
In the Edo period, in a world where demons, humans, and gods exist together, Rasetsu Raki, a princess of the demon tribe who possesses great sealing powers, helps people and defeats the enemies by skillfully using various 'sword techniques' and 'barrier techniques'.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7.5小时,剧情通关,最后还有个副本,没打。这游戏就会仨技能就能通关了:风阵聚怪『清小怪+打暗狐必须』,后期小怪都能秒你,要趁他不注意,聚怪秒了他们;火剑技,主要输出手段,主要是快+远程,其他花里胡哨的还是算了;明镜止水,就是弹反,首先部分弹幕能弹反,平a有不好用,就把它设置第二个『打天狗设置第一位,有个大量弹幕技能『最终的八幡也有』,直接不动手就能弹死』。最后这游戏后期真没意思,小怪一下能打你七八千,一个没聚怪,就挂了……boss也没新意,这游戏感觉最好的boss好像就是双狐?了……
还行,缺游戏玩的时候可以买来玩玩,但数值有很严重问题,建议开ce游玩,不然你铁坐牢。故事剧情比较轻松。
[h1]轻松悠闲的冒险[/h1] 游戏的故事不算新鲜,不过主角的设定还蛮讨喜,女主“罗刹来希”是一位年龄高达数百岁的贵族公主,同时也是一个迷糊萝莉,为了探查最近发生的妖怪害人的奇怪事件,和徒弟桃之助一起开始冒险,整个故事可爱又不失趣味,女主负责卖萌徒弟负责吐槽,分工明确,总体来说游戏没有什么黑深残的悲苦展开,加上游戏刷子向的玩法,还是很适合休闲体验的。 [h1]让人无语的引导和操作设定[/h1] 首先游戏的按键就很反人类,键盘z键确定,手柄b键确定,怎么想都有问题,每次下意识把推出当确定。其次即使链接手柄,游戏主界面显示依旧是键盘的操作示例,需要在游戏中改变控制器设定才能更改,但最开始不太明白的键位的情况下(加上游戏最开始的黑屏bug)真的郁闷了好久。此外进入游戏的引导也略显了粗糙一点,开始游戏我按第一个键就让我跳过序章真的是一脸懵,在技能介绍中,明明手柄y键对应了特殊攻击,结果普通攻击又显示了x和y,真的是让人一头雾水。就个人在最初上手体验的这部分真的难说良好,这些细节之处是游戏最大的问题。 [h1]还算爽快的战斗系统[/h1] 如果不看游戏糟心的引导的话,本作的战斗模块还是比较令人满意的,2D人物2.5D地图让我想到了前段时间的侍神大乱斗,不过相比较而言本作虽然没有那样多灵活自定义的招式,但本作的动作系统依旧可圈可点,除去基础的剑技和招式外,玩家还可以通过符咒来释放结界术技能,整体搭配多样;而且游戏中设定普通攻击的前两段可以格挡远程攻击,后两段可以弹反远程攻击,设定很有趣,但实际体验中很难做到这么精准,基本都是打到哪算哪,不过即便如此战斗流程还是比较有趣的。 不过话说回来游戏也有一个较为头疼的地方就是本作大多是怪都不吃硬直,被击依旧可以正常释放技能,因此就需要玩家在连招的同时需要兼顾躲避,避免被怪物打断攻击,真是由于这样的原因,导致游戏和一般的割草刷子游戏区别开来。整体而言游戏还是有些一些难度的,因此在加点上也可以适当地往体质方面倾斜一下,毕竟活着才有输出。而由于游戏反复刷新的机制导致游戏中升级还是很快的,而作为一个刷子游戏,确实游戏后期的难度也要下降很多,反而更符合我对这个游戏的期望。 [h1]结语[/h1] 作为动作游戏本作还是在水准线之上的,尽管在模式设计上可能稍微没有那么圆融如意,但无论是偏轻松休闲向的游戏体验,还是可爱讨喜的人物设定都让我对本作讨厌不起来,个人认为游戏最大的毛病是及没能做成纯硬核向的动作游戏,也没能在纯割草的路线上走到死,导致游戏特色并不突出,不过即便如此,依旧不影响喜欢轻松动作的玩家前来一试。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這是一款稍微要點技術的ARPG遊戲,整體遊戲性、音樂、美術都很不錯,戰鬥主要依靠各種結界術和劍技,不過個人覺得結界的實用度遠大於近戰攻擊,到後期隨便丟丟結界所有怪物直接暴斃。但遊戲前期的補血道具很少又很貴,並且無傷打過一播怪物還有經驗加成,基本上算是鼓勵玩家無傷打怪,死了也沒差不會失去任何東西。至於故事算蠻吸引人的,不過還是有很多地方沒解釋清楚,推薦給喜歡ㄌㄌ和打怪物殺殺殺的玩家購買~
我从未见过如此脑残的钓鱼,进度条一下就到底了怎么钓
立绘很棒,故事也是我喜欢的类型。 战斗的小人和动作有点一塌糊涂, 战斗难度是有点,但是学完雷阵后基本就无所谓了,拉远雷阵或者风+雷都能轻松收割一切。 后期基本就点血和心,一直阵法轰炸就行。 塔没闯,因为战斗太无聊了(也可能平衡没做好,阵法太强了)
二十四小时通关,剧情不错,阿空很可爱。游戏操作方面键盘手柄都可以操作,我个人更喜欢键盘。有时候游戏会有迷之卡退,可以把结界术特写关掉,分辨率调低点。合成符咒建议把独眼小僧的刻印刷到极限,伤害也会变得很高,还有,多存档也是很重要的一方面。
大赞啊这个游戏,画风啥的竟然意外符合我口味,妹子长得真不错
初始风+火就能玩到通关的游戏 被怪割草的游戏 建立在悲剧之上的大团圆
(Couldn't finish my run due to Tenten bugging out at the shrine!) The combat has fun moments. There are abilities and spells that look nice and feel satisfying to use. The RPG system offers some build flexibility. Items influence on stats is noticeable. Going back to grind for weapon materials isn't frustrating. The free resurrection system combined with the frequent leveling allows for a fun grinding loop. Despite being low-poly & Unity based, effort has been put into location design. Some spots are atmospheric in a "PS2" way (I love them). Despite the levels being linear, I appreciated exploring them. Especially because of the hidden locations. The 2.5D graphics combined with anime CG's manage to convey a coherent aesthetic. The setting of "a mythological fantasy rural Japan" might be familiar, but I appreciate it. The characters follow otaku archetypes that I enjoy. The plot has an interesting mystery that I can't comment on because I haven't finished this (I'm bugged out from completing!!!). I would say "it feels like a PS2 ARPG made in Unity", but in a good way. But it's still a "PS2 ARPG made in Unity" so the cheapness, shortness, and bugginess common to both PS2 and Unity games will be there.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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