
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 68.6Kreviews | 82% | — | $60.3M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩,为数不多喜欢玩的FPS游戏,快点出遗迹3吧
no voice / text chat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Glaube doch lieber Elden Ring...
Pros Combate y disparos excelentes: Se juega de manera fluida y satisfactoria, ofreciendo una de las mejores mezclas entre shooter en tercera persona y la dificultad de los juegos tipo Souls. Rejugabilidad masiva: Gracias a su sistema de generación procedural, cada partida altera los mapas, los jefes, los rompecabezas y los NPCs que encuentras, incentivando explorar los mundos varias veces. Sistema de clases (Arquetipos): Permite una personalización muy profunda. Puedes combinar diferentes clases, habilidades pasivas y una enorme variedad de armas, anillos y amuletos. Diseño espectacular de jefes: Los encuentros contra los jefes principales son únicos, dinámicos y requieren tanto estrategia como buena puntería. Ideal en cooperativo: Jugar hasta con tres personas en línea es increíblemente divertido, ofreciendo sinergias únicas entre las diferentes clases. Contras Puede ser muy difícil en solitario: El juego escala su dificultad dependiendo de los jugadores, por lo que algunas secciones o jefes pueden volverse abrumadores y castigadores si juegas solo. Historia poco memorable: La narrativa y los diálogos en la base principal (el hub) suelen sentirse planos y no aportan mucho al atractivo general del juego. Reciclaje de enemigos: Aunque los jefes principales son variados, la variedad de enemigos básicos y élites es un poco limitada, lo que hace que los sientas repetitivos a lo largo de las horas. Escalado de niveles complejo: A diferencia de la primera entrega, aquí no puedes mejorar la armadura de manera infinita para compensar fácilmente el daño recibido por los enemigos, lo que puede frustrar.
Signed up to play a shooter not a platformer. Proving Grounds is a pain
Performance: this game has no reason to be as taxing on performance as it is. But it's an Unreal Engine 5 title, so there you go, that's modern gaming for you. My experience with this game has been very mixed. The story and the setting is beautiful, but falls entirely flat because it of how it's told. There's no character development, the story doesn't really go anywhere, it just sits in the background as a poor excuse for the RNG worlds. Now, I might be stupid, but I had a hard time tracking where I was at in the progress and suddenly I was at the final boss (which itself is... not a fun fight) and all I could feel was "wait? Is that it?" All in all, the game gets repetitive with no real award for progressing in the story.
gameplay
还不错,从一开始20分钟出不了门到开始慢慢可以有点割草的味道,boss难度目前来说有点小门路要摸一下 打几把也就过了 还可以 地图比较大 路边呕吐的设定很恶心 大世界boss老刷在边缘 不留神就翻滚过后一顿呕 动都动不了 整体很恶心 不过整体还不错 至于目前就小玩6小时没感觉有什么刷的地方 野怪掉落也不出装备 不过毕竟刚刚开始 玩到后期再说 起码有意愿往后玩 但是说实话流程不好玩 没什么特别大的驱动力让我一路往后刷 有个阶段就想放一放了
Seriously F whoever thought the proving grounds arrow puzzle was a good idea! F you with a rusty nail bat! If I'd found this sooner I would've refunded this crap immediately!
神作 这才是真正的游戏 第一次玩到如此好玩的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $372.6K | 729 | 52% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $38.3M | 57.4K | 84% | $39.99 | |
| $15.4M | 27.1K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.3M | 21.2K | 90% | $69.99 | |
| $60.2M | 373K | 89% | $13.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $59.6M | 84.1K | 92% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 | |
| $59.4M | 198.8K | 98% | $14.99 |