
In the Edo period, in a world where demons, humans, and gods exist together, Rasetsu Raki, a princess of the demon tribe who possesses great sealing powers, helps people and defeats the enemies by skillfully using various 'sword techniques' and 'barrier techniques'.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very scuffed design and with a pretty awful English translation, but outside of that, the art is very nice, the music is vibin, and if you can get over the bugs it's a pretty fun indie action jrpg with a cool feudal Japanese mythological theming. Maybe get it on sale.
这是一款俯视角动作角色扮演游戏。 游戏的画面表现上,立绘水平还是挺不错的,萝莉使徒是典型的日萌画风,看着还是蛮可爱的。 战斗中的角色是像素风外加稍显简陋的3D场景,不过考虑到这游戏本身只是一个同人社团出的作品,感觉也并不是说不过去。 游戏的故事发生在一个妖魔遍地的时代,鬼族少女带着人族徒弟一边周游世界一边消灭祸害人间的妖魔。 旅途中遇到各种各样的人和事什么的,每到一个地方就解决一些事件什么的,总体来说故事性不是很强,忽视世界观啥的也无所谓。 不过人设还是很讨喜的,尤其是女主,作为一个百岁萝莉,自己就是鬼族居然还怕幽灵什么的,吃不到团子就会没有任何干劲,虽然不靠谱,但是可爱就完了。 玩法上,俯视角动作战斗玩法。 玩家除了普攻之外,主要就是靠剑技和结界来攻击敌人。两大类的技能只需要预设好相应的按键就可以释放,不过结界相对要复杂一点,要先控制结界法阵的位置,然后再选择对应的法术释放。 简单来说的话就是近战普攻配剑技,远程就用结界。 游戏的战斗玩法其实有点刷怪的味道,玩家每走一会就会刷出怪物让玩家攻击,不过这游戏的难度还是很有问题的,比如说一开始,玩家差不多就200+的生命值,但是没走多远就会遇到打玩家一下扣100左右血的怪物,我当时还没搞清楚,以为就是小怪呢,直接上去和怪站撸了,结果直接被两下打死,然后直接从头开始。 而且后面我还发现这个地图分段式式的刷怪是无限的,也就是说你把当前地图的怪物打死,跑到下一段地图再跑回来,这一段地图的怪物又刷新了,你说用来练级吧,这游戏的提升等级的收益明显不如装备,感觉这一点就做的不是特别好。 也许到后面等级高了装备好了,配合不同的剑技和结界打怪会很有趣,但是初始确实有些磨人。 同人社团做游戏还是经验不足啊。 有中文。 总结 画面的立绘不错,但是总体一般。 战斗方面初期体验不太好。 操作方面键盘按键设置特别鬼畜,想玩还是准备个手柄。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
视角转动速度设置无效 打磷火二阶段概率炸档 第二次打八幡稳定炸档 无限迷宫途中概率炸档 武器和衣服最高强化99级 迷宫99层,15后无法存档 符文百分比效果是叠乘的,物系攻击符文只有25%、15%和5%,最终系数1.5,而法系攻击符文有25%和3个15%,最终系数1.9,后期法系攻击碾压物系。
真的很好玩,是一款玩起来很爽的游戏
通关了,心疼侧马尾,那个该死的一闪三个鬼火那个试炼真的有人能搞定吗……
I like this game! >D!
《罗刹封魔传》是由exeCUTE制作,GAMER Plan发行的一款全年龄向和风ARPG。 本作背景设定在一个架空的日本江户时代,玩家将扮演拥有封魔之力的鬼族少女罗刹来希,通过使用引以为傲的剑技以及控制领域的结界术击败途中遇见的敌人。 整体游玩下来,游戏的完成度还是相当之高的,不仅每个角色都有自己的小故事,玩法操纵也并非纯粹复合按键无脑触发一连串的技能,而是需要用一定的技巧来慢慢适应,不同技能释放的时机和位置都十分关键,一旦你习惯了操作就能一次打败敌人,整个体验也非常有趣。 音画表现良好,动作细节、人物立绘和插图CG都相当精良可爱,场景画面的打磨尤为突出,虽然粗糙感确实有一些,但像素人物和自然景象结合在一起一点都不违和也是真的,甚至你还可以听到水磨附近的水流声以及或者树上的蝉鸣声,沉浸感满满。 对于不擅长动作游戏的玩家来说,前期在面对不同类型的敌人时可能会有一丢丢棘手,尤其是被怪物包围的情况下很难第一时间脱出,实在不适应操作的话也可以先慢慢提升装备;另外本作用键盘操作和用手柄操作感觉完全就是两个游戏,而且键位布局也无法修改,如果可以的话个人更建议用手柄来玩。 总的来说,本作的战斗机制较为完善,且拥有丰富的挑战要素,整体质量中规中矩,喜欢日系ARPG的玩家不妨可以试试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
罗刹封魔传 × 魔法少女来希 √ (来希:Explosion!) 游戏操作战斗风格类似于伊苏,人物画风都很合我个人喜好,剧情还算可以 挺!期待还有类似的新作品 战斗系统上的不平衡是怪打你很痛,导致你多数不会去选择刀技去近身打怪,一不小心死了都不懂发生啥事, 而且刀技很多问题,比如: -发动技能,第一个可以直接发动,但第二,三,四技就需要1,2,3个平砍后发动,变成很难控制刀技发动在对应的情况。 -没有锁定系统,站位/方向不对很容易打空 (失手的一瞬间很容易被怪攻击毙命 -半月斩还真的只砍半边 站位方向不对就打空了。而且最强的刀技(忘了名)还有前置等待时段,即发动后要等上一小段时间才攻击 (等到来都被怪围殴了,,, -体力的消耗个人感觉比较大 导致回复会比较花时间 所以..... 还不如用 聚怪+爆炎术 来的舒服,boss战丢个2~4个雷的给他 就可以到处溜等boss血条消失就行了,会瞬移的boss就在雷的范围内丢个聚怪而已。无限迷宫后层怕释放爆炎过程中被攻击的话,在进入房间前先丢个雷,再丢个聚怪的 走进去后瞬间触发再跑回通道上几乎是不会被攻击到就是了
精品小游戏,就是后期有些bug
Rasetsu Fumaden, developed by exeCUTE and published by GAMER Plan, is a stylized action RPG that draws heavily from Japanese folklore and Edo-period aesthetics while delivering fast-paced, technique-driven combat. At the center of the story is Rasetsu Raki, a demon princess gifted with powerful sealing abilities who chooses to fight on the front lines rather than remain sheltered by her status. The narrative sets up a world where humans, demons, and divine beings coexist in uneasy tension, and supernatural disturbances threaten the fragile balance. While the overarching plot follows a familiar action-RPG structure of confronting escalating threats, it benefits from its mythological flavor and the strong presence of its female protagonist, whose identity as both royalty and warrior adds dimension to the journey. The core appeal of Rasetsu Fumaden lies in its combat system. Battles are presented in a dynamic perspective that allows for fluid movement and positioning, with players chaining together basic sword strikes, special techniques, and defensive maneuvers to control the