | 84% | — | $1.2M |
| $59.99 | 2.2Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game 12/13 Its called Daybreak 2 because it had 2 good acts in it. This game was really good and I was really invested from act1 to the fragments chapter. I enjoyed all the character moments and the new revelations we learn of the main key players in this arc. I also thought the wrap up of renne's arc was done beautifully in this game. Overall act 1- fragments was really good and I was enjoying this game alot. My biggest problem and where I started to hate the game was Act 3 To preface, Act 3 has the same size as act 1 and 2 combined. It is quite literally almost half the game. NOW.. I'm not super harsh on the plot device they use in this game but my goodness....THEY SPAM TF OUT OF IT IN ACT 3 with zero repercussions to the point where its very predictable what happens next. Act 3 genuinely gave me ptsd of my cs4 walkthrough. I had to crawl to get out of act 3 to the point where I straight up was rage playing this game just to get it over with. It just kept going and going and it was very evident they rushed the hell out of this game. It felt like I was playing multiple stories with no focus until towards the end. A lot of the characters get dumbed down for the sake of plot in this act. It was really dumb. Luckily, the finale chapter was quite good and I did enjoy it alot so at least this game ended in a good note. Now if you are someone who values gameplay, I thought the combat was AMAZING. The new additions to the action combat was PERFECT. arts casting, ex chains, and a noticeably tighter dodge window. I loved it alot and always kept it engaged. I will say the new trc game mode is pretty meh compared to the one in reverie but it was a good place to mindlessly just get some combat in so i didn't mind it much. Overall, I would say I loved it but because of act 3 I'll say this one is a weak entry but still enjoyable. They had way too many cooks in the kitchen and it shows. Lots of setup for the next game with pretty minor overarching plot progression in this one.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid experience! Very good story. Strong build up. Super climacting. Lovely group of characters. Extremely memorable. Music is outstanding. Thank you sir Toshihiro once more.
I have beef with this game. Still giving it a positive because the combat is great, and it feels good to play in general. I just think everyone who is playing all of these should temper expectations in terms of story when going into this one. Onto Horizon... Editing my review after beating Horizon. I have a higher appreciation for this game now.
I really can't recommend this one. The combat is still great and they've added some new mechanics like being able to cast arts during action combat but the story and writting are a massive step down compare to the original. The majority of the game (especially Act III) feels like filler. I say skip this one on go straight to Beyond the Horizon.
Encheção de linguiça. Lute várias vezes contra os mesmos personagens, alguns que você já lutou no 1. A história não avança quase nada, os personagens basicamente não mudam salvo 1 ou 2. Quase não tem áreas novas. Não sei nem se vale a pena gastar tempo lendo wiki pro próximo. O combate continua bom mas você dificilmente consegue criar builds por falta de sephith a não ser que você ignore alguns membros da party, já que a sua party é do tamanho de um time de futebol.
Trails Through Daybreak II is a game that really cemented my open mind approach to games. For what is considered a “controversial” or “bad” entry it really improved on areas I found could do better in daybreak 1. The game isn’t without criticism but I’m getting ahead of myself. By now, unless you decided to play out of order (which you’re wrong for doing in my honest opinion), you know whether or not you like this formula, between gameplay and story. Let’s start with the gameplay, in which it really resolved my issue of not feeling like I could grow my characters to power levels I felt I wanted. In the first I always felt short of the sepith needed to unlock slots, with no really good way of getting large quantities needed for how expensive slot opening was. It was one of my biggest issues, and daybreak 2 adds a solution in the form of the Märchen Gärten. A multifloor challenge based set of levels designed to gain levels, items, sepith, ornaments, etc. clearing 3 times nets you the best rewards and using the mystic cubes and craft enhancements led to me feeling satisfied with the power creep. I had every main characters xiphas unlocked, high level ornaments, high level gear, and as a result felt capable of taking on every major boss. I’m a sucker for making the number go up, so for me this was something I made sure to clear multiple times until I felt satisfied. Moving on, the story. Without spoiling, this is a very time based plot. A lot of the time I have issues with time travel plots, but I didn’t really with this one, beyond some pacing that I felt could’ve gone a little better, but as I said, you kinda know if you’re into these sorts of games by now, and these are things that come with it. I never felt as if it ruined my experience as it has seemed to with others. Is it the most deep and intricate of the series? No. Is it “bad”? No. It kept me entertained for my 90+ hours, and that’s really all I can say without spoiling it. It doesn’t resolve everything, there’s still answers to be had, but that’s something I enjoy about this series as it feeds you things as you go, gives you enough, and allows the story to tell you more as it’s needed. It did its job of making me want more (so much as to the point I’m about to start Beyond the Horizon). All in all, despite what you may have heard about this one, I really do recommend it. I understand the criticisms, but I think it is a good package where even if you have issues with some of its later story aspects, its gameplay and the rest of the story is still quite fun.
