
Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 20 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第五章已通,先说结论,作品素质过关,游戏性和难度实打实的有,好几次觉得自己弹尽粮绝了是不是玩不下去的时候,咬着牙坚持下来发现终于柳暗花明的惊喜感很足。 --剧情基于老版本的面包房少女,对整体结构做了细化,保留了少前系列一贯的文案水平,尤其是第五章的大电影,补全了设定又看了个爽。描述了几个有血有肉的人物,玩好后依旧意犹未尽,希望习习中后续能给出续作。 但是对于整体可玩性,就像评论里说的,潜行关让人觉得疲惫,尤其是第三章3-5 3-6涉及到尸骸的部分。可以说是最劝退的章节。 就像一个看不清对方棋盘的残棋,在死命的不断试错寻找那唯一解一样艰难。(突然理解了洁芙缇) 可惜游戏刚发售时遭遇了风波影响了整体口碑,整体推荐,希望能有续作。
质量上乘的好作品,打完意难平了许久...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9K | 1.3K | 93% | $1.49 | |
| $2.6K | 16 | 88% | $5.59 | |
| — | 0 | — | — | |
| $1.1M | 1.2K | 69% | $49.99 | |
| $279.2K | 567 | 71% | $19.99 | |
| $71.8K | 42 | 88% | $59.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很精致的好游戏...能感受到制作组的许多小细节; 即使是第一次接触这种类型游戏的我也能吸引住。 只是不知道以后有没有机会玩到续作,填补结局的遗憾呢...。
我觉得羽中应该支付我玩这些潜行关的精神损失费 战斗系统挺有意思,一个狙神带一群哆啦A梦甩道具体验极佳。问题出在很多关卡不是强制潜行就是开火拿不到s评,潜行击杀的技能第三章中段才解锁还有4t的cd,对我这种习惯ac式潜入的玩家非常难受。阴间的潜入基地关我查了两个攻略算上我自己没一个有相同的探照灯和敌人位置背板甚至都过不去,游乐园更是一坨不逃课根本不想玩。还有一堆机制杀敌人,能战斗爽的关卡居然是训练关...低难度也经常要反复sl不适合不带脑子玩
SRPGとして無駄なシミュレーションパートを極力排除し、タイムリープしながら戦闘を堪能出来る秀作。 ただ、機密文書を全て拾っていないと最後trueルートに進めずにnormalエンドとなる点が少し残念。 一番最初からやり直しは流石に直ぐはその気になれない為、時間を置いてやり直してみます。 これからプレイする方は機密文書があるマップでは必ず拾うようにしましょう。 評価=8/10の名作。
Absolute masterpiece. I have no words to describe such masterful writing and storytelling. You have to experience it for yourself to understand. Never a dull moment in the game from start to finish. If you are interested in the Girls' Frontline universe (or not, it doesn't really matter), definitely check it out. It will 100% be worth your time. If I have to say one negative thing about this game it is that the easiest difficulty mode is still challenging. It is meant for people who only care about the story but unlike similar difficulty settings in other games I played, it doesn't let you breeze through the game. You still have to try quite hard, especially in stealth missions which are total NIGHTMARES. Save yourself the hassle and look up a video for the stealth segments they are brutal and frustrating af.
翀还是那麽喜欢他那B战棋,剧情写的挺好,越往后打一关耗时最快也得半小时左右,潜行这一块可能是想把玩家调成M才设这麽多的,时间要充足可以玩玩,威廉老贼什麽时候死一死
谁tm设计的潜行绝对的史,我必须要看攻略才能全s吗? 我玩XCOM2 200个小时 战场兄弟 800个小时 这两个游戏一看攻略我就上传奇难度狠狠的牢 这个游戏我不知道简单难度跟普通难度是怎么样,传奇难度的战斗给我的感觉是硬打没有什么策略性,有一关能打摩托车炸怪那一关最后一个狙击兵那里一个油筒,我还因为是让我炸一波怪用的一直在那里试到底怎么不被发现的情况下去打一个无伤,花了一个小时研究,要嘛回合不够要嘛就是被发现然后硬打,后面我放弃了试着硬打,硬打两把就过了拿s。 这个评级系统也是史,这种类型的游戏你不应该让玩家自己玩吗,你搞一个评价限制了多少玩法,说白了教人玩游戏。 我是少1玩家现在也在玩追放,同时也是一个喜欢玩战旗的玩家。 这游戏说真的真不好玩。(潜行真的是压垮我最后一根稻草)
Довольно интересная головоломка, нежели стратегия. Оригинальный сюжет, музыка и персонажи сделаны с душой. Из минусов лично для меня отсутствие русского языка, а так игра огонь. P.S. Посмотрел в своё время прохождение на ютубе, возможно и сам пройду, ну и купил игру в стиме для поддержки разработчиков.
无剧透 非少前玩家,在上中学的时候无意间接触到了原作,当时就被吸引了,虽然那个版本各方面都确实很简陋(),不过在我这的评价还是很高的;现在想来,或许也算得上是我认识acg的开端吧。 不知道什么时候看到了重制版的消息,刚出的时候打算是入的,不过一看多半差评(还是褒贬不一来着?记不清了),不想让记忆中的佳作失色,于是没入。后来,因为各种原因这段时间无所事事,然而我又不喜欢pvp,觉得不错的独立游戏基本都玩遍了,于是想起了那个面包房少女——还是尝一下吧。 重制版看到有评价性价比相关,至少我觉得是值的,玩法和设计真的相当喜欢。本来以为只是简单的画风建模更改等,实际上关卡、剧情等都有较大改变。也是结结实实的推了80h,刚通一周目。喜欢的一大原因可能是我对于游戏类型的偏向吧,2d战棋还是太小众了,之前尝试过xcom, 但是因为是3d视角完全不喜欢,就我而言还是感觉平面上信息获取及处理清晰很多,更有策略游戏的感觉。 剧情完整,逻辑通顺,背景充实,人物塑造也可,至于是否需要大团圆结局...就见仁见智了。想写点的但是看了看开头的非剧透,还是算了吧(哭)。但是,很喜欢洁芙缇,TASA队员们,还有罗联的两位军官。 画风也感觉很合个人审美,2d小人确实省经费()但是游戏内观感挺好的,至少相比文明这种写实向和xcom的3d动画,我对本作画风要喜欢得多。(少前小人是世界瑰宝.mp4) 可能是游戏类型和偏二次元和情怀加成太多了吧,总之如果我打分的话应该是9/10(想了想还是稍逊于空洞骑士为10分的标准) 总之,如果游戏偏好类似,可以尝试下,反正我是后悔没有早买了,不过也庆幸能留到现在。会有续作吗? --- (秀妹鼓掌)你说得对,但是这就是洁芙缇,攻击200,射程13,破甲140的英雄。有定点狙击,有时间膨胀,还能故技重施。有位移,甚至冷却时间只有一回合,只要2点sp。开大时甚至可以获得80增伤,还有避闪效果。然后,命中和闪避提升后还能获得1射程,减少平a消耗,还有击杀回ap,然后还有回血。消耗40ap坍缩轰击就啊啊啊啊啊啊啊啊 --- 为什么!藏品!这么难找! 成就里面那些找完的真的是人类吗!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.