
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.7Kreviews | 80% | — | $10.2M |
| $39.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
assisting players from a country, known for countless warcrime acts, in bypassing their local restrictions - is ♥♥♥♥♥♥♥ nuts. it's a shame to have your game in my library.
Game is fun and have potential but developers and decisions they make I cannot support. Shame.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 431ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | 79%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bom demais, com muitas mecânicas e um ritmo bem divertido, ainda mais jogando multiplayer.
This game rules. A Hades clone, yes, but brings enough new ideas to the table that it winds up distinguishing itself from that masterpiece in some key ways; - Choose Your Upgrade Strategy You have three days (about 15 minutes I think) to run around the map upgrading your character before the boss wakes up and you have to fight it. This adds an interesting strategy layer to the Hades formula, which mostly gives you either/or choices with limited ways to stack the deck. In Ravenswatch, you have more latitude to find your way to whatever upgrade path you're pursuing, which makes the OP runs more satisfying when you get to them. - CHARACTER DIVERSITY - There's a bunch of characters that all play in fairly different ways; with each one I've gone from "this character sucks" to "actually, he/she owns." The game starts to feel very different as you're exploring a new character. - COOL VIBES - I dig the aesthetic and the little drips of lore - the storybook world is getting invaded by eldritch horrors and now all the fairy tale heroes have to become badass warriors. Tight. It could use more world types and enemy variety, sure. I've never even played multiplayer so I can't speak to that. But if you're into Hadeslikes this is a can't-miss IMO
Unlike other roguelikes where you can get your overpowered run, this game never seems to award dopamine. It's always a struggle and there's no real reward or pay-off. Even beating the three chapters you gain a pitiful amount of exp, and even then, what's the reward? There isn't really any. There is satisfaction in beating a difficult game, but each run is essentially the same three levels so it lacks real randomness. You could even start an optional boss fight, yet these fights can take so long that you run out of time/boss kills the side-quest character and you get nothing out of it. Killing the boss will just grant a final boss health reduction. Failing/Success should at least reward an item, even a pity reward.
There's a lot to like about this game--innovative character design, etc.--but the central mechanic ruins it. Runs feature a timer and the game devs leaned on that in place of actually making combat difficult or interesting. Try turning the timer off. Combat is trivially easy because the number of mobs is low and the AI is rudimentary.
Excellent. Especially if you have friends to play with. Still fun solo and solo queue. My only complaints are lack of variety in the maps and I wish there could be another chapter or an endless. Very fun though and totally worth the money!
纯单人打到梦魇难度,实在是打不动,披着肉鸽的类魂,玩起来就是在吃屎,1图资源最多,不多给时间,3图都丐成啥了,能不能赢全靠运气开新图,根本就没有打法,打折买的,千万别入
Cool game idea but poorly executed. It's my first game review ever. I bought this game with one of my friend and was expecting some fun co-op gaming experiences. But it ends up frustrated both of us. The control system is somehow counter-intuitive. For example ESC button leads to another menu when I just want to quit the map or a conversation. A lot of bugs make the game flow unsatisfying. The hardness is heavily based on luck. It's the most frustrating part. At first, we thought we might need some time to build the character up. But even at the MAX level of a character, you can still get very trashy build due to RNG. And to be honest, it is not fun. Sometimes half way through one game, we just realized we are not going to make it because of the trashy build we've got. It somehow feels like playing some online PVP games with a bunch of random noobs. We did our best, but the rng failed us. I know there are guides online that we can use to help us through. But I'd like to explore a game myself. If any games are designed to play with a guide. I, unfortunately, am not the player of those. I'm personally very disappointed at the game. It gives me rollercoaster feelings and I don't like it when it is going down. All I would say is, it is not the game for me. I had some fun moments. But the frustrations killed it all.
Combat feels fast, fluid, and rewarding, while the diverse roster of characters keeps gameplay fresh every time you play
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $8.5K | 75 | 57% | $4.99 | |
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| $460.1K | 991 | 87% | $11.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 10.3K | 86% | $24.99 | |
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| $10.1M | 24.2K | 85% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 |