
RE Revelations 2 continues the series acclaimed essential survival horror experience, while uncovering startling truths.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 7 → 4.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 32.2Kreviews | 78% | — | $3.2M |
| Free | 165.7Kratings | 86% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Helluva lot better than its previous installment. Worth getting it during sale but for the sake of experience, please get REV1 too just for its story alone.
Игра почти полностью сделана на ассетах 5ой и 6ой части. Концовка зависит от того, кто возьмет пистолет и пристрелит Нила в 3 эпизоде. мид
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 21 → 5.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fritei 2 ovos, misturei com feijoada de ontem e comi tudo.
COMO MIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA SE ME TRABA ESTA WUEVADA!?!??!?!?!!?!?!?!?!?!?!?!?!?!!?!!?!?!?!?!?!?!
when is Revelations 3 coming out capcom?
simplemente arte
пойдет пострелять :D
这代依旧延续了启示录一的模式,剧情采用插叙的手法讲述,不过登场人物没有一代那么多。 不过这次两位主角每章会经过部分相同区域,所以克莱尔篇做出的某些行为会导致巴瑞篇产生不同的结果。 首先差异这次变成了实时控制双主角。 一代里的扫描系统变成了二代支援角色的能力,这次可以直接看见道具,但少了右下角告诉你这个场景有道具的提示,总的来说区别不大。 接着是支援角色的能力,莫伊拉可以用手电筒致盲敌人产生硬直,然后让克莱尔发动体术最后倒地终结,属于省资源必备技巧。另一个小女孩则是可以透视观察敌人的位置,还可以拿板砖扔敌人。 新增的开锁玩法也是要支援角色开的。 玩法这次加入了技能系统,在地图搜刮和章节结算时可以获得bp点数,可以来获得技能,比如一代的蓄力体术、增加切枪后第一发子弹伤害等等,重要的几个技能点出来后难度会下降不少。 战斗方面新增了出血、遮挡视野状态,需要做相应的道具来解除。 敌人也有围绕着双角色来设计,就比如隐身怪,可以选择丢烟雾瓶来让其显型,但如果没有就需要用小女孩来的透视来得知大致方位。 武器玩法跟一代类似使用插件来强化。 这次格子危机也算是回归了,好评。 - 缺点方面有时设计师构筑的解密思路单一且不可逆。 有一个刀片房间需要玩家进去拿东西,而开门的按钮在房间外,于是我就让其中一角色留在外面操作一个进去拿,拿完直接切换房间外的角色开门,我觉得这个思路没什么问题。 结果正确解密是两个角色都进去,然后合力让支援角色上二楼一路绕到房间外二楼跳下去开门..其中二楼还有上锁宝箱啥的说明设计师觉得就应该是这样的流程。 但如果按照我的解密流程是上不去二楼了。你可以解密方式单一,但不能让另辟蹊径的玩家受到惩罚吧,给个能回二楼的选择我啥都不会说反而要夸你给了玩家不同的解密选择。 游戏AI也比较智障,初次遇电锯男房间那段让AI控制谁那谁包挨打,真没招了。 还有倒计时跑酷那段结尾居然还塞了几只隐身虫,顺带一提隐身虫一击必杀,纯恶心人来的
indirimle 4 sene önce 2tl ye almıştım hikaye falanda umrumda değildi sarmıştı ama o zaman yalan yok şimdi indirip oynamaya üşeniyom bide bunun 1. oyunu varmış
Я хоть фанат серии Resident Evil, но продавать главы по кусочкам - полный бред. Я пришел играть в игру, а не смотреть сериал, главы которого выходили раз в неделю так еще и покупаются за деньги. Это был самый бредовый и жирный минус в этой игре. Второй же минус это геймплей, ведь можно за Барри в первой главе немного заблудиться и прохождение главы будет занимать долгое время. Ну получается этакая беготня, хотя геймплей все еще нормально. Хотя многим людям первый не заходит, а второй заходит, то мне нет. В первой части хотя бы главы не покупались и все выходило сразу.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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