
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Sep 8 → 32.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 71.5Kreviews | 77% | — | $6.8M |
| $19.99 | 43.4Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es un juegazo, si no lo juegas eres del colegio nuestra señora de la merced
The game is so far from perfect but I had fun playing this growing up and had fun now doing it years later, it would not let me play in 60 fps and the FOV is too short but playing it with my friends and cousin always made this so worth it, not as much of a good co-op experience as RE5 but enjoyable. This game also gave me my favorite RE character, people constantly rate Chris' campaign as the worst but it's my favorite, I've replayed so many times, I think the companionship and camarederie of Chris and Piers was very much needed considering what Chris was going through. 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.63/day in the week to Jul 21 → 38.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spricht Alle an, ist für Niemanden gedacht.
[h1] 我受够re6了,真的 [/h1] 无剧透放心食用 先说说笔者自身情况:re系列轻度玩家,游玩过234567,16h通关了里昂篇、克里斯篇与雪莉篇;艾达篇因体验过于无聊未完结。 作为一名轻度玩家,在通关后我最直观的感受就是:这一作的实际游玩体验简直是“粪中粪”。 整部作品充斥着大量让人难以忍受的底层设计问题:完全打不中人的激光瞄准、怪物性能逆天的投技、必须等尸体消散才能捡战利品的反人类设定、无限压起身、崩坏的资源管理、毫无存在感的技能树、莫名其妙的视角转换,以及频频出现的怪物建模卡脚……下面我逐一细说各种反人类的设计。 [h2]1. 难以言状的瞄准体验[/h2] 至今没搞懂为什么要加入“激光准星会诡异偏移”的设计。本作爆头收益很高,但乱动的激光配上怪物的“多动症”,让玩家极难爆头。尤其在使用手柄游玩时,瞄准体验堪称灾难。 [h2]2. 弱鸡的主角体术 和 逆天的怪物性能[/h2] 对比主角笨重的体术,敌人的性能简直遥遥领先。近距离下先出手居然拼不过怪,体术伤害低、后摇极大,费劲打出三拳还要提防周围偷袭;怪倒地后还得再踩一脚,击杀效率极其低下。 [h2]3. 拖沓且抠门的战利品机制[/h2] 脑残级的拾取设计——想拿战利品必须在原地等待尸体彻底溶解。漫长等待换来的奖励却少得可怜,甚至常常只给微量技能点,到了后期我干脆彻底放弃捡东西,太浪费时间。 [h2]4. 绝望的“无限压起身”[/h2] 如果你不幸在倒地时身旁有两只及以上的丧尸,那基本可以放下手柄了。敌人会轮番进行无缝攻击,让你根本无法直立起身,只能眼睁睁看着自己被围攻致死。 [h2]5. 极度失衡的资源管理[/h2] 背包格子永远处于“完全不够”或“根本用不完”的两个极端。克里斯篇尤为明显,敌人又肉又多,弹药供给根本不够打,整个过程玩起来充满了吃屎感。 [h2]6. 鸡肋的技能树设计[/h2] 升级所需技能点数额庞大,但换来的都是些无感的被动属性(如微幅提升暴击率)。如果能做成针对体术性能的实质升级,体验也不至于这么差。 [h2]7. 晕眩感拉满的“好莱坞视角”[/h2] 理解游戏想通过镜头切换营造好莱坞大片感,但这给人的感觉就是“制作组自己根本不玩游戏”。毫无逻辑的视角强切让人晕头转向,这个缺点在克里斯篇的追逐戏中达到了巅峰。 [h2]8. 糟糕的碰撞体积与卡脚问题[/h2] 在弱势体术、缺乏弹药与怪物强力投技的组合拳下,面对群怪的第一反应自然是逃跑。然而怪物极其离谱的碰撞体积和场景卡脚,常常导致玩家连“避战逃跑”都做不到。游玩过程中好几次被气到想砸手柄关电脑,极其破坏心态。 总的来说,《生化危机6》更像是卡普空的一次激进尝试。从其极其庞大的游戏体量可以看出,卡普空当年绝对是砸了重金、用心去做的。然而受限于当时的设计理念,这些“用心”的地方在今天看来显得粗糙,而诸多设计缺陷则被时间无限放大。 在笔者目前玩过的 RE 2、3、4、5、6、7 代作品中,6代无疑是最令人失望的一部。 它如今最大的保留价值,可能仅仅在于“它是生化危机”这个IP本身——里昂、艾达、克里斯、雪莉,光是能看到这些老熟人的重聚与交集,就依然值得为之买单。 [h1]综合评分:7 / 10(情怀与庞大体量撑起了及格线,但折磨人的各种细节也就仅仅只有及格)[/h1]
怎么这一代直接变成动作类爽游了😋👍 里昂:九天雷霆双脚蹬!😡👊 克里斯:霸王追风拳!😡👊 雪莉:四点五天雷霆单脚蹬!😡👊 艾达:驯服一些里昂~😌👍
yani şu ana kadar sıkıcı
Resident Evil 6 est un excellent jeu d’action qui mérite d’être redécouvert. Le jeu propose plusieurs campagnes avec des personnages différents, ce qui apporte beaucoup de variété et permet de découvrir plusieurs histoires qui finissent par se rejoindre. J’ai particulièrement apprécié le rythme très dynamique, les combats nerveux et la possibilité de jouer en coopération, qui rend l’expérience encore plus amusante avec un ami (je conseille le mode sans espoir qui est hilarante). Pour moi, c’est surtout un excellent jeu coopératif qui vaut la peine d’être joué sans se fier uniquement aux critiques de l’époque.
Ничем не хуже остальных частей серии.
great game played on no hope absolutely brutal but very fun highly recommend
I appreciate all of you leaving completely disingenuous positive reviews on this pile of crap. Also thanks for not calling out theres a game breaking glitch and Jake and Sheri’s campaign that hasnt been patched to this day 👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 5K | 78% | $59.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 10.7K | 88% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 48.5K | 87% | $4.99 | |
| $3.2M | 32.2K | 78% | $4.99 | |
| $2.1M |
| 18.5K |
| 81% |
| $4.99 |
| $10.7M | 21.2K | 72% | $29.99 |
| $542K | 3.3K | 96% | $6.99 |
| $2.3M | 25.9K | 94% | $3.99 |