
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game except they overdid it with annoying stealth missions
Симулятор отчаяния
神作,特别好的战棋和剧情,但我不太喜欢潜行关
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 1.3K | 93% | $1.49 | |
| $2.6K | 16 | 88% | $5.59 | |
| — | 0 | — | — | |
| $1.1M | 1.2K | 69% | $49.99 | |
| $279.2K | 567 | 71% | $19.99 | |
| $71.8K | 42 | 88% | $59.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hands down one of the best stories I've ever experienced. If you've played MICA's other titles, this adds a ton of world-building and lore that you'll undoubtedly appreciate. If you know nothing of 'Girls' Frontline' and it's narrative, this game still stands on its own. It's amazing, just play it.
One of the best SRPGs / Tactics games out there. It's criminal that this game is relatively unknown, despite its quality. The game has less customizability than other contemporaries in the genre, so that they can achieve tighter level design and tactical challenges. There's a lot more to go into (which I might add later), but it's a great tactics game that can also be very challenging if you want it to be.
再玩潜行的我是这个
能把游戏做成这样,到底是什么人才?要是把游戏扔掉只有画面和配音,这还是个还算不错的文字游戏。 但是加上他的这坨游戏,完全就是倒扣分的一坨粘糊狗屎,在你的喉咙管下不去又出不来
接近26小时的我在打到3-6雪山会合后直接力竭(这还是我3-1抄攻略的情况下),标准难度远超想象,比XCOM的标准难度还要难玩不少,如若没有相关战旗经验和大把时间,我不建议标准难度,建议直接休闲。 粉丝向评分:9/10 正经独立游戏评分 7/10 总分:8/10 以下将从剧情,玩法,个人吐槽三个角度说明: 剧情:8/10 在观看完所有的剧情和内容细节后,面包房行动的剧情无论是细节交代还是人物感情线,都写得非常不错,无论是战斗过程的艰辛,失败的绝望,蒙德和洁芙提的感情,海伦娜和菲利普的正义,基本都交代清楚。回溯时间和交换身体的设定,非粉丝视角来看也并非难以理解,文本容量适中,阅读起来不累,角色配音也非常到位,所以我认为在抛开羽中刻意发刀的印象下,我能给到8/10的评价。 玩法 6/10 对正经战旗游戏来说,面包房并非像战旗,而正如其它评论所说,其更像是唯一解的解密。整个游戏过高的难度,过长的战斗,因为剧情而必然的强制潜行,过多数量的敌人和高压的战斗,都使得其本来设计的,丰富的道具系统,地图机关,地形设计,各具特色的人物技能显得玉不掩瑕。 我能理解如果不是时间轮回的设定,面包房战斗系统的设计本应该更上一层,更加有趣才对,何奈玩法需要紧跟剧情,导致潜行关和敌人数量过多, 游戏体验极差。且部分解密关例如3-1完全没有指引,难以想象不抄作业凭自己摸索要浪费多少时间在上面。 但是不得不说,无论是地图机关,道具,还是技能,地形确实非常丰富,可以看出散爆在这方面下足了功夫,确实没什么好挑的 个人吐槽: 我认为在目前这个快节奏时代,面包房的标准难度游戏时常,在不看攻略的情况下,全S真结局应该保持在40小时左右,但就我体验和进度而言,这个时常我觉得现在是在60h左右,多出来的20h基本都在潜行复盘和高压关不掉人读档,结果你游还没有上一回合手动回溯,只能回到当前回合开头,这就导致非常繁琐的保存和挫折感。 同时,部分关卡应该调整,例如3-1作为纯粹的解密背板关卡,就应该作为时间线外的收藏关存在,而不应该是主线中的强制潜行。 分支剧情的选择应该在过关后直接能在关卡复盘时选择,而不需要再次下图 某些相似情况的结局不应该再做成关卡,而应该以剧情播放形式说明,整个游戏应该压缩一些战斗的时间,多着重让玩家体验几个大型作战即可。 我除了3-1抄作业外其余全部手动,玩到3-6后得知我还有至少3个主要结局要打,要反复被潜行关和数倍敌人折磨,还要面对伯劳的数值和机制,那我会觉得这样硬着头皮打下去耗费我的时间是不正确的。 我是体验游戏的玩家,不是洁芙提,制作组把我当洁芙提整,那我也要手枪爆头吗? 所以由衷建议大伙云下得了,想送钱的买一份别玩就是了
at every step of the way, i thought to myself, "this game is amazing, it's unbelievable, it physically cannot get better than this." & every time, it did. for well over 100 hours. i've never had a game make me start to tear up by reading a mission objective. certainly can be frustrating at points, reseting turns or missions because of mistakes, but that's the thing. they're mistakes. throughout my entire time playing, i was never screwed over by rng. it was always because i made an error, as it should be. i adore this game. someone get yuzhong another ferrari immediately
游戏非常好玩,以前战棋玩得少,玩博德之门3也是最低难度随便玩玩的,玩面包房行动算是真正体会到了战棋的乐趣 剧情质量也是出乎意料的高,玩完第五章后劲太足了……主线脉络虽然简单但是也把世界观交代得很清楚,被卷进两大势力斗争的主人公不停地抗争自己的命运乃至一次接一次的死亡,个人的力量又难以改变时代的洪流,真挺吃这一套的只能说 以后羽中运营手游又出了什么烂活我也忍了,快把续作憋出来就行,,, 要说缺点就是潜行关体验实在一般,好在可以直接抄攻略就是了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.