
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had quite a backlog of games from last year including "DW Origins" and the timing is tight, especially with Dynasty Warriors 3 Remastered Complete Edition release on October 1st. DW3 Remastered was previously region-locked in my country, so hope that issue gets resolved for upcoming Koei titles like Atelier Karia, AOT3, Wo Long 2, and BR Quartet. Koei Tecmo finally came to their senses after the odd experiment that was DW9 this feels like a true Musou game, but with a modern touch. As a fan who has played the series since the PS2 era, DW Origins feels like a highly successful apology letter for 2025. They ditched the tedious open-world concept of the previous game and returned to the classic "One Man Army" identity. The massive enemy count is a major highlight of DWO, creating an incredible war atmosphere especially when combined with the cinematic troop tactics mechanics. The combat system isn't just mindless "Square-Square-Triangle" button-mashing anymore, there are now responsive parry and perfect dodge mechanics. Even though you play as the same protagonist"The One and Only Ziluan". The weapon proficiency system kept me constantly switching weapons. Each weapon has a unique vibe and "Battle Arts" that make leveling them up fun. The optimization for the Steam version is incredibly solid. It runs smoothly even on handheld UMPCs like the ROG Ally X and Steam Deck, with a dedicated "Steam Deck" medium setting available in the DWO in-game menu. One downside is that can't free switch between dozens of characters right from the start like in older games characters like Guan Yu, Cao Cao, Zhang Fei, etc. I’m very interested in trying the "Visions of Four Heroes" DLC in the future, but right now, the price is steep almost half the cost of the base game. Hopefully, I can pick it up during the Autumn or Winter Sale with a 50–60% discount! lol 😂
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026年6月2日13:47:23 全成就通关。 全成就难度:本体:中等偏上。首先要做全成就必须要打最高难度的战斗。其次要看攻略规划路线,即使看了也很容易走不少弯路,因为不能随意选择剧情节点,每场战斗打之前建议存档。装备收集要素都还好,随时可以补。DLC:很简单,十多个小时就打完了,跟本体差不多的收集要素,主要是练武器熟练度。 绝对是我迄今为止玩过最好的动作游戏,相比以前玩过的游戏手感好太多了。丰富的武器和动作系统,还有庞大的战场以及进攻防守等等战术体系,真正让我体验到了一人成军的感觉,包括里面很多战场上将士们对话的细节都很丰富,是会根据你的走向和战场局势而定的。 武器最开始我选择冷兵器之首:枪。给我感觉就是前中期最好用的。后来张飞给了个黄金蛇矛,就开始换成矛,一直玩到一周目通关,感觉比枪击杀效率更高。一周目选的中等难度,最多一次也只杀了两千多人,还没碰到真正让我弹尽粮绝的战斗。但是后面二周目走其他阵营路线就更有意思了,换上戟之后真是所向披靡人中吕布,再提高点难度,打得比一周目爽多了。朴刀的绝一刀,给我感觉就是全游戏最牛逼战技,配合戟攒斗气直接无敌。 剧情上,我比较倾向于把主角当作一个穿越时空的看客,以自己无双武学的干预来见证一个独特视角三国演义。不得不说从武将的对话,人物的塑造,到剧情的发展,都没有什么槽点,毕竟当时的将士们究竟是怎么样的个性根本无从考证,我觉得只要塑造的有特色就足够了。有这些情谊推进的剧情也很能展现每一个人物的个人魅力。而且即使是加入了紫鸾这么一个对战场胜负影响力极大的原创角色,也非常还原一些关键节点的剧情,不显得那么突兀,对于时空变化的把握很到位。只可惜这一作在赤壁之战之后就戛然而止了,实在是没有尽兴。三条线做的都很不错,还有逆天改命的完美结局,这些新加的东西配上dlc,就是很能在原本已有的剧情上加分,让玩家打完之后不会留下什么遗憾。我按蜀吴魏的顺序走下来完全不腻,曹操线是我最喜欢的。 建模挺好,男主真帅,女主真美。画质能接受,有拍照模式但是能调的设置不多,我很多截图都是从CG里截下来的。音乐也很好听很棒。 感谢小黑盒用户 君来慕 的全成就攻略,帖子写得非常详细,思路清晰。
The game is alot of fun, but at a normally $70 price tag its just not worth that much. The balancing on the higher difficulties ruin some of the charm for its major story points. That kinda thing is fine on release, but this long after feels like laziness. The clothing options are basically nonexistent, and constantly switch you back for different cut scenes so they end up not mattering. You have zero style the whole game while everyone else looks awesome womp womp. Alot of characters get more personality in the game, but others basically don't even have one. The doc that travels with you is just padding. "I notice that when you walk you use your feet. I will need to observe you more to finalize this theory." He just sounds dumb, and does nothing aside from following you out the inn. The illusion of choice is the entire game. Hurry pick an option: A) Run B) Flee C) Escape. Everything plays out exactly the same. Literally just weird way to engage with a cutscene where your character isn't even voiced so it literally means nothing ever. Combat is the best part of the game, but if you enjoy the hardest difficulty you will simple be unable to engage with certain story elements. Just at all. It took all the wind out the sails, and left me regretting my purchase. Overall its a fine game, but they high on toilet meth thinking its a $70 game. I got it on sale for $50, and fully regret not waiting for a bigger sale. Like a $40 game if you are a big DW fan, and $35 if you just like hack n slash.
