
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #53, worst BR #65 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 47.2Kreviews | 85% | — | $5.1M |
| $49.99 | 19.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game.
Сложная игра если играть на максимальной :D
The Subject DLC was basically riddled with bugs from start to finish. How can a mid-boss be stronger than the main boss of the game? I died while fighting the final DLC boss, and because the game is so buggy, I couldn't fight him again, so 10 hours of my time went to waste.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 10.2K | 96% | $19.99 | |
| $5.1M | 4.1K | 70% | $34.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $5.1M | 11.5K | 94% | $24.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.7K | 82% | $9.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $49.2M | 70.1K | 83% | $29.99 | |
| $15.5M | 68.2K | 96% | $9.99 | |
| $6.5M | 10.9K | 72% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 8 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра мне очень нравится, затянула с первых минут. Атмосфера разрушенных миров сделана просто супер, исследовать локации и искать новое снаряжение действительно интересно. Стрелять безумно приятно, оружие чувствуется отлично, а постоянное улучшение экипировки дает классное чувство прогресса. Но есть одна сложность — проходить игру в одиночку бывает очень тяжело. Особенно это касается боссов. Сами по себе они бьют больно, так еще и игра постоянно натравливает на тебя кучу мелких монстров во время боя. Одному уследить за всем сразу — та еще задачка, иногда приходится переигрывать по много раз. Но когда после кучи попыток наконец-то побеждаешь очередного сильного врага — эмоции просто зашкаливают! В общем, игра отличная и очень залипательная. Если не боитесь трудностей на боссах (или у вас есть друзья, готовые помочь в кооперативе) — играть стоит однозначно!
É... Dá pra jogar.
Brzydkie dziadostwo , które brzydactwem ustepuje tylko 2 części, która jest jeszcze brzydsza. Nie pisałbym o tym gdyby nie to że tak paskudna gra ma jeszcze paskudniejsza optymalizację. Jak ktoś nie umie w UE to nie powinien tworzyć gier na tym silniku. Usunąłem obie części z konta aby nie korciło aby instalować ponownie.
it's fun with friends, only worth it if it's on sale imo not to mention remnant 2 exists
真的难玩,看来我还是不适合魂类游戏,亏我当初还买了一二代
This is a difficulty review, and another clear candidate for a "Neutral" rating option. On one hand, GunSouls is an interesting take on the genre, and the gunplay and in combat movement feels solid and is fun. The weapons are all shockingly well balanced, and you can build around anything from the start gear to full end game gear and have great success. They all feel distinct, and change how you play, too, so it's not a case of being balanced by being bland. The armour, too. So overall, the gear and game play is really rock solid. The problem I have is in the presentation, for want of a better word. I hate how this game is put together. When you start new game, it randomly generates the world - so on a given playthrough, you might not even encounter certain bosses (and therefore miss their boss weapons, mods or armour), and quests might not be completable, you might have the quest item but the end point just doesn't exist in your world. You can reroll the world to have new items, bosses, dungeons etc, but you still have no guarantee of what you'll get until you either grind out a bunch of playthroughs or use external third party tools that were clearly developed because others hated this system as much as I do. It adds so much unnecessary grind while also adding absolutely nothing of benefit to the player. I'm not sure why they chose to do things this way, either? Surely it can't be a dev time related limit, because building the procedural system must have taken as much dev time as just building an overworld with a few more dungeon entrances? The game also lacks clear communication - at the start you have to pick a class, but are given absolutely no information on what this actually means. You can pick up the stuff you get later, but it changes your early game run and you have to do it blind. I could easily see someone picking something that doesn't gel with them and just putting the game down thinking it sucks. Finally, base movement is woefully slow, but luckily you can easily grab a mod that sets it to 1.5x speed which makes the game feel WAY better. Also, the story and lore is quite interesting, though the presentation I mentioned above makes absorbing it and finding it out more difficult and annoying than it needed to be. Now, all this said, despite the bad paragraphs being longer than the good, I think the good actually outweighs the bad and that this game is worth playing, which is why what I'd like to be a neutral review slips up to a positive one. You can regularly get this on a quite reasonable sale as well, so it's worth playing for any Souls fan or Third Preson Shooter fan who wants something a little different.
ㅋㅋ 총소울 꿀잼 게임 19년도 게임이라 오래돼서 별로일거 같았는데 나름 재밌게 플레이함 친구랑 같이하면 보스 클리어 무난하게 가능 한글화 안돼있는게 좀 아쉽지만 패치하면된다고 함 (근데 난 안함) 가장 어려운건 역시 길찾기 ㅇㅅㅇ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.