
Prepare the perfect heist in a fully destructible, simulated voxel world. Tear down walls with vehicles or use explosives to create your own shortcuts. Shape the environment to your advantage in the most creative ways you can imagine. Play solo or with up to 12 players in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Plan and execute the perfect heist in a fully destructible world. In Teardown, anything can be broken, moved, or turned into a shortcut. Take your time and use creative problem-solving, brute force, and everything around you to create an efficient path through the level.
Run, jump, drive, slingshot. Do whatever you need to collect targets, avoid robots, or steal whatever your clients ask for, alone or together with friends in multiplayer. And whatever you do… don’t get caught.
Features
Fully destructible voxel environments
Realistic physics, fire, smoke, water, debris, and vehicles
Multiplayer chaos - up to 12 people
Huge arsenal of tools and explosives
Story-driven campaign with 40 missions, fun in single player, a blast in multiplayer.
Sandbox mode for unlimited resources and destruction, alone or together with friends
Thousands of community made mods to enjoy!
After accepting a shady offer in hopes of saving your demolition business, you’re pulled into a murky soup of revenge, betrayal, and insurance fraud. You soon find yourself stealing cars, demolishing buildings, blowing up safes, avoiding trigger-happy robots and more.
Upgrade your expanding arsenal of tools by searching for hidden valuables scattered around the environment.
Use the same editor the developers use to create custom maps, tools, vehicles, and game modes. Complete with built-in mod support, Lua scripting, and Steam Workshop integration. Teardown includes detailed example mods you can learn from or build upon, making it easy for aspiring modders to get started. Or just dive in and enjoy the wide range of community-created mods.
Up to 12 people can play together in an online multiplayer session. Set up a private session for you and your friends or join a public lobby. You can play the campaign, have fun in sandbox mode, or play mods created by the community.
Create chaos in sandbox mode with unlimited resources and total freedom. Experiment, destroy, spawn objects, and play by your own rules.
A free mini campaign expansion for Teardown featuring five new heist missions set in the quiet village of Tilläggaryd. Introducing new tools like the Paperboy Gun and Jackhammer. Created as a mod, Art Vandals also serves as an introduction to Teardown’s powerful modding systems.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 136.1Kreviews | 96% | — | $113.5M |
| $29.99 | 19.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game, i fel the fire's heat and thought the game was so realistic, then i noticed that the heat is coming from my laptop...
this was an amazing game to play, but i wish we had multiplayer versions of all the expansions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #41, worst UK #99 · 9 markets collected
Reviews, worldwide (the counter carries no country): 41.43/day in the week to Aug 19 → 67.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Planning the ultimate demolition heist never gets old, especially when you get to carve your own custom escape routes through fully destructible environments. The physics-based sandbox chaos is an absolute blast, though the rigid mission timers can occasionally cramp your creative style. Still, if you've ever wanted to bulldoze a building just to steal a safe, this is your game.
Teardown is an incredibly fun game that utilizes fully destructible voxel environments. You play as a destruction company that often takes on dirty work for two feuding millionaires, or a cop trying to uncover illegal ongoings. The missions usually entail destroying buildings or stealing vehicles/valuables. With this story as a framework, Teardown gives the player a lot of freedom in how to approach missions - there are often a lot of different ways to go about each objective, with varying degrees of brute forcing it or finesse. A big part of why this works so well is the save button that can be used liberally for constant trial and error. So many times during co-op I said to my partner "can you save really quick, I have a stupid idea" and any time that actually paid off it felt so satisfying, I never felt limited and thinking outside the box was usually well rewarded. I got this game because they added an online co-op mode to the campaign, and while I'm sad that I couldn't obtain achievements while I'm in this mode, it was a lot of fun seeing how we approached missions in different ways. There's a pretty lively workshop community with some co-op support and some basic pvp modes that extends the game after it's core campaign, which is already fairly lengthy. There is no shortage of content. So, yeah, Teardown is a solid recommendation especially if you have anyone to goof around with in the game. From what I've seen of the DLC I'm not too impressed, they're probably worth passing up on unless you really end up loving the game; or at least try to wait for the next Steam sale. I feel the base game is more than enough to feel satisfied with what the game sets out to do.
Writing a negative review because steam should have a mixed option. I love this game and have spent many hours breaking random stuff in the sandbox mode. The big problem is the campaign. I cannot fathom why but the campaign is mostly based around stealth. WHY ??? It's a game about breaking and exploding stuff up, why did stealth even come the the devs' minds ? Imo the campaign is terrible. I have played through like half of it but couldn't bring myself to continue it because of how many missions had stealth involved.
the campaign is just about plan a route and try to do everthing in less than 60 seconds after the alarm goes off... thats it
Okay so this game is great all in all, but the only reason it's great is because I bought it for $20 back when it was not owned by "Saber". The game is now $30 bucks which I think is insane, because it only comes with two chapters of gameplay. Saber rarely updates the base game, and only thinks its necessary to produce overpriced DLCS. In my opinion Saber is a bunch of greedy punks who don't feel like making the game better, unless they get paid. Honestly the only thing I really enjoy about this game anymore is the mod "Mors Longa". If the makers of this mod made a game completely based off of this mod I would have countless hours on it. This just proves how sad and desperate Saber is for money. The way that I enjoy the mods more than the actual game is just depressing.
it is super duper fun i love adding mods and multiplayer i play it with my dad
интересная игра, но единственный минус в том, что не мода на пенисы
Super satisfying destruction simulator. Physics, visuals, and audio design are really polished, feels like playing inside a CGI render. In-game settings are simple, performance for my rig with everything maxed out is great, stable 278 FPS (NVCP cap), no noticeable/ major stutters or lag in normal gameplay/ messing around. This is another one of those games that you can come back to any time and just get consumed in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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