源神牛逼。最好玩的一代无双,就是打多了梦里都在割草,吾好梦中杀人.jpg 一怒之下打了全成就。
某次更新之后无法使用手柄游玩,目前为止都没有解决
好玩!战斗爽,优化好,男主帅,量大管饱。可以选低难度猛猛割草也可以选高难度享受战斗(被打)的感觉,总之都很爽。武器除了棍有点拉之外剩下的都各有各的好玩之处,动作和技能设计实在是太帅了!任务委托修炼什么的多看看地图多跑跑水镜庵基本不会错过。战场很有氛围感,可以根据军议和现场指挥稳步前进也可以拿起武器就是干直冲敌军大本营,可以四处救火当神医也可以到处占据点吃包子。单挑和团战都设计的很好,音乐也很有劲,武将协同和战术奇效实在是太有意思了。剧情方面不算dlc一共有三条线,从第三章之后剧情就不一样了,要完整体验肯定要开多周目,不过要打昔日战友真的好有负罪感() 主角真是三国魅魔,长得好看打架还帅,往队友身边一站就蹭蹭回血,谁会不喜欢紫鸾啊!prprpr
我是在今年年初开坑真三起源的,后面因为一些原因就把它搁置了。时隔半年多再次打开游戏,第一反应是:这游戏怎么玩来着? [h2] 本体体验 [/h2] 作为割草游戏的佼佼者,本作最突出的优点便是——战斗,爽!必须夸夸起源的优化,游玩体验十分流畅。 本体有剑、枪、手甲、飞圈、朴刀、棍、双戟、矛、偃月刀、方天戟这十种武器,每一种武器都有专属的操作逻辑和武艺招式,武器与武器之间真正做到了各有特色,不像有些游戏换个武器只是换了个模型而已。建议拿到新武器就用用,升升级、解锁武艺,打架时等级不够会感到很强大的无力感,随便一个人都能踹主角两脚。个人比较喜欢用剑和方天戟,方天戟更是我第一个练到满级的武器,这下完全理解吕布了,谁不喜欢冒红光大杀四方呢? 最喜欢的时刻就是攒满觉醒条之后开觉醒放大招的时刻,充满张力的动作、瞬间黑白的屏幕、恰到好处的音效、猛然击飞的敌军、下方暴涨的击杀数字,各种元素共同阐释着什么才是真正的“三国无双”。 我们的主角还有自己的护卫兵了,护卫兵的战术也是为本作的战斗额外增添了几分趣味,触发战术奇效还能暂时降低敌方士气,一些难杀的敌方武将顿时变得好杀了起来。 提到主角,不像前面几代三国无双可以亲手操控各位历史名将,本作大部分时间可以操控的角色只有紫鸾——本作最受欢迎之人,仅在换人的时候可以短暂体验一下随行武将,但由于武器种类有很多,所以战斗的时候不用担心会感到乏味。 本作对三国的情节进行了很大的删减和改编(曹老板和华佗最年轻的一集),相对程度上突出战斗的比重。可惜的是本体的剧情到赤壁之战就结束了,怪不得本作叫“起源”呢!虽然主线剧情有所删减,但依然存在if线的设计,魏蜀吴三线都各自有逆天改命的时点,每次看到“逆天改命”四个大字终于显现于屏幕正中央时,我都会感慨前面的苦没白吃。 每场战斗开始前,我方各位重要人物都会无一例外地围在桌子旁开会——包括我们的主角紫鸾。表面上看紫鸾在听军议,实际上走了有一会儿了,孩子从来不听军事会议,不过孩子劲大可以一人打敌军,你无论有什么计谋策略孩子都能使劲莽过去(最高难度就不莽了),敌军全灭就不会有伏笔。 最高难度下发现“真·三国无双”里面“无双”的意思其实是吕布无双,全网最尊重吕布(和夏侯惇)的游戏。吕布战斗才是真的爽,如果他打的不是我就更好了。这个难度下,我们认识的那些有名武将在我方全是演员,一到敌方就个个跟打了鸡血一样,还都很容易开觉醒。 虽说剧情在割草游戏里不算重点(起码我是这么认为的),但一些场景仍然给了我十足的冲击力——即使我早知道剧情会如何发展。当我看到典韦战死、郭嘉病逝、诸葛亮出山、黄盖放火等情节时,内心还是会深受触动。能用直观的方式搭建、重现书中的经典情节,这也是电子游戏的优势之一吧。通篇剧情看下来感觉文案风格还可以,没有网上说的那么“gay里gay气”的。 [h2] dlc体验 [/h2] 虽说感觉dlc的内容是本体已有内容的一味堆砌,缺少新意,但奈何我挺喜欢本体的玩法的,所以无伤大雅。毕竟梦幻里啥都有,朱和都回来了。 新增弓和绳镖两种武器。打张角线和董卓线的时候怎么也捡不着绳镖,打吕布线的时候才遇到。一开始还傻乎乎地觉得新武器不好用,后来发现弓真的很轮椅。无知时诋毁弓箭,长大后理解弓箭,成熟后使用弓箭。 dlc里面也有武将修炼任务。dlc界面从左到右依次是张角董卓袁绍吕布,如果按照这个顺序乖乖打过去,你会发现陈宫的“完成15次秘策”的修炼就在吕布线等着你😊(值得庆幸的是我第三条线打的是吕布线,可以稍微少刷一些)。这个修炼意味着你要重新打dlc的某条线拿秘策。如果你想做成就又想省事,那么最好张角线结束后就做吕布线。 既然提到秘策了就顺便提一下和秘策有关的成就“秘策精通”吧,这个成就要求发动所有秘策,所以只要拿到秘策了,在大决战的时候一定要用!要用!要用!省着干啥啊又带不到下一关。只要在每场大决战使用过所有拿到的秘策,就一定能达成这个成就。 打武器研习时,拿着幻法咒符、开着最高难度的我还觉得奇怪:怎么打起来这么费劲呢。 吐槽一下梦幻激斗是不是有些太“激”了,紫鸾一个人连着打那么多人,凑时长也不用这么硬凑吧!这里站不下那么多人。 dlc二周目也会解锁挑战,最高难度下的神貂侠吕我就婉拒了哈,还好全成就不要求拿到赤兔马·铁镫。 [h2] 全成就体验 [/h2] 本作全成就难度给一个中等偏上吧(主要是有些麻烦,需要来来回回地补内容,还好网上有比较齐全的全成就攻略)。个人体验下来最高难度下的有些挑战确实难称易事,尤其是限时挑战,而如何实现鸾武从0到1的突破也值得深思熟虑。 做挑战时最常听到敌人惊叹道:“竟然孤身闯入敌阵?!真是不知死活。”(或者这句话的其他变种) 主打一个一人单挑大军,乱军丛中取敌将首级。 目录·台词方面,每一位随行武将都要选择几次,听全他们的台词,我这边台词的最后一句话就是吕布同行时会说的。 最后做的一个成就是“伯乐再世”(已获得所有马匹),之所以把它放到最后做是因为这个成就需要在不使用任何携带品的前提下战胜最高难度的吕布(第四章下邳之战),爱吃包子之人震怒。本来我都做好磨吕布磨两个小时的心理准备了,结果打到第四遍就过了,dlc的弓还是太强了。如果想更省事一些,建议大家先打dlc、给武器升升级之后再来打这个吕布,体力、攻击力和防御力抬高一些总是好的。 配装和放风筝打法: 升风玉+玄武甲(挨更多的打)+黄龙玉璧 我给弓配的技能是冻穹坠、真眼、【发劲】强矢、气息,四个技能都是已经极化的。输出和破盾基本都靠真眼+重攻击,一开始我还放个气息抬高一下气势上限,后来发现斗气有些跟不上索性就不放了。 一个字总结打法:跑。 吕布一来我就跑,吕布黄光我也跑,吕布红光我更跑,黄光攻击手速快的话可以发劲破掉(但吕布黄光攻击前摇还挺短的,尤其是射箭那个),但红光攻击一定要看准时机闪避,你也不想一直被吕布掐脖子吧。弓作为远程武器和吕布拼什么近战!不是每一个弓兵都有近战的天赋。 一拉开距离就LB+Y射箭,气势没了就真眼补上然后接着放。距离如果太近了一定要扭头快跑,不要贪刀,拉开距离后重复上述流程,不出意外的话斗气完全够放真眼的,视情况还能放一下冻穹坠打出吕布的硬直随后上去按Y输出一番。 看着吕布提着方天戟向我一步步跑来,我:死手快按啊。我的真眼也放在手柄的Y键了,感觉后面Y键都不太好使了。 吕布残血的时候会开觉醒,如果不完全破盾的话,吕布开完这次觉醒之后还会接着开一次,最好的情况就是我们也开觉醒,对着吕布放两次冻穹坠,再补上觉醒的结算攻击,如果没有破盾的话可以补几发射箭,时间是来得及的。 随着按下Y键、游戏播放终结吕布的动画,恭喜你拿下了赤兔马! [h2] 最后 [/h2] 对于三国无双系列,我之前只玩过真三7猛将传,玩得还稀里糊涂的,其他系列的无双游戏更是几乎0了解。这次游玩起源,我真真正正体会到了割草的乐趣,在我眼中,这部“打破祖宗规矩”的真三起源就是一部出色的作品。 翱翔于天空的鸾鸟,必将继续用它的羽翼守护这太平盛世。
