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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Sep 7 → 17.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 36.5Kreviews | 92% | — | $3.6M |
| $19.99 | 106Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1515 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. Qualidade gráfica: 🔲 Veio de outra dimensão, você se confunde com a realidade (1,00 pontos) ✅ Uma obra de arte, cada frame foi pintado por Leonardo da Vinci (0,75 pontos) 🔲Nada de surpreendente, está dentro do esperado para este jogo (0,50 pontos) 🔲 Parece com os gráficos dos jogos do PlayStation 1 (0,25 pontos) 🔲 É todo pixelado, parece estar com a resolução em 144p (0,00 pontos) 2. Requisitos de sistema: 🔲 Qualquer coisa que conduza energia (1,00 pontos) ✅ Um computador batata mas não tão batata assim (0,75 pontos) 🔲 Um computador já considerado gamer (0,50 pontos) 🔲 Pergunte à N.A.S.A. se ela tem um computador a disposição (0,25 pontos) 🔲 Esqueça, a tecnologia atual não dá conta deste jogo (0,00 pontos) 3. Dificuldade e jogabilidade: 🔲 Você precisa ter reflexos instantâneos e 4 mãos (1,00 pontos) ✅ Necessita de um uso significativo do cérebro (0,75 pontos) 🔲 Depende da dificuldade ou modalidade que você escolher (0,50 pontos) 🔲 Seu cachorro consegue jogar tranquilamente (0,25 pontos) 🔲 Da para jogar com uma batata no lugar do controle (0,00 pontos) 4. Qualidade da história: 🔲 Dava para fazer um livro no nível do Harry Potter (1,00 pontos) ✅ William Shakespeare escreveu junto com Machado de Assis (0,75 pontos) 🔲 Uma história digna de se prestar atenção (0,50 pontos) 🔲 Era melhor ter ido ver o filme do Pelé (0,25 pontos) 🔲 História? Nunca nem vi, que dia foi isso? (0,00 pontos) 5. Qualidade de áudio e trilha sonora: 🔲 Toque o tema em seu casamento (1,00 pontos) ✅ Mozart compôs junto com Beethoven (0,75 pontos) 🔲 Nada de especial, dá para escutar tranquilamente (0,50 pontos) 🔲 É melhor jogar no mudo (0,25 pontos) 🔲 Está no nível do funk brasileiro (0,00 pontos) 6. Público-alvo: ✅ Qualquer ser humano que tenha um bom gosto (1,00 pontos) 🔲 Adultos e adolescentes (0,75 pontos) 🔲 Espermatozoides e crianças (0,50 pontos) 🔲 Extraterrestres e seres sobrenaturais (0,25 pontos) 🔲 Pessoas que conhecem a morte (0,00 pontos) 7. Custo-benefício: 🔲 É de graça, cavalo dado não se olha os dentes (1,00 pontos) 🔲 Vale cada centavo, compre imediatamente sem arrependimentos (0,75 pontos) ✅ Espere por uma promoção (0,50 pontos) 🔲 Compre se você quiser gastar o seu dinheiro em algo aleatório (0,25 pontos) 🔲 É mais fácil você apenas queimar o seu dinheiro (0,00 pontos) 8. Diversão e entretenimento: ✅ As melhores horas da sua vida (1,00 pontos) 🔲 Você nunca esquecerá o quanto este jogo te divertiu (0,75 pontos) 🔲 É repetitivo mas vai te entreter (0,50 pontos) 🔲 Difícil de se gostar (0,25 pontos) 🔲 Prefiro ver uma poça d’água secar (0,00 pontos) 9. Fator replay: ✅ Provavelmente você jogará pelo resto da sua vida (1,00 pontos) 🔲 Se você jogar com amigos poderá aproveitar um pouco mais (0,75 pontos) 🔲 Vale a pena apenas pelas conquistas (0,50 pontos) 🔲 Se esperar alguns meses ou anos talvez você jogue novamente (0,25 pontos) 🔲 Experiência de uma vez só, depois o jogo se torna um enfeite (0,00 pontos) 10. Falhas: 🔲 É simplesmente impecável, este jogo saiu perfeito do forno (1,00 pontos) ✅ Existem algumas, mas são legais e não atrapalham a gameplay (0,75 pontos) 🔲 Existem muitas, mas dá para jogar se você for paciente (0,50 pontos) 🔲 Parece até uma lâmpada acesa cheia de insetos (0,25 pontos) 🔲 Tem falha por todo lado, igual tiro em favela no Rio de Janeiro (0,00 pontos) Pontuação final: 8,00 de 10,00
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 17.63/day in the week to Jul 21 → 20.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 15.6Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It may be and older title, but it's definitely worth your time. The camera and controls take a little getting used to; still, the Spencer Mansion ALONE makes RE1R a game worth playing. It's a very strong title overall (even in it's slightly weaker late-game sections; and I do mean slightly, nothing like RE2R's sewer section in these parts) and the level, audio and game design are all genuinely top-tier. A must-play if you like this series
