
EPIC FANTASY REBORN The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 317.8Kreviews | 95% | — | $114.1M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Skyrim for Potato Hardware[/h3] Skyrim begins with you being arrested for reasons that are largely irrelevant because, within about three minutes, a dragon attacks and everyone suddenly has more pressing concerns than immigration paperwork. You escape execution, discover that you are the Dragonborn, (so someone like really special, I know your mother says you are special but that is not the same thing) anyway you are informed that it is now your responsibility to save the world by shouting at enormous flying reptiles. Along the way, you will join guilds, explore ancient ruins, collect twenty tonnes of cheese, become the leader of several dubious organizations despite attending approximately two meetings, and repeatedly forget about the main quest because somebody asked you to retrieve a family sword from a cave. Basically: * Dragons have returned. * The civil war is making everything worse. * An ancient prophecy says you are important. I am playing this in first person view. Obviously! Skyrim is about exploring tombs, shooting bandits with arrows and predicting which coffin is going to burst open while checking a Draugr has not been sneaking up on you. Why would anyone play it in third person and spend the entire time staring at the back of their own character’s head? Who does that anyway? Weird gamers that is who. They can be different from angry gamers but both issues can afflict them. Controller support works perfectly well. Movement, combat, menus, lockpicking and inventory management all behave exactly as expected. I plugged in my matching Acer Nitro controller, launched the game and began shouting goats off mountains without needing to faff about with configuration files. Obviously this is the original release and it is no longer available to buy through the normal Steam store, which is unfortunate because it remains the version to try when running Skyrim on an elderly potato. After a few settings adjustments by that I mean trial and error my ancient Acer rocking an AMD FX-9830P cpu and RX550 gpu holds around 60fps. To be honest though the FX-9830P has not aged like fine wine. It has aged more like a carton of cow juice discovered in the dessert after 8 years. However this is a classic Bethesda game and although excellent with a huge world, memorable music, absurd freedom, countless quests and caves with lit candles. It will hit you with jank and bugs from time to time. It is frequently ridiculous, but it is extremely easy to lose several hundred hours and wonder what you are doing with your life. So why am I writing a review of an unavailable 2011 version of Skyrim in 2026?. In the hope that the other person who owns an FX-9830P Acer laptop, has somehow kept it alive, and is desperately searching for evidence that it can still run something. To that person: yes, Skyrim works. with some faffing. :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Japanese, Czech, Polish, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was my very first Steam game. :3 Not the first game I've ever played, but the first Fantasy RPG like this. I was blown away. The whole atmosphere of the game really got me and I still consider it one of my favourite games. I've played it on a laptop that wasn't meant to be a gaming laptop at all, and still it worked. Not always perfect, sometimes the adventure was actually trying to play the game on it, but always so much fun. Even little bugs and also mistakes on my end wouldn't change that. I know that the game is unlisted now, so leaving a review is probably a bit senseless, but I felt a little nostalgic and wanted to show some appreciation for it.
[h1] 9.5/10[/h1] I have the special edition but wanted to leave a review on this one as well since I have it in my library, Such a good game. Flawed but nontheles perfect RPG. Mod comunity is goated. really good game.
I've played for over 8 thousand hours and I have never left a review. This game is how old by now? I'm still playing. Mods, without Mods. It's a wonderful game I'm still discovering things in.
Download skyrim Gets raped by big dragon Respawns Escapes helgen with white dude Enters riverwood Kills chicken Dies Reloads Dies Reloads Apologises Dies New game Lets chicken live Becomes thane of whiterun Lydia blocks me in room Thums Lydia off a mountain 10/10 game
Once you've played Skyrim, you'll remember it forever—whether you want to or not. Whether it's the iconic “arrow in the knee” line, the death scene where a giant sends you flying into the clouds, the epic theme song and atmosphere, or the thrill of riding a dragon for the first time. And yet, Skyrim isn’t a technically flawless, graphically opulent, story-driven masterpiece. It has bugs, glitches, crashes, outdated graphics, stiff animations, and a forgettable story. But it lets you experience the ultimate freedom—in character creation, character development, exploration, and how you choose to play. The world of Skyrim is like a massive fantasy adventure playground. There’s something to do around every corner. There are all kinds of enemies, factions, locations, quests, and loot. I have chests full of loot, and I’ve played hundreds of hours so far and still haven’t seen everything—and I haven’t installed a single mod. Skyrim is definitely worth recommending.