首先,爽,毋庸置疑痛快非常的爽。各种武器手感差异很大,而且这一代的蓄力攻击终于可以叫蓄力攻击了,单按长按两种模式。现代动作三要素放在无双里也不违和,反倒能减轻过往作品无脑割草的麻木感,精防精闪破条处决看来在相当一段时光里被视为米其林唯三最爱的交互感(卧槽这句真长)。还有那跟随千万大军冲锋破阵的场面,太爽了,看不腻,每次看每次爽,要飞起来了。 然后,故事流程非常长。虽然关键战役只打到赤壁,但从黄巾起义开始到御三家相识相杀,细节很多剧情很多。除了个别战役和完全为了刁难而刁难完全值得差评,但整体非常合理非常精彩。而且伴随剧情推进解锁人物好感和新武器的设定,让前四章的体验直线飙升。虽然我知道设计台词的兄弟要么腐漫看太多要么在成都进修过,但是我也知道这个系列如果出新作大概率不会翻车,至少在剧情体验方面不会。 那么。你懂得,我要开始了。接着前面为刁难而刁难的话头说下去,还是挺难受的,if线啊逆天改命啊不是不行,那你至少设计的合理一点呢?AI队友太弱智了。要救典韦那战,想方设法进城清兵然后曹操跑出来被轮了,想方设法帮曹操清兵然后进城打一半曹操逃到位了剧情强制结束了。AI敌军有时候也太弱智了,要求破功防止放大招,然后几个250就在那瞎勾八跑,也不打你也不停,就跑,我要追他特么还被战车被骑兵撞得找不着北。眼睁睁在天上看着他蓄满大招真的气笑。还有长坂坡那战打张飞,血比吕布还厚也就算了,地形还给你卡死。他就只能在桥附近打,不挪窝,用剑不小心把他打桥底下去了,然后那个地方还没梯子他爬不上来,重点,他爬不上来。那我寻思就走呗,去追刘备去,结果估计是触发剧情了这死玩意瞬移上来要跟我单挑,沃日了就。最后,虽然对于动作游戏来说可能不重要,但是画质真的不够啊,我还是挺看重这方面的,毕竟这也是技术力和吸引点的体现。尽管游玩时GPU大哥嚎得跟玩怪猎荒野时一般响,但实际表现也和荒野差不多糟糕。人物的皮肤,衣饰纹理,似乎还是老作品时代的效果。还有每次关闭游戏永远后台继续加载着,必须手动steam上再关一次才行。技术力啊。 总体来说肯定是推荐的,虽然贵也是真的贵,有打折的时候可以优先考虑。如果你喜欢动作游戏而且对画面的要求没我这么高,那你的体验会比我还爽,爽到天花板。
遊戲內容超級多元,一改前幾代冗長的單純割草,可選曹、劉、孫三條路線,DLC分別體驗張角、董卓、袁紹、呂布的IF路線,結局還有不同於史實的「真結局」,如赤壁之戰曹營是可以贏下的,但須特殊條件,目前只玩到曹營史實結局,曹老闆才是我的一生摯愛,貂蟬請閃邊,此遊戲也含有大量甲甲戀愛元素,各種甲到不行的文本,但選了曹營後艇失望,曹老闆的被動曹氏宗親會人妻屬性沒有發動,對主角紫鸞沒有在招攬時那麼熱情,但還是很甲,玩沒多久就發現文本甲到不對勁。戰鬥方面爽到不行,還是最喜歡用劍,多種武器有各種武藝可玩,可和其他武將開啟無雙這點也超帥,很燃,戰鬥中可切換隨行武將視角遊玩,和其他NPC的戰鬥對話還會不同,超細心,可點我個人檔案遊戲擷圖,高達500多張遊玩截圖可供參考,這個價錢實在非常值得,最後主角紫鸞帥爛,我愛紫鸞。 另外,我一定要提:[spoiler][h1]DLC劇情張角,在最後對主角說,我絕不會再放閣下離我而去,但這段的日文原文張角其實是說 我不會再放開你的手。 中譯還是太保守了 單純想分享甲甲元素 (//´/◒/`//) (゚∀。) [/h1][/spoiler]
天下英雄入吾彀中矣!🥰
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