Чет в итоге daybreak 2 оставляет после себя скорее двоякое чувство, что сильно недожато. Вот вроде тебе и персонажей знакомых раскрыли чуть глубже, показали новые аспекты республики, удивили внедрением ВРАТ ШТЕЙНА в сюжет, но при этом когда смотришь финальные титры, то ощущаешь пустоту. Игра вроде как заканчивается в том же месте, что и 1 часть, но только теперь у нас [spoiler]на руках все 8 генезисов вместо 7[/spoiler]. А что это такое, в чем предсказание профессора Эпштейна, в чем суть названия Daybreak для 2 частей игры и т.д., на это ответы так и не дали… И претезия по итогу в чем, у нас как бы все должно идти к грандиозному финалу нереальной истории что длиться уже 2 десяток лет, а 2 игры про республику Колврад как-то не шибко дают понять, что дальше будет еще круче т.к. по мне, сюжетно тут произошла уже стагнация с толикой деградации.
I just lost over 5hours of played time because the auto save feature doesnt work like It does in other games. No handholding on this game, nothing is explained spend a lot of time on google looking up what things did. Combat is fun but honestly much too complex too quickly, you get from 2 to 4 to 6 to 8 characters in a few hours all with tons of customization. Enemies atk patterns are varied you get interrupted without knowing why many times. Story is told like a show instead of as you play, You will be watching more than playing early on. Not a bad game but not for me. Voice acting is good music is good art is pretty cool.
What a troublesome game Daybreak II is to review... as usual with Steam we can insert a long rant about lacking a "mixed" review. But here we are. Daybreak II relies on the same gameplay loop as Daybreak I with a mix of ARPG and TRPG which I don't like. It still has stupid achievements milestones to unlock stuff which I absolutely loathe (and even made it into the remake of Sky to my greatest sorrow) But honestly, I don't know if I just got used to it but it just felt "better" than in Daybreak I. (And considering I waited a looong time before playing II because of its "reputation", I just think it's done better somehow - even if I still don't like it) Now the problem, that is absolutely undeniable, is that it does nothing to the Zemurian storyline as a whole. This is pretty much a continuation of the events of 1 that are being dragged out for an unneccessary amount of time for unneccessary reasons. Even worse, it does not feel like any of our cast members really "grow" during the events of II. So what does this game do ? Well, it places several elements on the storyboard whose relevance is just not obvious as of finishing the game. A lot of forces are on the move across Zemuria again and clearly Calvard is going to be at the center of it all when the boiling point is reached. But that's the story of another game I guess. Finally I think a lot of folks lose their mind at how Act III was designed. IMHO I think it's both warranted and unwarranted. I don't like being forced into unavoidable dead-ends, and Trails being a series that always kinda rewarded curiosity & exploration - it really feel bad. Also it's honestly been a problem since the CS3/4 arc that the game are reluctant to [spoiler]actually kill people off...[/spoiler] Whatever the reason for it is, needless to say, the Gardenmaster is a complete joke character - something that honestly the writing acknowledges itself - but I really think it really damaged the story to have him be this shallow chuuni character that really don't accomplish anything. AKA : I disliked Dantes because he was comically evil, but this Gardenmaster guy is not only comically evil he also does squat [spoiler]which I guess is fitting for the loser he is but whatever[/spoiler] As a bonus point, the Definitely Not Reverie Corridor™ is a neat sidekick, I'm not sure if I'm a fan of it being so accessible (especially in dungeons) but I do appreciate the fan service efforts at the very least. Either way, amazingly enough : I still had fun playing this, so it gets my thumb up even with all the nitpicks and errors I see in it. I think it's still a decent game. Just not an amazing Trails due to the decisions taken as part of the writing. I'd still recommend it because it does show some important things to the series as a whole.
The weakest link in an otherwise strong series after 3rd, that's not to say it's an unplayable abortion, because the gameplay is, in several ways, much improved. However, the Achilles' heel with this game is the story, and whoever decided to insert cringy Gen Z lingo into an already obnoxious character from Reverie should be demoted far away from a writing scenario. And of course, the gameplay, while much improved over the first title, brings back several sins from the aforementioned Reverie, primarily, it's own equivalent of the gacha-laden dungeon. Only buy if you're a fan of the series like İ am, on a discount, and DEFİNİTELY temper your expectations, the writing in this game has been quite disappointing compared to the prior games, even the first Daybreak had a better narrative than this.
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Where this game's players are, estimated from review languages.
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