
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 19.8Kreviews | 80% | — | $2M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun but not masterpiece like RE1 Remake since it feels like every enemy is spawned for testing rather than playing. Besides, it's kind of unbalance, weird hitbox compared to RE1 Remake.
Muito bom, Mesmo tendo o problemas do inventario, de resto é muito bom.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A día de hoy me sorprende todavía lo bien que envejecen algunos juegos antiguos cuando son tan buenos como lo es la saga Resident Evil, ya que aunque hayas empezado con los mas nuevos o Remakes, los originales siguen siendo juegazos.
5.5/10. i did begin to enjoy it towards the end but it has a LOT of problems. i think this is one of the RE games that actually *needs* a remake. Pros: -absolutely gorgeous -still a resident evil game at its core, very engaging level design if not a bit similar to RE1/2 -backtracking can be minimalised if you predict where things will go based on the resident evil formula if you've played many of the games -enjoy the puzzles Cons: -the controls are a bit strange, the tank controls feel oddly clunky compared to RE1-3 and the "conventional" controls don't mesh well with the fixed camera. a few of the enemies also feel annoying to fight, like they were designed with a more advanced combat system. ended up just running past them every time and even i often couldn't avoid them (also the bat is just poorly designed) -while i actually enjoy being able to drop items anywhere, the main issue stems from trying to pick things up. often times you'll find yourself unable to pick up items due to the game deciding to move it from where you're standing to a strange angle obscured by the camera, or next to something interactable. you often have to run around spamming left mouse and hoping for the best -with the partner system and minimal inventory space, you're constantly in the menu moving things around or changing orders, but the menu is SO SLOW and clicking into anything takes several seconds with a fade to black -while the backtracking CAN be minimised, it's still present. there was an instance so egregious that instead of participating i just reloaded an old save from an entirely different section and brought the required items up before entering the new one. bringing things like guns an ammo (or that ONE item) with you when you enter a new level is a needless and tedious task that the item boxes completely eliminate in other RE games yeah idk, there is a lot i like about it as it's still a resident evil game but there are so many issues with it that i understand why a lot of people get filtered and say they don't like it. i wish steam had a better rating system than a flat yes or no, but i'd still recommend it if you're playing all of the games and want to get deep into the series. P.S. i probably just have a skill issue (looking at you mr shinglesmith)
peak
Agreeing with another commenter, I haven’t played any Resident Evil game either, but I watched the full playthrough of Resident Evil: Requiem and it grabbed me so much that I wanted to start playing it from the very beginning on a story level. So far, this is my favorite part; Rebecca and Billy’s story really got to me. I’ve already started playing the regular Resident Evil, but my only problem there is that at the beginning of the game, I filled my inventory with things I needed, but there was one thing I really didn’t need yet: the shotgun ammo. And it’s so annoying that I might have to start over from my save because I can’t drop the stuff I don’t need, and I can’t pick up what I actually need.
