
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.8Kreviews | 80% | — | $8.8M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
道具没有储物柜随地放地上的设定很差
Recomiendo este juego: No Juego platinado en: 44hs. En pocas palabras: el juego quedo anticuado a la época. Aunque las mecánicas podrían ser buenas e innovadoras en su momento de salida, este juego en la actualidad jugarlo es un tiro en los huevos. No hay un baúl, por lo que tienes que dejar las cosas en el piso y después volver a buscarlas y los enemigos son demasiados toscos, a veces piensas que no te van a pegar y de la nada sacan un HIT. Es un juego que literalmente esta hecho para estresar al jugador y no dejarlo disfrutar de una experiencia que podría haber sido mejor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 13.3K | 91% | $24.99 | |
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 24.5K | 96% | $9.99 | |
| $8.8M | 15.3K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 36.6K | 92% | $19.99 | |
| $117.7M | 223.5K | 97% | $39.99 | |
| $37.5M | 98.5K | 94% | $19.99 | |
| $9.2M | 18.5K | 81% | $19.99 | |
| $516 | 14 | 50% | $1.99 | |
| $15M | 33.7K | 85% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩就是有点难
la rebecca esta sabrosa
I've never played a game that's given such turmoil and rage in my mortal soul, but also love it at the same time... until now.
Честно, не понимаю почему люди придираются к сюжету, да, я не гуру сюжетных игр, но для обычного обывателя игра очень даже классная (сюжетно). С управление проблем не было, просто нужно привыкнуть. НО, господи боже ♥♥♥♥♥, ♥♥♥♥♥♥ постоянные переходы по 12 секунд между локациями, сначала это добавляло своего шарма в игру, мол старая и так далее, но когда ты ♥♥♥♥♥ в миллионый раз умираешь от всякого ♥♥♥♥♥♥♥ говна, которое ещё тебя и ваншотить умеет, это ♥♥♥♥♥♥ как заёбывать начинает. Думал дропну, но любовь к персонажам заставила допройти. Совету играть только если вы ♥♥♥♥♥♥ садомаза и вам ну прям реально хочется поиграть во все резиденты.
Uzun zamandır resident evil serisine başlamak istiyordum yani bu oyun büyük bir hayal kırıklığı oldu. Hikayesi bir yana oynanışla alakalı insanı yoran detayları saymak istiyorum. Birincisi kamera açısı kesinlikle oyuncuya yarardan çok zarar niteliğinde etrafta rahatça dolaşamıyor ve görüşünüz kısıtlı olduğu için oyun sizin için çok ağır ilerliyor. İkincisi oyun gamepad'e göre dizayn edildiği için ateş etmek, itemi yerden almak, envanteri düzenlemek bu gibi eylemleri yaparken bile aşırı yoruyor. O yüzden klavye mouse işini unutun derim. Üçüncüsü oyun belli bir mekanda yada bölgede olduğu için sürekli olarak ileri, geri, sağ, sol şunu al, şuraya götür gibi mekaniklere sahip olmasından ötürü hikaye de ilginizi çekmiyor çünkü oynanış mekaniği+kamera açısı kombosu sizi aşırı bunaltıyor. Boss tasarımları basit akrep, kırkayak vs oyunun ilerisinde bir beklenti bile oluşturmuyor. Oyunu normal zorlukta oynamama rağmen kaynak bulmak çok zor ve envanter kapasitesi kesinlikle yetmediği için item bırakıp duruyorsunuz bu da oyunun ilerleyişini bozuyor. Oyundaki herhangi bir zorluğun keyif vermesi için makul bir ödüllendirme durumu olması gerekir ki bu maalesef yok. Her bölümde oyun ilerleyişim için bir itemin bulunduğu odaya girip bir ton kaynak harcayıp bunun sonucunda gerçekten yok denecek kadar az bir kaynakla devam etmeniz bekleniyor. Bu oyunu bitirdikten sonra remastered oyununu da oynamak istiyordum fakat aynı oynanışa sahip olduğunu bildiğim için resident evil 2 den devam edeceğim. Gerçekten oynarken biraz daha şans vereyim diye oynamaya devam ettim fakat durum bundan ibaret
Resident evil zero is a memorable game from my childhood that functions as a prologue to the events in RE 1. so I had to try it again as the HD remaster has caught my attention. The game starts strong with the iconic train location, sharp visuals, and excellent sound track that mostly lives up to my nostalgia, but as the game unfolds bad writing and some annoying game design overall does hold the game back. I’m glad I beat it again but the game was lacking in a few ways . Like I really wish they did more with Billy & Rebecca as I didn’t feel very connected to either of them & Some of the puzzles are really good and some of them are really annoying. But overall I see why 20+ years later I forgot most of the game besides the beginning. So for me this game is a 6/10 **Also this game struggles on steam OS I constantly encountered issues and had to switch protons many times throughout my play through for a smooth experience as the game suffers with erratic frame pacing and glitches that skip cut scenes.
司冯水蛭人打不死
This is the worse resident evil game i have ever played, reason ? number 1 the game forces you into co-op with an stupid ai that always find ways to kill itself if the game gave you the option to play local co-op with someone THEN IT WOULD BE FINE second the gameplay is ♥♥♥♥♥♥♥ boring the whole thing is go to place A to place B and thats it third the game is too easy fourth reason TO MANY ITEMS AND NO ITEM BOX i understand the orignal game never had item box BUT THIS IS A REMASTER it supposed to MAKE THE GAME A BIT BETTER and also horrible hitbox to pick up item and some of the puzzle are just impossible to know or to easy and THE SHOTGUN TAKES TWO ♥♥♥♥♥♥♥ SLOTS WHY IS THAT A FEATURE IN THE GAME YOU ONLY HAVE 6 ITEM SLOTS WHY DID THEY DO THIS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.