Gran inicio de la saga. Si eres un OG de la época de PS1 este juego es para ti. Sin embargo, si eres más de juegos actuales y aún así quieres empezar la saga. Lo mismo deberías saltarte este juego y el 0, ya que tiene una jugabilidad antigua. Pero si eres capaz de tolerar estas mecánicas, te vas a encontrar con un JUEGAZO
Some puzzles make you feel great when you work them out, however there are many that are needlessly frustrating requiring very precise interactions be it look at an item whole zoomed in or standing exactly where you need to for the item to work not a step to the left or right. The game feels like it is actively punishing you for playing it for the first time because your not going to know what you need to unlock X progression until you get there, run back to a chest to get the item you need just to move to the very next room to find out you have to go all the way back to the box again. Letting people drop non key items like herbs and ammo would go a long way helping with this. The controls are some of the most frustrating i have ever played, sometimes getting turned around 5-6 times in a row because of a camera switch. Aiming the wrong way because in the heat of the moment muscle memory take over and you move the joystick in the direction you want to shoot, not the direction you need to turn. Lastly the map could use a massive overhaul. Some way to point out Key locations after you have been there, like a labeling system library, office, room 003, just something you help remember what room is what. I also find the red and green colour system to be somewhat flawed. Hunting through room after room for the item you need to progress just to find a herb can be annoying, on the other hand having the map say a room is 100% complete just to find out tat the item that is required to progress the game in sitting in it is extremely frustrating when you’re skipping over the room in your searching because its saying its 100% complete just to look up a guide to find out its not 100% The game definitely had its highs unfortunately i find its old school game design lets it down in too many places to recommend.
Back Trackingin allahı b12 düşükse kaçın bu oyundan
HELL YEAH! 10/10
Zerei com a Jill e vou zerar com o Chris
Tediious
Exemplary remake.
Оу щет. Следующая в моем RE марафоне после нулевки именно эта игрушка, и это хорошо, ибо разница видна. Да и сравнивать я всё буду именно с зерошкой Игра порезвее, покрасивше, менее душная, головоломок как таковых конечно нет, но зато нет их душной имитации (как с ебучими ящиками в RE0). Особнячок Спенсера побольше особняка Маркуса из RE0, есть где запутаться. Локу с шахтами/тоннелями я не заценил, хз, неинтересная серая скучная проходная. Ну и классическая лаба в конце, уже как родная. Локаций впринципе по ощущениям меньше, но они сами больше. Нет механики с двумя персонажами, вместо этого существует просто два разных роута за два разных перса со своими особенностями, разным инвентарем и разными концовками. АХ ДА. Ящик. В этой игре есть ящик, и не надо заниматься этой херней с выкладыванием квестовых предметов на пол, чтобы залутать новые, как было в RE0. Пусть это даже Real Survival mode с разделенными ящиками - это все равно лучше. Насчет режимов и сложностей. По сути в игре 4 уровня сложности: вери изи, изи, нормал и хард. Первые два вообще ниочем. и есть одно усложнение для харда(Real surv mode). прикольненький, как финальное испытание игры проверяющее знание карты и менеджмент инвентаря\ ресурсов пойдет. А вот режим невидимых врагов я не заценил, просто режим для того чтобы был, типо режим вескера в RE0, только душный и без фана (прошел его на вери изи и забыл). Ну а вцелом: прикольненький сурв хоррор, прям классический старый хоррор. Да с говеными камерами, да с опять этими бесконечными открываниями дверей, но я уж точно поставлю его на полочку выше чем RE0 и может когда-нибудь перепройду эту классику. (как некоторые уже писали - ремейку нужен ремейк!) P.S. хитрюшка Вескер, мы еще с тобой встретимся. (─‿‿─)♡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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