
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谁tm设计的潜行绝对的史,我必须要看攻略才能全s吗? 我玩XCOM2 200个小时 战场兄弟 800个小时 这两个游戏一看攻略我就上传奇难度狠狠的牢 这个游戏我不知道简单难度跟普通难度是怎么样,传奇难度的战斗给我的感觉是硬打没有什么策略性,有一关能打摩托车炸怪那一关最后一个狙击兵那里一个油筒,我还因为是让我炸一波怪用的一直在那里试到底怎么不被发现的情况下去打一个无伤,花了一个小时研究,要嘛回合不够要嘛就是被发现然后硬打,后面我放弃了试着硬打,硬打两把就过了拿s。 这个评级系统也是史,这种类型的游戏你不应该让玩家自己玩吗,你搞一个评价限制了多少玩法,说白了教人玩游戏。 我是少1玩家现在也在玩追放,同时也是一个喜欢玩战旗的玩家。 这游戏说真的真不好玩。(潜行真的是压垮我最后一根稻草)
The pinnacle of MICA's world and characters they've been building since GFL and one of most flexible yet deeply strategical SPRGs i've ever had the pleasure of playing. An absolute must play for anyone playing GFL2 and an utter masterclass in the SRPG genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经历了这么多节奏后还能屹立不倒,这件事本身就证明了这款游戏的质量
at every step of the way, i thought to myself, "this game is amazing, it's unbelievable, it physically cannot get better than this." & every time, it did. for well over 100 hours. i've never had a game make me start to tear up by reading a mission objective. certainly can be frustrating at points, reseting turns or missions because of mistakes, but that's the thing. they're mistakes. throughout my entire time playing, i was never screwed over by rng. it was always because i made an error, as it should be. i adore this game. someone get yuzhong another ferrari immediately
第3章潜入关卡就是坨屎啊,固定流程还好说,你妈的流程不固定潜入玩个头啊,司马感染者打2下就死了。这就是垃圾!
游戏10分我给6分。潜行占比做的有点魔怔了,失去了SLG的战斗爽。
能把游戏做成这样,到底是什么人才?要是把游戏扔掉只有画面和配音,这还是个还算不错的文字游戏。 但是加上他的这坨游戏,完全就是倒扣分的一坨粘糊狗屎,在你的喉咙管下不去又出不来
10/10 After completing it at 100% two times in max difficulty, I can confidently say that this is basically the best turn-based strategy game I've ever played. I originally bought it thinking "well, its cheap, it'll probably last 20 hours or so and will be okay" but the game blew up all my expectations. The story is great (quite complex, but if you put attention it makes complete sense, and it has a glossary with explanaitions on all the terminology), the music is very good, the characters are very well written and the gameplay is peak. About the gameplay, let's dive a bit more into it: You always feel like you are in a dire situation, which fits the theme and narrative very nicely. You will need to use everything at your disposal to thrive; every consumable, every positional advantage, which makes the gameplay super fun and engaging. That being said, the game is hard, yes, but you are not bound to a single strategy; after playing the game twice to max completion, using the complete opposite abilities in my second playthrough, I can confirm that as long as you know what you are doing, you can make each character work very well. There are some abilities that are super strong (looking at you, collapse bombardment), but you can totally complete the game in max difficulty without using any of those. Each character fulfills a role, and understanding their strengths and weaknesses makes the difference between struggling in a map or completing it with all side objectives. One thing to note that I think is very important, specially in max difficulty, is that your party level is not bound to the enemies you kill, but to the side objectives you complete, so if you don't complete those side objectives, you will fall behind in level (it's not like you will get softlocked or anything, but it will make the game harder), so I highly recommend completing as many as you can. Another thing that really surprised me are the stealth levels. The game really makes you feel the pressure on those; not by instantly failing the map if you do get caught (although there are maps like that), but by making it so that if you get caught, you will get in a very, VERY bad situation really quickly. My advice is: treat stealth levels like puzzles, and take your time analizing enemy routes, search light patterns, etc. Specially if you aim for all three side objectives in these levels. Overall, if you like puzzles, you will like these kinds of levels. Which brings me to level variety. There are a ton of different maps, and even those who repeat (which are not many) spin things around enough to feel fresh. Finally, as I don't want to make this review too long; there are a lot of secrets in this game, and maybe you will unlock something special if you complete the entire game once. I'm not going to elaborate on that one, I'll leave it for you to discover. Buy it, you will not be disappointed.
神作,特别好的战棋和剧情,但我不太喜欢潜行关
ターン制SRPG好きにはぜひ遊んでみて欲しい作品!(プレイ時間約85時間、クリア済) ・ターン制SRPGとドルフロシリーズが好き(ふわっと)なので購入。遊び始めて思ったのはまず出来ることの多さにびっくり。 味方キャラの数に対して、敵キャラのあまりの多さに戸惑うことはこのゲームでは常。他ゲーの感覚でいるとクリア出来るこれ?という感覚に陥るが、通常攻撃はもちろんのこと、撃破に繋がるアイテムが非常に豊富で意外と何とかなる。そしてそうやって敵の大群を計算して一掃出来たときは、SRPGながら敵の多さも相まって不思議な爽快感を味合わせてくれる。 その他にステルスも駆使した動きができ、敵を撃破した後隠れてまた別の敵を…などといったSRPGで出来そうで出来なかったことをこのゲームで行えたことに個人的には感動した。 ・もう一つ、SDキャラの動きの細かさが本当にすごい。銃を構えたり、リロードしたり、崖を登ったり、降ったり…ゲーム中の動きをほぼSDキャラが再現し、生きている感が感じられる。これによって味方のキャラ達により感情移入できたように思えた。(逆に敵キャラは余計憎く感じる) そのSDキャラたちとムービー交えて繰り広げられるストーリーがまたとんでもないことになっているので、ぜひネタバレ踏まずにラストまで到達してほしい。 ・最後に、キャラの声と翻訳が違ったり、そのキャラのセリフではないところを別のキャラが喋っていたりする部分が個人的には気になった。(重要なシーンで起きてはいない)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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