
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 8 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 47.2Kreviews | 85% | — | $34.2M |
| $49.99 | 19.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1053 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Патужный калл
[b] Der erste Durchlauf war richtig gut, dann wird es leider sehr langweilig, denn das Spiel passiert auf einem kompletten Zufallsprinzip. Welcher Boss, welcher Dungeon usw spawnt ist völlig willkürlich. Die DLC´s kann ich nicht empfehlen. [/b] [h1] Pro: [/h1] - Mitspieler können sich beliebig weit voneinander entfernen, erkunden und bekommen trotzdem alles - Gibt aber auch schöne Bonis, gerade bei Bossen wenn man zusammenbleibt - Einiges an Waffen und Rüstungen zu finden, craften und verbessern - Fähigkeitenpunkte für passive Skills, von denen man im Laufe der Zeit mehr bekommt - Bosse und Monster bis zum „vierten Akt“ echt knackig [h1] Kontra: [/h1] - Mitspieler müssten sich bei Bereichswechsel teleportieren können - Den Boss im dritten Akt überhaupt nicht kaputt bekommen und dann ab dem „vierten Akt“ selbst die Bosse mit ein paar Schüssen getötet, das hat extrem den Spielspaß genommen - Es ist viel zu viel dem Zufall überlassen, man muss das Spiel wieder und wieder spielen um dann Glück zu haben, dass ein Event, ein Dungeon für die 100% auftaucht - Die Wegfindung war teilweise die Hölle, man hat keinerlei Hinweis wo man hinmuss und sucht manchmal ewig, gerade das Eis DLC mit dem Bunker war ein absoluter Stimmungskiller - Story? Was genau ist passiert und was macht man eigentlich die ganze Zeit außer Ford suchen? Auch das Ende hat für uns überhaupt kein Sinn ergeben. [h1] Für Erfolgsjäger: [/h1] 50% sind ca beim Durchspielen drin, von da an heißt es langweiliges farmen und verdammt viel Glück haben. [h1] Fazit[/h1] Die ersten 8 Stunden haben sehr viel Spaß gemacht, weswegen ich das Spiel für einen einstelligen Betrag im Sale empfehle kann. 40 Euro sind meiner Meinung nach in keinem Sinne gerechtfertigt. Knackige und herausfordernde Action, Ausrüstung und Passive die man leveln kann. Top. Die ersten Stunden haben wir gar nicht genug bekommen, dann kam aber das Große aber. Kontra Punkte, die gegen dieses Spiel sprechen sind undurchsichtige Story, keinerlei Hinweise wo man eigentlich hinmuss und wenn man seine Ausrüstung auf Stufe 15 hat läuft man nur noch so durch, was das ganze Spiel etwas kaputt gemacht hat. Aus diesem Grund haben wir nach Abschluss der Story auch aufgehört zu spielen, denn das Endgame war völlig überflüssig, langweilig und hat uns zum Schluss noch das ganze Spiel kaputt gemacht. Die DLC´s könnt ihr euch sparen, denn Alptraum war noch zu leicht und der höchste Schwierigkeitsgrad, da haben wir kein Land mehr gesehen. Außerdem musste man noch mehr dumm durch die Gegend rennen ohne wirkliche Action, als in der Kampagne.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 317.1K | 89% | $7.79 | |
| $34.2M | 79.8K | 97% | $19.99 | |
| $34.2M | 27.4K | 91% | $39.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.1M | 23K | 47% | $69.99 | |
| $34.3M | 70.2K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.3M | 68.6K | 82% | $49.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $49.2M | 59.1K | 84% | $29.99 | |
| $13.2M | 58.2K | 96% | $9.99 | |
| $6.5M | 10.9K | 72% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You shoot you dodge you shoot you dodge. Russians help you clear levels. Ya its fun
粪
Hikaye güzel, ilerleme tatmin edici, oyunda az bir teçhizatla götünüzü yırtıyorsunuz ardından oyunun bitmesine gıdım kala çok güzel bir loota sahip oluyorsunuz off çok güzel silah edindim zırhım arttı özellikleri harika! Ve Bir anda oyun bitiyor.
I don't know, it feels like a mobile game and not in a good way. I'd rather play Warframe, that one is free and has way more better gameplay. Also, "souls with guns"??? Yeah, absolutely not.
AI Slop game
You ever play a game and think of an older console generation in a good way? That's this. This is all the benefits of the 360/ps3 era of games with none of the problems. Its a third person shooter with souls like elements. The difficulty feels fun without ever feeling absurd. The most annoying element in my opinion is that like 99% of the bosses have additional enemies attacking you. Not even like unique enemies its just the standard enemies from the area. Its annoying till you realize because you rely on guns instead of melee weapons; the bosses can't rely on things like input reading in the same ways you've seen before. Them ignoring hit-stun never made me roll my eyes cuz I'm not point blank when they do it. It doesn't matter if they delay their attacks. Think of every cheap arcade final-boss style mechanic or design choice Fromsoft gives its bosses. For example, my personal least favorite is them hitting the ground and it effects my health bar. In this game stuff like that doesn't work because.... You have a gun, a gun imbued with varying magic albitites. THE GUN ITSELF CAN BE SCIFI BS. So the bosses behave differently and they absolutely have to. There were a couple bosses I didn't like because their gimmicks were kind of annoying for example one was authentically harder in coop than solo because of the nature of what the boss was doing. No spoilers but it involved bullet-hell/stage hazard elements that were triggered by the boss in response to our positions in the boss arena. Hence 1 person easier to avoid. Regardless of all that this does what every souls like game I like does well and that gives me an array of weapons, that aren't lame, relatively quickly. Nothing will ever top bloodborne the only game like this where I can say I LIKE EVERY WEAPON. This is close though. Like two of the weapons I found were crossbows I typically hate crossbows and they were still mad fun. Last good crossbow in videogames was the first Bioshock. I highly recommend this game especially if you have a battle buddy in mind. If not just leave your game on public I got a different crew every session.
Better then the 2nd. Recommend
Super sluggish and super boring...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.