
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.8Kreviews | 80% | — | $8.8M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game top, resgata os clássicos com novos gráficos. Muito bom
A lot of evil residents, more than 0
amazing game for people who like to suffer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 23.6K | 96% | $9.99 | |
| $8.8M | 13.3K | 91% | $24.99 | |
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 15.3K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 36.6K | 92% | $19.99 | |
| $117.7M | 223.5K | 97% | $39.99 | |
| $37.5M | 98.5K | 94% | $19.99 | |
| $9.2M | 18.5K | 81% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $15M | 33.7K | 85% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pues las mecanicas son lo que no me gustaron, de ahi es un buen juego
Тяжёлая игра, но и очень интересная, кто сделал эти бесячие анимации с проходами я вас ненавижу
Resident Evil Zero Remake — единственная игра, где я готов снова потерять предмет в каком-нибудь вагоне и потом 3 часа его искать. Resident Evil Zero Remake выглядит так, будто Capcom решила: «А давайте снова заставим игроков страдать, но теперь в 4K
story is ok but the gameplay and the whole looking for an item that unlock a path to the other item is exhausting.
Rebeca es mi vieja we!
PROS: + the classic "Resident Evil" loop of exploration, puzzle solving and fighting monsters is as fun as ever + playing at once with two characters who have their own strengths and weaknesses, but share all items with no item boxes for storage around adds a new layer of strategy to the gameplay + one of the more challenging games in the series; at first it might come across as frustrating, but once you figure out good strategies for each situation, it becomes genuinely fun + Rebecca and Billy have a good chemistry, which carries most of the cutscenes + much like the remake of the first game, this game looks great in HD + creepy atmosphere CONS: - despite good atmosphere, the game never quite manages to be outright scary - the main plot is flat, full of unnecessary backstory and ridiculous even by the series' standards - at times difficulty dips into cheap tricks, the most infamous part easily being the battle with mutated bat in the church, which abuses flaws in your lock-on system; you either have to learn the high risk-high reward trick for defeating it from speedruns or prepare for controller-breaking frustration 7,5/10
The doors and no box inventory drove me crazy. I had to keep transfering everything again and again and again, while watching this crazy as door animations and on top each character have 6 slots where 2 slots taken by shotgun and granate launcher each and on top if i need its own ammo it took another each slots, while granate launcher has 3 different types of ammo. the hooker took 2 slots as well. I litrally threw away all knifes, billy's handgun and rebecca's shotgun just cuz i can't fit anything and carry around. I used billy as my attacker and rebecca as my inventory manager but still she has to have 3 slots filled all the time cuz she has handgun, ammo and the ink ribbon. and on top when i got the magazine and it's ammo it took another 2 shots. And on top some ememies can only be killed by fire so i have find fuel and bottle, which i combine to make molly and carry it with rebecca (or i can use fire granate which is a bit rare). And the ♥♥♥♥♥♥♥ frogs, big roaches, aligator and the monkey are the worst. The healing system man, on god is the worst, only rebecca can combine herbs and it's the worst. First resident evil was so much better in my opinion. The only enemy i liked was the tyrant The story is really good, but the game difficulty over weights it tbh. I would've watched a youtube video to hear this story rather then PLAYING THIS GAME FOR DAYS. I don't even feel accomplished or happy after completing this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.