名声太大,大家都说难,实际上一般般,可能我是生化高手的原因。
[h1] Страшный кошмарный сон для казуалов, он же симулятор открывания дверей. Он же - Resident Evil 0 [/h1] [b] Сюжет: начало легенды [/b] RE:0 - это полноценный приквел, который без натяжек вписывается в канон и отвечает на вопросы: с чего всё началось, откуда взялся вирус, кто такие прототипы тиранов и что было до особняка Спенсера. Так же присутствуют неожиданные повороты (предательство, воскрешение, личная драма Маркуса). Концовка в свою же очередь оставляет неоднозначное послевкусие: горько-сладкая, с правильным эмоциональным завершением. В принципе больше и нечего добавить так как здесь всё так как оно и должно было быть. [b] Персонажи [/b] Герои не картонные, у них есть характер, развитие, и химия взять тот же - [b] дуэт Ребекки и Билли [/b] - они как огонь и вода, ихние взаимоотношения развиваются натурально: от недоверия до спасению жопы друг друга. Очень было приятно увидеть [b] Вескера и Биркина [/b]- которых показали в игре полными подонками которые мутят свои схемы, предавая [b] Маркуса. [/b] [b] Маркус [/b] - довольно таки не обычный злодей как минимум в плане дизайна поющий оперу мужик с длинными волосами - очень сильное решение для такой эстетики игры ибо моментами [b] Маркус [/b] выглядит ну уж очень [b] смешно, [/b] но не смотря на это за ним стоит очень [b] сильная мотивация - месть Вескеру, Биркину и Спенсеру, [/b] подано это честно говоря всё очень странно. [b] Визуал [/b] Игра вышла в 2002 году, для тех лет - это был прорыв. Ремастер в свою же очередь подтянул текстуры, освещение и разрешение до HD, хотя кат-сцены отображаются по прежнему в низком разрешении [b] Что хочется похвалить: [/b] Детализацию лиц персонажей, они проработаны хорошо, видны ихние эмоции, одежда, оружие, окружение - всё со вкусом. Освещение и тени, мрачные коридоры, блики на мокром полу, полумрак, эффекты дождя, огня, пара, воды - выглядят весьма качественно даже сейчас, всё это создаёт идеальную атмосферу action survival horror'а. Поезд Ecliptic - это отдельный шедевр, самая лучшая локация из всех что была показана в игре, в этом поезде хочется находится часами, не спешите быстро спидранить игру, а особенно в самом начале, ибо потом что то похожего уже не будет. Сравнивать с RE2/RE4 Remake бессмысленно - они новее на 15-20 лет. Но если вы цените стиль и атмосферу, а не фотореализм, то RE:0 выглядит достойно. [b] Кошмар казуалов, в том числе и меня [/b] [b] Ужасная система сохранений [/b] не дай бог ты играл больше 30 минут без сохранений и где-то умираешь [b] ВСЁ - ЗАНОВО. [/b] Это одно из немного что вымораживало в этой игре и поэтому даю вам совет сделайте 1-5 важных действий и идите сохраняйтесь, ибо потом вы будете очень сильно жалеть переигрывая все действия заново и вспоминая куда ты шёл и где что нашёл. [b] Инвентарь [/b] - постоянный сложный выбор что выбросить а что оставить, то ты выкидываешь гарпун а по чуть ли не в самом начале а потом оказывается что он тебе нужен, и тебе приходится через пол карты за ним идти. [b] Камера [/b] - является наверное страхом и ужасов для современных геймеров, но мне не ожиданно она даже очень понравилась, вот что то в этом есть такое чего нет в современных играх.
Ho deciso di recuperarmi l'intera saga, in attesa del remake di Veronica. Titolo veramente bello, anche se riconosco che le meccaniche antiquate possano provocare frustrazione in chi non riesce ad adattarcisi. La trama di questo capitolo risulta fondamentale per comprendere la lore dei primi titoli di Resident Evil e risulta essere ben costruita. L'ambientazione viene ripresa dal primo capitolo e, in quanto tale, non delude.
我建议所有人都玩这游戏🙂 这样每个人都能体会到这游戏有多么棒: 雷霆猎杀者虽然削弱,但你一挠我一挠打断举枪前摇,依旧雷霆 雷霆猴子个子小,五发榴弹才灭掉,不需三五成群,一个前挠一个后抱就算围殴 雷霆大青蛙就出现一次,蹦出来陪你玩丸吞 雷霆大蝙蝠就爱飞高高,地狱难度的瞄准,还放小蝙蝠干扰 雷霆水蛭人爱堵窄路,零帧无视距离触手摸你头,血厚的要死打死还自爆,自爆了瑞贝卡血条也跟着一起爆 雷霆燃烧瓶,三秒前摇一秒扔 雷霆钩绳枪,how old are you?怎么老是你? 雷霆道具栏,只有12个,大枪个个占两格,换图道具到处搬,场景丢道具有上限 雷霆电梯,养成所直通2代母巢,还用缆车相连作甚?我缺的次元箱原来搁这儿呢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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