
RE Revelations 2 continues the series acclaimed essential survival horror experience, while uncovering startling truths.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 7 → 4.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 32.2Kreviews | 78% | — | $3.2M |
| Free | 165.7Kratings | 86% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É O MELHOR RESIDENT EVIL DA HISTORIA, MAS NAO SUPERA O RE4 SUPREMO
Un Resident Evil muy infravalorado que merece más amor, muy disfrutable sobre todo si lo juegas con alguien
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 21 → 5.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Simplified Chinese*languages with full audio support
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fritei 2 ovos, misturei com feijoada de ontem e comi tudo.
Not as bad as RE6, but still filled with crappy design decisions, annoying gameplay, and all around weak presentation. The franchise really did see a massive slump before it was saved by the modern RE engine games. Play this only if you really want to experience the jank. Or, do the smarter thing and watch a youtube video for the story.
[b]《生化危机 启示录2》(Resident Evil Revelations 2):[/b] [quote][i][b]"I don't know why that makes sense, but somehow it does." -- Moira Burton[/b][/i] 剧情:平淡短小的故事被双时间线拆得支离破碎 美术:更贴近美版《寂静岭》的B级片氛围 机制:机制拆分却无法在线联机的双主角 [/quote] 《启示录2》似乎是在首发时购入的,当时唯一接触过的生化危机作品是六代和启示录原作,而这部作品在很多意义上确实是二者的延续:美剧式章节、多线双主角、试图谜语人反转的悬疑剧情、强调体术交互与射击手感的动作游戏关卡、继承自六代的技能系统以及来自启示录的枪械改装系统、老人带新人的角色组合等等。然而作为一款在2015年才姗姗来迟的作品,它也在多个层面上叠满了来自这个系列的Debuff:1)它所直接承接的,是2012年双双口碑不佳的六代和《浣熊市行动》以及之后两年的系列低谷空窗期;2)对那些喜爱六代的玩家们来说,它的动作系统更为简陋、体量偏小且无法双人联机;3)对那些喜爱启示录首作的玩家来说,本作一定程度上偏离了这个前作“在偏向动作的正传之外,满足偏好箱庭解谜和生存恐怖玩家需求”的初衷,且故事质量有所下降;4)作为PS4早期的跨世代游戏,它的画质仅停留在PS3世代的中上水准,不但难以和同时期的3A游戏相比,和仅仅两年后的RE引擎首作《生化危机7》相比更是天壤之别,且前作启示录画质简陋还有从掌机移植的理由,本作主机平台首发实在难以找到借口。 尽管如此,本作总体表现其实并不算糟糕,虽然剧情本身没有什么精彩之处、许多反转也是看到铺垫就能猜到结尾,但故事中对Burton父女以及娜塔莉亚的刻画,都在配音演员的加持下显得可圈可点,人物情感的渲染成功拯救了许多剧情逻辑崩坏的时刻,唯一难以弥补是系列女主克莱尔C位出场,却除了最终决战时短发狙击形象让人眼前一亮之外,全程处于一种游离在剧情之外的路人状态;顺便一提,无论是本作还是《无尽黑暗》和《死亡岛》,似乎没有一位编剧知道浣熊市事件之后的克莱尔应该是怎样的性格、以何种方式参与生化危机事件当中,于是便只能一直将其边缘化,希望明年的《维罗妮卡》能改变这一点吧。另外,战斗和关卡上也充满了许多制作组的小巧思:两条时间线互相影响的可收集物要素,譬如克莱尔解锁一个因场景被淹没而无法使用的箱子,巴里就能在抵达干涸的同场景时借助箱子获得高处的武器零件,可以说相对九代是Zapping系统更为正确的应用;双主角一人负责战斗一人负责辅助,克莱尔线的莫伊拉可以控怪,而巴里线的娜塔莉亚可以隔墙透视敌人和弱点,可惜在无法联机的情况下我会被迫多出许多在战斗中来回切换人物的额外操作,倒不如将第二角色变成一个完全由指令控制的魔宠。 总之我不太推荐任何在RE引擎时代入坑、没有怀旧滤镜加成、且也非纯粹的赛博考古学家的玩家购买《启示录2》,主要是游戏整体中规中矩而个别方面缺点明显(譬如画质、主线剧情、以及遗留着PC人下人时代特征+456代半坦克手感的僵硬键鼠操作),如果一定要体验的话可以打折入手,且忽略其2015的发售年份,做好面对一款“老游戏”的心理准备。
Um dos jogos mais subestimados da saga, joguei por conta da promoção, e sinceramente, me surpreendeu bastante, de fato, o jogo é bem tenso nas primeiras horas, é uma mistura de tudo de bom que tivemos a da saga, só senti que o jogo é meio mal otimizado, fora isso, não tenho reclamação alguma
I remember playing this game with my father on PS3. Man, good old times. The game itself is not that bad. Uroboros, which was the virus in RE5, is the main virus in this game. It's a good game if you play it by yourself. BUT when you play it with someone else depending on the character, it might be boring. Because Natalia and Moira don't use guns. Still, I recommend you to buy it when it's in discount. ALSO, DON'T FORGET TO PLAY THE RAID MODE. IT'S SOOOO GOOOOD.
Игра про лесбияночек, советую...
Honestly? I'm surprised this game isn't MORE liked, I was very surprised by it... Similar to the first game, this is a dual experience, meaning, you have two MC's and each has a unique companion, here, instead of Chris and Jill, the MC's are Claire and Barry and gotta say, I was gladly surprised by this, It made for a good back and forth storytelling style and well, It was quite an unexpected idea to put them as the face of the game but it is surprisingly functional. Compared to the more typical formula from the first game, this is a linear experience, quite short but that's not really an issue, the atmosphere in this game however feels unmatched, the combat feels way better compared to the prequel, some of the best gunplay in a RE campaign and progress never feels dull or repetitive, just like it should be - the writing could have been better, especially towards the ending but it is more than engaging enough, most of the story is great and interesting, It just falls off and the DLC's are pretty bad, there's no defending that fact... All things considered, I think this game should be held in higher regard than it is, It combines a lot of aspects from previous games and makes them into a short but very polished experience.
Helluva lot better than its previous installment. Worth getting it during sale but for the sake of experience, please get REV1 too just for its story alone.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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