
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.7Kreviews | 80% | — | $10.2M |
| $39.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Почините кооперативную игру. Кнопка сетевой игры не работает, кода нет. Уже 2 года одна проблема
There's a lot to like about this game--innovative character design, etc.--but the central mechanic ruins it. Runs feature a timer and the game devs leaned on that in place of actually making combat difficult or interesting. Try turning the timer off. Combat is trivially easy because the number of mobs is low and the AI is rudimentary.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 431ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | 79%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Combat feels fast, fluid, and rewarding, while the diverse roster of characters keeps gameplay fresh every time you play
Cool game idea but poorly executed. It's my first game review ever. I bought this game with one of my friend and was expecting some fun co-op gaming experiences. But it ends up frustrated both of us. The control system is somehow counter-intuitive. For example ESC button leads to another menu when I just want to quit the map or a conversation. A lot of bugs make the game flow unsatisfying. The hardness is heavily based on luck. It's the most frustrating part. At first, we thought we might need some time to build the character up. But even at the MAX level of a character, you can still get very trashy build due to RNG. And to be honest, it is not fun. Sometimes half way through one game, we just realized we are not going to make it because of the trashy build we've got. It somehow feels like playing some online PVP games with a bunch of random noobs. We did our best, but the rng failed us. I know there are guides online that we can use to help us through. But I'd like to explore a game myself. If any games are designed to play with a guide. I, unfortunately, am not the player of those. I'm personally very disappointed at the game. It gives me rollercoaster feelings and I don't like it when it is going down. All I would say is, it is not the game for me. I had some fun moments. But the frustrations killed it all.
Really cool concept, but *way* too hard even on "easy". I'm sure all the tryhards will say getgud, but my guys/gals -- if you have to "speedrun" through half the content to just get leveled enough to go after the boss (aka: skip mobs and just farm crystal deposits and health pools) that is a failed design. Hell, you can't even do a chest or event solo... Nothing is really explained (even with tutorials), you just end up doing run after run of failure while your toon slowly increases in rank...but it's not like said rank actually helps you. It just adds the potential for more perks. You have to essentially memorize the (very short) attack patterns of mobs and do your best to stay out of the murderball. I feel like ramping difficulty would have been *absolutely* fine later on - but unlike any other arpg you don't really get better on each run. Maybe you do, but it sure doesn't feel like it. It's a shame because the concept and the world building are excellent.
Jogo bom demais, com muitas mecânicas e um ritmo bem divertido, ainda mais jogando multiplayer.
Я "следил" за этой игрой с момента когда узнал, что она выйдет. Я успел поиграть в неё в пиратку в соло, спустя долгое время я купил её и она такая же скучная однообразная. Карта - убогая, здоровые пустые коридоры, которые тупо устаёшь оббегать, чтобы пройти одни и те же "задания". Где развитие? Где новые карты и новые враги? Игра примерно такая же была на старте. Новые персонажи не интересно играть на унылой карте с одинаковыми заданиями. Где реиграбельность? Я поиграл в кооперативе и даже тут игра не вывозит в интерес. Скукота. Скучно. Однообразно.
Game is fun and have potential but developers and decisions they make I cannot support. Shame.
so much fun. Its like Hades but co op which makes it so much funnier imo. You can "finish" the game on easy move pretty early on, but u get to defeat more bosses the harder the difficulty, which makes the grind that much more rewarding.
Jogo top demais, mas os problemas de disconnect me fazem não recomendar. Se melhorar isso, volto e mudo a avaliação.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $8.5K | 75 | 57% | $4.99 | |
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| $460.1K | 991 | 87% | $11.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 10.3K | 86% | $24.99 | |
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| $10.1M | 24.2K | 85% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 |