
Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 8 → 7.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 81% | — | $9.2M |
| $19.99 | 11.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
esse jogo é bom mas o problema que é um pouco dificio
круто
+
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2M | 12.4K | 90% | $29.99 | |
| $9.1M | 7.9K | 85% | $49.99 | |
| $9.2M | 11.7K | 89% | $19.99 | |
| $9.2M | 17.6K | 68% | $29.99 | |
| $9.2M | 15.4K | 98% | $19.99 | |
| $9.1M | 44.8K | 93% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 32.2K | 78% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $22.4M | 48.7K | 87% | $19.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $2.3M | 25.9K | 94% | $3.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 22 → 8.63/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian, Japanese*, Portuguese - Portugal, Polish, Dutch, Portuguese - Brazil, Simplified Chinese +1 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
while the premise and story are fun, the game itself is incredibly buggy. It would freeze, character would get stuck just spinning in circles or walking into wall. game would stop registering controller and mouse/keyboard. The game crashed if i tried to tab out and would have to restart.
推荐
Widać, że to gra z innej epoki i port z konsoli ale dla fanów serii wciąż warto w nią zagrać. Jest krótka a typowa dla RE, głupkowata fabuła całkiem wciągająca.
excelente, divertido y coherente
it's fine
I remember enjoying this a lot more when it was a 3DS exclusive. It felt a lot more technically impressive back in 2012 playing something with these graphics on such a small system. Playing it again after so many years though it doesn't really hold up that great on PC. It's a very watered down RE experience with practically no item management or exploration, mainly consisting of very basic third-person shooter gameplay with guns that feel and sound like toys. The game becomes a slog after chapter 5 and gives up completely on trying to be a horror game, turning almost exclusively into a game where you run through corridors, shoot monsters and swim. Only until the final chapter does the game show that initial promise of it being something interesting again for a very brief moment. The story is a convoluted mess of twists and turns and doesn't make a whole lot of sense when you think about it (the 'previously on Resident Evil Revelations' recaps also feel especially out of place when not playing on a handheld) and a lot of character motivations are left unexplained. It's hard to follow and you can't take any of it very seriously, though there is some charm to the cheesy characters and cliché B-movie dialogue even if sometimes it doesn't make any sense. Raid mode is pretty fun (as is the gun customisation) and there are a handful of good moments scattered throughout the game. The art direction isn't too bad, and some of the enemy and environment designs are decent. As ridiculous as some of the character designs/outfits are they definitely fit the game's silly, Saturday morning cartoon vibe. While the visuals were impressive on the 3DS, blowing up those low-resolution textures and low-poly environments didn't do the game any favours. I played with one or two mods installed to try and make it look slightly better. I can't say I hate Revelations, and I feel bad for criticising it so harshly somewhat since I put so many hours into it back in the day. Since it was originally designed for a handheld console it might work better as something you'd play on the Steam Deck, but overall if you don't have any nostalgia for it then it's probably not worth it.
La historia del juego es muy basica, y los dialogos estan fuera de lugar muchas veces
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.