
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game except they overdid it with annoying stealth missions
I really want to like this game, since the story so far is great and well written and the base gameplay design is solid. But it just looks like a tactical RPG on the surface, in reality it is much more of a puzzle game. For most maps there is only one way to "solve" them with very little room for error, especially when you want the S-rank rating. If you miss out on the s-rank your "reward" is, that you need to grind the same simulation missions over and over again to make up for the missed XP. Also, missing certain pick-ups on maps can be very punishing, as you can miss key upgrades for your weapons and items, which makes a already challenging game progressively harder. But the worst about the game is: - so many absolutely horrible stealth missions, you can only solve them by a lot of trial and error - abilities are not only limited by cooldowns, but also all cost SP, gained by killing enemies. As the game has a tendency of throwing one last surprise in your face you will start to save your SP for that, often not using any skills at all. - to unlock the final part of the game you need to find secret items on each single map with no clues at all, on which tile they are hidden. If you want to find them by yourself you essentially need to replay each map countless times over and over again. This is absolutely horrible design, just use a guide to find them from the start.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 1.3K | 93% | $1.49 | |
| $2.6K | 16 | 88% | $5.59 | |
| — | 0 | — | — | |
| $1.1M | 1.2K | 69% | $49.99 | |
| $279.2K | 567 | 71% | $19.99 | |
| $71.8K | 42 | 88% | $59.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能把游戏做成这样,到底是什么人才?要是把游戏扔掉只有画面和配音,这还是个还算不错的文字游戏。 但是加上他的这坨游戏,完全就是倒扣分的一坨粘糊狗屎,在你的喉咙管下不去又出不来
at every step of the way, i thought to myself, "this game is amazing, it's unbelievable, it physically cannot get better than this." & every time, it did. for well over 100 hours. i've never had a game make me start to tear up by reading a mission objective. certainly can be frustrating at points, reseting turns or missions because of mistakes, but that's the thing. they're mistakes. throughout my entire time playing, i was never screwed over by rng. it was always because i made an error, as it should be. i adore this game. someone get yuzhong another ferrari immediately
潜行你妈
Instead of whaling for a flavour of the month waifu in a gacha game, consider buying this instead. You don't even need to play Girls' Frontline to enjoy this, even. The story and setting is more or less self contained to this game.
i think that mica should focus entirely on games like this instead of gfl
Quite possibly the sweatiest tactical rpg I've played to date. The game is hard and challenging, still haven't beaten the game even. The story is incredible too. I have no idea why its mostly positive when it definitely deserves more. Story Finished Review: PLAY IT PLAY IT RIGHT NOW
再玩潜行的我是这个
羽中,你不是会做战棋吗,怎么追放做的一坨屎,是因为椎体和抽卡毁了你的战棋梦吗? 另外潜行的难度很低,但体感很差,应该多来点地狱花海这种图,战斗爽就完事儿了。否则2-7拿了新技能,2-8要求你潜行不能用技能,2-9也不能用技能不然你想手撕坦克?3-1定制技能关卡不能用技能,3-2生骸游乐园也是潜行关,这拿了新技能都没地方用啊。 道具是显著区别于其他战棋的特色,一定要多用道具,道具非常非常强,特别是机枪炮塔,要学会卡机枪位置,这回合放下,杀敌,清空当前区域,然后下回合收回再放,避免机枪塔被打掉。用的好机枪塔相当于用2ap进行长距离高伤害射击。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.