
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 7 → 99.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 223.6Kreviews | 97% | — | $117.7M |
| $39.99 | 118.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even tho i'm playing this quite lagging on my laptop. overrall this game is really fun and i very like the story of this game beside the game i used to play ago resident evil 6, i recommended you guys play this game if you like to start to join resident evil franchise. this game is 10/10 and ada wong is so hot
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.9M | 226.5K | 75% | $29.99 | |
| $116.8M | 140.1K | 96% | $59.99 | |
| $119.1M | 278.6K | 97% | $39.99 | |
| $116.1M | 92.9K | 56% | $49.99 | |
| $114.5M | 136.4K | 96% | $29.99 | |
| $114.1M | 317.8K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 19.8K | 80% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $63.4K | 233 | 41% | $13.99 | |
| $9.6M | 21.5K | 85% | $19.99 | |
| $40.3M | 127.3K | 95% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #73, worst CN #97 · 4 markets collected
Reviews, worldwide (the counter carries no country): 77/day in the week to Jul 21 → 103.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
| $7.99−80% |
| 20.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
просто пушка, особенно атмосфера этой игры, но вот что мне особенно понравилось так это тиран, этот свин будет тебя преследовать где угодно, и не важно на какой ты локации он все равно идет по твою душу, именно он заставлял меня прислушиваться к каждому его шагу в надежде на то, что он не проломит ♥♥♥♥♥ стену перед мной
Мало подсказок остальное все идеально
KLARA LADANG MERAH MY BINI
best story game to be labelled :)
Resident Evil 2 Remake'i bitirdikten sonra neden yıllardır bu kadar övüldüğünü çok daha iyi anladım. Bu oyun sadece eski Resident Evil 2'nin grafiklerini yenileyip önümüze koymuyor, birçok şeyi modern hale getirirken orijinal oyunun havasını da koruyor. En beğendiğim tarafı atmosfer oldu. Polis karakolunu gezerken her köşede bir şey çıkacakmış hissi hiç kaybolmuyor. Özellikle ses tasarımı çok başarılı. Uzaktan gelen zombi sesleri, karanlık koridorlar ve Mr. X'in ayak sesleri gerilimi sürekli yüksek tutuyor. Oynanış da gayet dengeli. Mermiler sınırsız olmadığı için her zombiye sıkamıyorsunuz. Bazen kaçmak, bazen savaşmak gerekiyor. Bu da oyunu sıradan bir aksiyon oyununa dönüşmekten kurtarıyor. Bulmacalar da sıkmadan ilerliyor ve keşfetmeyi teşvik ediyor. Grafikler ise hâlâ birçok yeni oyundan daha iyi görünüyor. RE Engine gerçekten işini fazlasıyla yapmış. Karakter animasyonları, ışıklandırma ve çevre detayları oldukça kaliteli. Tek eleştirebileceğim nokta ise ikinci senaryonun biraz daha farklı olabilecek olması. Onun dışında ciddi anlamda gözüme batan bir eksik olmadı. Korku ve hayatta kalma türünü seven herkesin en az bir kez oynaması gereken oyunlardan biri olduğunu düşünüyorum. Çıkışının üzerinden yıllar geçmiş olmasına rağmen hâlâ ilk günkü kalitesini koruyor. Benim için Resident Evil serisinin en başarılı oyunlarından biri oldu. Yakında %100 Yapacağım İnşallah
完成童年的心愿了
Here's a review a few days after 100% completion of the game. I'll try to keep is as spoiler free as possible. -Here's a TL;DR of the review, if you can't be bothered to read though the whole thing: The game is a lot of fun and offers a lot of replayability. You'll find yourself replaying the same story mode multiple times and seeking mastery of the game due to how it's designed. You'll definitely sink a good 40 to 80 hours into it and with how frequent the sales are, I'd say this survival horror entry is a must buy. -Here's the full review. The game is great and it has a lot of replay value due to it's different main story and side story content. You can have up to 4 fresh playthroughs of the main story and even once you're finished you'll want to replay the game to improve times and routing I bought this game years ago and have kept coming back to it ever since. A few days ago, I finally completed it to 100%, with over 180 hours played. That probably tells you what I think its biggest strength is: you’ll want to replay it over and over again. There are two main campaigns, one for Leon and the other for Claire. For your first playthrough, expect around 6–12 hours depending on how thoroughly you explore and how comfortable you are with survival horror. Each character also has an unlockable “2nd Run” scenario, giving you four variations to play through. There’s plenty of overlap, but enough differences to make revisiting familiar territory interesting. On top of that, there are extra modes to unlock. There’s a lot here, and if you’re looking for something spooky, I’d consider it a must-buy—especially on sale. But the scares are only part of the appeal. The map design is immaculate. The game is built around three major areas, with puzzles that encourage you to explore, unlock routes and shortcuts, and find supplies and weapon upgrades. Sometimes you’ll find exactly what you need to solve a puzzle you walked away from 20 minutes earlier, and finally connecting those dots feels great. The first area in particular, the police station, is somewhere you’ll grow to love. At first, it feels confusing and maze-like. The more time you spend there, though, the better you understand it, until you’re confidently planning routes and outmaneuvering enemies in hallways you were terrified to enter a few hours earlier. That familiarity matters because this is survival horror: resources are scarce, and running away is often the best solution. Exploration gives you the knowledge and tools you need to survive. Finding a shortcut can feel just as valuable as finding ammunition. The enemies do a great job of making that survival difficult… except for the G-Adults, which I hate with a burning passion. Visually, they’re cool AF, but dealing with them can feel frustratingly inconsistent, especially when you’re trying to finish a run as quickly as possible. Which brings me back to replayability. At the end of each playthrough, you receive a rank based on your completion time, with extra restrictions if you’re chasing S+. That system is a huge part of how I ended up spending over 180 hours here. Once you know where you’re going, you start spotting ways to improve: a more efficient route, a fight you can avoid, supplies you don’t actually need to stop for. Suddenly, you’re planning another run before you’ve even finished the current one. What makes it so satisfying is how your relationship with the game changes. On your first playthrough, you’re slowly exploring and hoping you have enough ammo for whatever comes next. Later, you’re navigating those same rooms with a plan, seeing how far you can push everything you’ve learned. Resident Evil 2 makes both experiences worth having. I came for the horror, stayed for the map design, and kept coming back to get a little better. After 180 hours and 100% completion, I can confidently say I got my money’s worth. Still hate the G-Adults, though.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.