battlefield. Raki’s arsenal includes a variety of offensive skills such as spinning slashes, elemental-infused strikes, and area-of-effect attacks that help manage groups of enemies. Dashes and quick repositioning tools add mobility, allowing players to evade incoming damage and maintain pressure. The inclusion of barrier-based techniques introduces a strategic layer, as these skills can mitigate damage while creating opportunities for counterattacks. Rather than encouraging simple button-mashing, the system rewards players who learn enemy patterns and experiment with skill combinations. Progression in Rasetsu Fumaden follows a traditional action-RPG loop. Players travel between towns and combat zones, accept quests, defeat enemies, and gradually enhance Raki’s abilities. Equipment upgrades and skill development provide a steady sense of growth, and the variety of techniques ensures that combat does not become stale too quickly. While the game does not introduce deeply complex customization trees compared to larger-budget RPGs, it offers enough flexibility to allow players to tailor their approach, whether they prefer aggressive close-quarters combat or a more balanced mix of offense and defense. The pacing generally maintains momentum, with encounters spaced to keep players engaged without excessive downtime. Visually, the game combines anime-inspired character design with environments that reflect traditional Japanese motifs blended with supernatural elements. Forests, villages, and dungeons are rendered with a stylized charm that complements the mythic setting. Character animations during combat are energetic and readable, emphasizing the impact of sword swings and elemental techniques. While the graphical fidelity does not aim for photorealism, it maintains consistency and artistic cohesion. The overall aesthetic supports the theme of folklore-driven adventure, making the world feel distinct even within the crowded action-RPG genre. The soundtrack reinforces the atmosphere with music that alternates between tense battle themes and more subdued tracks for exploration and story moments. Sound effects for sword clashes and special abilities are crisp, giving combat encounters a satisfying weight. Dialogue is primarily text-based, and while the narrative delivery is straightforward, it serves its purpose without overstaying its welcome. The story does not attempt to overwhelm the player with extensive lore dumps but instead unfolds through interactions and quest progression, maintaining a balance between narrative and action. One of the game’s strengths is its focused scope. Rasetsu Fumaden does not try to be an expansive open-world epic. Instead, it concentrates on delivering polished combat encounters and a cohesive thematic experience. This focus results in a tighter, more controlled adventure that can be completed without the feeling of filler content. For players who appreciate concise action RPGs that prioritize mechanics and atmosphere over sprawling maps, this approach works in its favor. However, those seeking deeply branching storylines or intricate world-building may find the narrative somewhat linear. Overall, Rasetsu Fumaden succeeds as a stylish and engaging action RPG that blends folklore aesthetics with satisfying swordplay. Its combat system provides enough variety to remain compelling throughout the campaign, and the central character’s strength and determination anchor the experience. While it does not radically innovate within the genre, it demonstrates a clear vision and executes it competently. For fans of anime-inspired action titles and mythologically flavored adventures, Rasetsu Fumaden offers a well-crafted journey that balances accessibility with enough depth to keep combat consistently enjoyable. Rating: 7/10
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