
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情不错,游戏设计也很独特,就是太杀时间了
为了体会这个游戏的设计精髓 上手直接最高难度 全S评价通关 152小时 如果以3A游戏的标准来衡量这款游戏 那画面方面就不是很尽人意 尤其是那些不容易让人注意到细节方面 不够生动 但也完全可以说是把关键的部分做到位了 比如人物动作 动作演出很出色 包括一些细节表现 比如人物激动或紧张时颤抖的手 个人认为剧情设定比较严谨 故事引人入胜且感人 完全不输顶级3A大作 战斗方面可圈可点 高难度下我需要精确规划每个人物的行动点 但是miss和暴击都会给战斗过程带来很大的变数 而且这个miss和暴击的概率不知道怎么设计的 假设你第一遍 先攻击A miss了 再攻击B暴击了 再攻击C普通伤害 然后重开这局 如果你还是按照第一遍一样的ABC依次攻击的顺序 那结果还是A MISS B暴击 C普通伤害 如果你反一下 比如CBA的攻击顺序 就可能全是普通伤害或者两个暴击或者三个miss 明显不是每次攻击单独计算概率 还有使用固定伤害的投掷武器如果升得等级不够高 差一点等级 就总是给对方剩下一点血 就很难受 你要么升得够高 基本都得是当下游戏给你得研发点你所能升到得最高等级 要么别升 够高一颗雷解决 差一点就得两颗 不升很可能也是两颗 我不太喜欢这个游戏的潜行关卡 夜间潜行你需要放侦察设备开视野 但是你的侦察设备一放下去 随着视野的打开你发现这个侦察设备就在敌人跟前 或者在他巡逻路径上 然后你就不得不收回或者直接导致敌人发现侦察设备就警戒状态了 如果你想稳扎稳打点 阶梯式地一点点放远 可回合限制在催你别浪费你地行动点 所以潜行关卡玩得我不是很舒服 但整个潜行设计还是很有特色的 在非潜行关卡也可以利用潜行达到对敌人出其不意的效果 装备种类 技能等都非常丰富 不过对我来说武器和配件的词条略多 有点记不住 顺带提醒下 自动机枪 侦察设备等在词条中写有 “战斗结束后回收”的设备即使在战斗中被摧毁 战斗结束后也一样会回收 我前期以为是永久损失 为了保留战力 这些设备一被摧毁我就重开浪费了不少时间 角色有很多各有特色差异化较大的技能 战斗比较强调角色间的配合 配合得好可以像开了无双一样一回合清除一大堆威胁 音效很不错 人物走路 倒地 拉枪栓 子弹落地 等音效很丰富 音乐中上水平 比较应景且有灵魂 但旋律单一 如果以独立游戏的标准来衡量 那各方面绝对都是超规格的 甚至用独立游戏的视角审视我觉得很不合适了 当然除了画面细节只能说还可以 如果不考虑给人带来直观3A感的画面表现 那这款游戏我认为完全算得上一是部上乘的3A作品 以下内容涉及剧透 谨慎观看 [spoiler] 貌似还有隐藏结局 我个人比较希望 可以一条路走到底 而不是必须通关后才能开启隐藏结局的设计 也许编剧想让玩家体会到非完美结局的遗憾和伤感从而加强玩家通关完美结局的愿望 但还是有一点点被强行喂屎的感觉[/spoiler] 隐藏结局也打完了 我不能接受这个结局 请制作组给我一个有真 happy end 的续作
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 1.3K | 93% | $1.49 | |
| $2.6K | 16 | 88% | $5.59 | |
| — | 0 | — | — | |
| $1.1M | 1.2K | 69% | $49.99 | |
| $303.4K | 616 | 71% | $19.99 | |
| $71.8K | 42 | 88% | $59.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做的挺好的,除了潜行关 仍然是羽中最爱的sl设定
游戏挺不错的,给差评是因为私募潜行关
翀子我火种行动呢,如果不出火种行动我将给三国杀打好评
難易度ノーマル、ハード、ハード+ すべてクリア後の引き継ぎ要素なしでALL S攻略済み(合計3週プレイ) SRPGの高難易度好きには刺さるゲーム 個人的に様々なSRPGを経験した上でTOP5に入る楽しさ。 それぞれのキャラクター毎に個性があり、スキルなどを自分のプレイスタイルに応じて選択できる幅がある。 大まかにすると、バフデバフサポート特化、遠距離火力、火力サポート特化、単体攻撃特化、ヒットアンドアウェイ戦法特化、タンク特化などなど 個人的にとてもハマり、楽しめたものの、一部ステルスミッションなどで詰め将棋のような要素がある。 戦闘においては、キャラクターの個性以外では、アイテムの使用によりプレイスタイルに自由度がある。 ボリュームにおいてはフルプライス相応のゲーム並みにボリュームがあり十分満足できる。 ストーリについても個人的に好きな部類であり、プレイしていく上でどうすればハッピーエンドに近づけるかをストーリーを攻略しつつも楽しむことができた。 戦闘後はストーリーが進むためにアドベンチャー部分があるが、ほぼフルボイスで進んでいき、一部回想が長く続く部分(4章クリア後)以外は退屈せずに楽しむことができた。 改善点としては、戦闘マップに参加するキャラが1人~10人とストーリーの都合でばらつきがあるものの、個人的にフルメンバー6人のマップと人形たちがいる計10人のマップをもっと増やしてほしかった。 理由としては、人数が増えれば増えるほど戦術が複雑になるためSRPG好きには刺さる為。 また、クリア後は1人でサバイバルするマップがでるが、個人的には10人でただひたすら敵を倒すマップがあってもよかったとおもう。 エンディングについては、個人的にはこれでハッピーエンドとは言えず、この後が面白くなってくるような気がしており、続編を期待している。 とにかく続編の開発を非常に期待!DLCでの販売でも良い。 以下詳細な点数 (評価点は0~100) ストーリー:80 戦闘:100 キャラクターの個性:100 プレイの自由度:100(ステルスマップを除く) クリア後のプレイ要素:50 (2092Rは100点/本編クリア後の要素がもう少し欲しかった 難易度追加 アイテム使用不可等) ボリューム:100 難易度に対しての満足度:100 音楽、BGM:80 ボイス:80 (通常攻撃時にもちょっとしたボイスがあると良いかも?) プライス:100
