
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Sep 8 → 32.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 71.4Kreviews | 77% | — | $6.8M |
| $19.99 | 43.4Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2385 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЗАСУНЬТЕ СЕБЕ В ОЧКО ♥♥♥♥♥♥ ТАНК ХУЕСОСЫ
Leon zombiye neden Smackdown çekiyor amk
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.63/day in the week to Jul 21 → 38.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leonnnnnnnnnnnnnnnnnn
the residents are so evil
I bought this game for the amount of content it has, thought it'd be fun to play as a co-op and well it is but there are a lot of issues i have with the game. I knew it'd be hard, i never expected it to be easy but there's so many problems with the enemies like how overused they are, especially the bosses. Also the sheer amount of time it takes to get through sections because there is what feels like a hundred things on you at once that you have to look out for even as you try to kill said bosses. Oh and the controls are absolute trash, all the different buttons for stuff is quite hard to remember and preform during moments you need them, the speed that they happen is a nightmare too. I can't begin to imagine what other chapters are like - also keep in mind I'm writing this as I'm nearing the end of Sherry and Jakes campaign on normal mode and it's still this type of experience so kudos to anybody who has played and has done no mercy. There's a a lot of chase scenes too that I'm not a fan of and their camera angles. Onto parts i do enjoy, i like the story so far and the characters relationships with one another, the amount of trust they have in their partner to keep each other safe, The aesthetics are great to look at environment wise, there's a good amount of item spawns such as ammo etc (if you can find it..) and i hate to say that's literally I enjoy. Hoping that maybe it'll ease up as i keep playing but I'm having doubts about that.
O hate que esse jogo tomou na época e continua tomando é pouco. Esse é de longe um dos piores jogos que joguei na minha vida que tive a obrigação de jogar, nunca mais quero encostar de volta nessa carniça. Ainda bem que Resident Evil não morreu aqui, porque ia ser feito
кал, но с другом весело
This game is a masterpiece, anyone who hates it is a larper and parroting dumbass youtuber opinions. 2012 was not ready for this level of peak.
这生化六玩了从头到尾一个槽不吐的可以是圣人了
bacım olmasa asla çekilmez.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 67.8K | 87% | $4.99 | |
| $3.2M | 32.2K | 78% | $4.99 | |
| $1.3M | 11.7K | 83% | $4.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $542K | 3.3K | 96% | $6.99 | |
| $2.7M | 29.9K | 94% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 3.1K | 50% | $59.99 | |
| $6.8M | 15.2K | 98% | $11.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 4K | 75% | $59.99 | |
| $6.8M | 10.7K | 88% | $23.99 |