
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ターン制SRPG好きにはぜひ遊んでみて欲しい作品!(プレイ時間約85時間、クリア済) ・ターン制SRPGとドルフロシリーズが好き(ふわっと)なので購入。遊び始めて思ったのはまず出来ることの多さにびっくり。 味方キャラの数に対して、敵キャラのあまりの多さに戸惑うことはこのゲームでは常。他ゲーの感覚でいるとクリア出来るこれ?という感覚に陥るが、通常攻撃はもちろんのこと、撃破に繋がるアイテムが非常に豊富で意外と何とかなる。そしてそうやって敵の大群を計算して一掃出来たときは、SRPGながら敵の多さも相まって不思議な爽快感を味合わせてくれる。 その他にステルスも駆使した動きができ、敵を撃破した後隠れてまた別の敵を…などといったSRPGで出来そうで出来なかったことをこのゲームで行えたことに個人的には感動した。 ・もう一つ、SDキャラの動きの細かさが本当にすごい。銃を構えたり、リロードしたり、崖を登ったり、降ったり…ゲーム中の動きをほぼSDキャラが再現し、生きている感が感じられる。これによって味方のキャラ達により感情移入できたように思えた。(逆に敵キャラは余計憎く感じる) そのSDキャラたちとムービー交えて繰り広げられるストーリーがまたとんでもないことになっているので、ぜひネタバレ踏まずにラストまで到達してほしい。 ・最後に、キャラの声と翻訳が違ったり、そのキャラのセリフではないところを別のキャラが喋っていたりする部分が個人的には気になった。(重要なシーンで起きてはいない)
10/10 After completing it at 100% two times in max difficulty, I can confidently say that this is basically the best turn-based strategy game I've ever played. I originally bought it thinking "well, its cheap, it'll probably last 20 hours or so and will be okay" but the game blew up all my expectations. The story is great (quite complex, but if you put attention it makes complete sense, and it has a glossary with explanaitions on all the terminology), the music is very good, the characters are very well written and the gameplay is peak. About the gameplay, let's dive a bit more into it: You always feel like you are in a dire situation, which fits the theme and narrative very nicely. You will need to use everything at your disposal to thrive; every consumable, every positional advantage, which makes the gameplay super fun and engaging. That being said, the game is hard, yes, but you are not bound to a single strategy; after playing the game twice to max completion, using the complete opposite abilities in my second playthrough, I can confirm that as long as you know what you are doing, you can make each character work very well. There are some abilities that are super strong (looking at you, collapse bombardment), but you can totally complete the game in max difficulty without using any of those. Each character fulfills a role, and understanding their strengths and weaknesses makes the difference between struggling in a map or completing it with all side objectives. One thing to note that I think is very important, specially in max difficulty, is that your party level is not bound to the enemies you kill, but to the side objectives you complete, so if you don't complete those side objectives, you will fall behind in level (it's not like you will get softlocked or anything, but it will make the game harder), so I highly recommend completing as many as you can. Another thing that really surprised me are the stealth levels. The game really makes you feel the pressure on those; not by instantly failing the map if you do get caught (although there are maps like that), but by making it so that if you get caught, you will get in a very, VERY bad situation really quickly. My advice is: treat stealth levels like puzzles, and take your time analizing enemy routes, search light patterns, etc. Specially if you aim for all three side objectives in these levels. Overall, if you like puzzles, you will like these kinds of levels. Which brings me to level variety. There are a ton of different maps, and even those who repeat (which are not many) spin things around enough to feel fresh. Finally, as I don't want to make this review too long; there are a lot of secrets in this game, and maybe you will unlock something special if you complete the entire game once. I'm not going to elaborate on that one, I'll leave it for you to discover. Buy it, you will not be disappointed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hands down one of the best stories I've ever experienced. If you've played MICA's other titles, this adds a ton of world-building and lore that you'll undoubtedly appreciate. If you know nothing of 'Girls' Frontline' and it's narrative, this game still stands on its own. It's amazing, just play it.
能把游戏做成这样,到底是什么人才?要是把游戏扔掉只有画面和配音,这还是个还算不错的文字游戏。 但是加上他的这坨游戏,完全就是倒扣分的一坨粘糊狗屎,在你的喉咙管下不去又出不来
This is the story of Sunborn and Hypergryph. 16 years ago, a bunch of college kids in China watched Steins;Gate[citation needed]. The consequences were fatal. Indie anime games were changed forever. Join these kids in their pursuit of ideals and aesthetics. Fail miserably with them. Suffer the pains of their unending labor, and the humiliations of their subsequent defeat. Watch them argue with each other over their differences. But persevere with them. Learn with them. Overcome everything that stands in their way. Celebrate with them as they take control of their destiny.
神作,特别好的战棋和剧情,但我不太喜欢潜行关
玩法就像是羽中摁着你的头教你玩游戏,不那么玩就不行,这不叫战棋,这叫做解谜。玩到3-1,发现女主的人设是撕裂的,她见妹之前和见妹之后完全是两个人。总是在包围圈里搜妹,结果每次都被妹反侦察,而且她因为搜妹出问题都不是一次两次了。2-9里,妹刚分裂出来一坨敌人,女主好不容易干掉,立马就跑妹脸上了,而且她自己也知道妹没戴屏蔽器,结果还是确认都不确认,直接往妹脸上走。女主在带着队友闯敌营的时候表现出的是一种上位者的姿态,觉得可以无限试错,冒再大的风险都无所谓,是next level player,但是她在见妹之后,彻底丢失了自己的上位者姿态,宛如早期的486,心智都不成熟
Kino
潜行你妈
真的不行,全程在sl,就是一步都不能错,就是一板一眼的要走官方设置的路线,真心一坨。ps:美少女画的还可以,就这一个优点了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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