A classic Example of "they don't make em like they used to" Genuinely one of the best games of its time.
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]A Bethesda construiu um mundo tão denso, tão vivo e tão cheio de possibilidades que, mais de uma década depois do lançamento, ainda é difícil encontrar algo que rivaliza com a escala e a liberdade que ele oferece. Não é um jogo perfeito nos detalhes técnicos, mas é perfeito naquilo que importa: te fazer sentir que você está dentro de um mundo real, com história, política, religião e conflito. Se você ainda não jogou, ou se faz tempo desde a última vez, Skyrim continua sendo obrigatório.[/b] [i]Bethesda built a world so dense, so alive, and so full of possibilities that, more than a decade after its release, it's still hard to find anything that rivals the scale and freedom it offers. It's not a perfect game in its technical details, but it's perfect in what matters: making you feel like you're inside a real world, with history, politics, religion, and conflict. If you haven't played it yet, or if it's been a while since the last time, Skyrim remains essential.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]A jogabilidade de Skyrim é construída sobre uma premissa simples e genial: você é quem decide o que seu personagem é. Não existe uma classe fixa. Você usa uma espada? Sua habilidade com espada sobe. Usa magia? Sua magia evolui. Esse sistema de progressão orgânica faz com que cada build se sinta como uma consequência natural das suas escolhas, e não de um menu de criação de personagem. O sistema de Shouts adiciona uma camada a mais de identidade ao protagonista, com poderes que vão desde desacelerar o tempo até invocar uma tempestade de relâmpagos. O combate em si é direto e satisfatório, e a possibilidade de misturar magia na mão esquerda com uma espada na mão direita abre combinações que tornam cada encontro uma decisão tática.[/b] [i]Skyrim's gameplay is built on a simple and brilliant premise: you decide what your character is. There's no fixed class. Do you use a sword? Your sword skill goes up. Do you use magic? Your magic evolves. This organic progression system makes every build feel like a natural consequence of your choices, not of a character creation menu. The Shouts system adds another layer of identity to the protagonist, with powers ranging from slowing time to summoning a lightning storm. The combat itself is direct and satisfying, and the ability to mix magic in your left hand with a sword in your right opens up combinations that make every encounter a tactical decision.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]Skyrim não tem duração, tem profundidade. A campanha principal pode ser concluída em 20 horas se você quiser ir direto ao ponto, mas isso seria ignorar o que torna o jogo extraordinário. As guilds, as questlines paralelas, as masmorras escondidas atrás de cachoeiras que você quase não percebeu, as cidades com suas próprias disputas políticas internas, os NPCs com rotinas e histórias próprias. Com as DLCs Dawnguard, Hearthfire e Dragonborn incluídas, é possível facilmente ultrapassar as 200 horas sem repetição real. E quem joga no PC ainda tem a vantagem de uma cena de mods que mantém o jogo renovado até hoje.[/b] [i]Skyrim doesn't have a length, it has depth. The main campaign can be completed in 20 hours if you want to go straight to the point, but that would mean ignoring what makes the game extraordinary. The guilds, the side questlines, the dungeons hidden behind waterfalls you almost didn't notice, the cities with their own internal political disputes, the NPCs with their own routines and stories. With the Dawnguard, Hearthfire, and Dragonborn DLCs included, it's easily possible to surpass 200 hours without real repetition. And those playing on PC still have the advantage of a modding scene that keeps the game fresh to this day.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]A narrativa principal de Skyrim é épica no sentido mais literal da palavra: você é o Dovahkiin, o único capaz de absorver a alma dos dragões e impedir o retorno de Alduin, o Devorador do Mundo. A premissa é grandiosa, e a Bethesda tem o bom senso de nunca deixar você esquecer disso. Mas o que realmente eleva o enredo é tudo ao redor da narrativa central. A guerra civil entre os Stormcloaks e o Imperial Legion, que não tem um lado certo ou errado de verdade. O Thieves Guild com sua política interna e sua conexão com a Daedra Nocturnal. A questline dos Companions e o segredo que eles carregam. Cada facção tem uma história que funciona de forma independente e que se encaixa no mundo de um jeito que faz Skyrim parecer maior do que qualquer jogo tem direito de ser.