This is a hard game to recommend, unless you are a fan of the Girls' Frontline franchise, as this is the current 'end point' of that convoluted timeline, and requires enough progress into GF1 & 2 to understand specific concepts easily. (If you know nothing about the GFL universe, you need to be ready to read the variety of doucments you unlock and key words throughout the game, as the game presumes you know enough to be able to skirt by and refuses to hold your hand) It's damned ♥♥♥♥♥♥♥ good. The soundtrack rocks. The characters are great. The voice acting is amazing (especially Aoi Yuuki as Sugar). The stealth challenges are amazingly crafted ♥♥♥♥♥♥♥♥ that I had so much fun spending hours on. But this game *hates* you. I managed to get through a chunk of Chapter 4 on normal, before the game got to a point where I had to either change the difficulty down, or give up. So I changed the difficulty down to Casual Squared, and this ♥♥♥♥♥♥♥♥♥ game STILL had the audacity to be ♥♥♥♥♥♥♥ hard (the lowest difficulty heals you every turn, AND gives you the best heals in the game, yet has actual ingame debuffs that can STILL NEGATE THOSE). Most of the game is a great balance between tough but fair, but once the E.l.I.Ds and Shrikes become a recurring problem, the game does a good job of showing just how utterly horrifying both forces are in the sheer difficulty their very ♥♥♥♥♥♥♥♥♥ prescence brings, for good and for ill. I relished my time in the ♥♥♥♥♥♥ up timelines of Jefuty, Lige and Mendo, but this game is not for everyone, and you need to be willing to suffer some borderline ♥♥♥♥♥♥♥♥ difficult fights to get to that soul crushing ending. I'm so ♥♥♥♥♥♥♥♥♥ eager for wahtever happens next, and I hope Reverse Collapse f can give some answers. Also, ♥♥♥♥ William. It's always ♥♥♥♥♥♥♥♥♥ William. Can we finally permanently kill this ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ already? XD
Mandatory literature if you're into the Girls' Frontline universe. The slow build-up and collectibles-gated finale might dissuade some people from [i]"completing"[/i] the game, but what awaits those who stick with the ride is an absolute cinematic experience that will forever live rent free in the audience's head. And that's only just the beginning of the rabbit hole.
Literalmente me sinto um finlandês médio lutando contra hordas de russo com apenas algumas armas fodidas, granadas, armadilhas, cuspe e ódio. Tem horas q eu quero amassar o diretor e stage designer na porrada por causa das fases stealth, mas de resto é um jogo bem divertido e desafiador, enredo e lore são do krl, basicamente escrito por uma versão da Terra 2 do Hideo Kojima e do Tom Clancy em que nasceram na URSS e se juntaram com mais um otaku tarado por militarias em um quarto com cada um tendo acesso a um cachimbo e 10 pedras de crack pra escrever um livro de espionagem e guerra com sci-fi depressivo eslavo. Recomendo,
现实里阴暗的一笔,游戏里还不断的爬行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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