[/b] [i]Skyrim's main narrative is epic in the most literal sense of the word: you are the Dovahkiin, the only one capable of absorbing the souls of dragons and preventing the return of Alduin, the World-Eater. The premise is grand, and Bethesda has the good sense to never let you forget that. But what truly elevates the story is everything surrounding the central narrative. The civil war between the Stormcloaks and the Imperial Legion, which has no truly right or wrong side. The Thieves Guild with its internal politics and its connection to the Daedric Prince Nocturnal. The Companions questline and the secret they carry. Each faction has a story that works independently and fits into the world in a way that makes Skyrim feel bigger than any game has a right to be.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Para um jogo lançado em 2011, Skyrim tinha uma direção de arte que envergonhava muita coisa que viria depois. As montanhas cobertas de neve, as tundras abertas de Whiterun, as florestas densas de Falkreath e as ruínas Dwemer cheias de maquinário enferrujado criavam biomas com identidades visuais completamente distintas. Nas versões mais recentes e remasterizadas, com iluminação volumétrica e neve que reage ao movimento, o jogo ainda consegue criar momentos de beleza genuína. Ver Dragonsreach do alto da Throat of the World continua sendo uma das imagens mais marcantes que o gênero já produziu.[/b] [i]For a game released in 2011, Skyrim had an art direction that put many things that came after it to shame. The snow-covered mountains, the open tundras of Whiterun, the dense forests of Falkreath, and the Dwemer ruins filled with rusted machinery created biomes with completely distinct visual identities. In the more recent remastered versions, with volumetric lighting and snow that reacts to movement, the game still manages to create moments of genuine beauty. Seeing Dragonsreach from the top of the Throat of the World remains one of the most striking images the genre has ever produced.[/i] [h2]Audio[/h2] ⭐⭐⭐⭐⭐ [b]A trilha sonora de Jeremy Soule é, sem exagero, uma das melhores já compostas para um videogame. "Dragonborn", o tema principal, começa com um coral em língua dracônica que estabelece o tom épico do jogo em menos de 30 segundos. Mas o que impressiona é a consistência da trilha ao longo de todo o mapa: os temas de exploração são calmos e pesados ao mesmo tempo, e os temas de batalha sobem na medida certa para não se tornarem cansativos. Os efeitos sonoros dos Shouts, o rugido dos dragões e o som do vento nas tundras abertas completam uma construção de áudio que ainda serve de referência para o gênero.[/b] [i]Jeremy Soule's soundtrack is, without exaggeration, one of the best ever composed for a video game. "Dragonborn," the main theme, opens with a choir in Draconic language that establishes the game's epic tone in under 30 seconds. But what impresses is the consistency of the score across the entire map: the exploration themes are calm and heavy at the same time, and the battle themes rise at exactly the right level without becoming tiresome. The sound effects of the Shouts, the roar of the dragons, and the sound of wind across the open tundras complete an audio construction that still serves as a reference point for the genre.[/i]
Because BGS is destroying the free mods players already installed and is forcing players to buy paid mods made by BGS. Instead of doing real work by making Elderscroll 6 and FO5.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 28.6K | 95% | $14.99 | |
| $0 | 0 | — | $19.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $235.1M | 377.6K | 92% | $39.99 | |
| $12.9M | 16.6K | 86% | $34.99 | |
| $6.1M | 12.4K | 82% | $19.99 |
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|---|---|---|---|---|
| $114.2M | 352.8K | 94% | $24.99 | |
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| $115.7M | 64.1K | 57% | $34.99 | |
| $112.1M | 91.7K | 84% | $39.99 | |
| $116.3M | 139.8K | 96% | $59.99 | |
| $111.4M | 217.4K | 91% | $29.99 |