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Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 12.2Kreviews | 76% | — | $3M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Классический олдскульный шутер. Графика у игры своеобразная: одновременно пытается быть реалистичной и при этом выглядит немного рисованной. Сюжет тут скорее для галочки. Героя спасают, после чего он моментально становится мальчиком на побегушках — просто потому что так надо. Дальше всё по классике: зачищаем базы мутантов, бандитов и прочих неприятных личностей. Игра ощущается как простой линейный шутер с небольшими RPG-элементами: можно прокачивать машину, покупать оружие и улучшения. Ничего сложного, просто стреляй и двигайся дальше. Отдельно хочется отметить персонажей — NPC тут очень колоритные и запоминающиеся, у игры реально получился стильный дизайн мира и людей. Под пиво пойдет.
i actually really love this game and have great memories of when it came out but sadly this version seems turbo scuffed on modern os so gootbye i have spent COUNTLess hours looking at the girl in the starting village who teaches you how to throw a wingstic k i am straight up jerking my wingstick to her think about it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 10.1K | 96% | $19.99 | |
| $3M | 4.1K | 78% | $19.99 | |
| $3M | 7.9K | 81% | $19.99 | |
| $3M | 2.9K | 88% | $29.99 | |
| $3M | 16.1K | 82% | $9.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 55% | — | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $0 | 0 | — | Free | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $17.2M | 20.1K | 90% | $29.99 | |
| $12.3M | 24.9K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tiene mejor conducción que cualquier Need For Speed actual, eso te lo aseguro. Además, las viejas están bien chidas.
This was featured in Breaking Bad as a Light-gun game.
Enjoyable and dynamic. Enemy movement felt pretty unique back when I played it the first time.
Nett anzusehen, spielerisch aber belanglos. Die Fahrphysik fühlt sich nicht gut an, die Story ist einfallslos, die Figuren auch wiederum optisch gelungen aber ohne jede Tiefe. Die Ballerei ist ziemlich mittelmäßig, da die Spielmechanik (Auto-Heal, wenig aggressive KI) eine vorsichtige, langsame Vorgehensweise belohnt. Auch die Gegner variieren kaum, lediglich der Riesen-Mutant in Dead City bleibt in Erinnerung (ist aber spielerisch letztlich auch banal). In der Welt gibt es neben ein paar Schaltern und dem Loot praktisch keine Interaktionsmöglichkeiten. Außerdem ist das Spiel überfrachtet mit allerlei Gimmicks (Munitionsarten, Minigames, Crafting, Autorennen, Stealth-System), die nichts Wesentliches beitragen und eher aufgepfropft wirken. Sehr nervig ist auch das Fehlen einer Karte, wodurch man sich in den chaotischen Städten nur schwer zurecht findet. Und das Ende kann man wirklich nur als schlechten Witz bezeichnen. Es gibt letztlich einfach keinen Grund, dieses Spiel zu spielen, jeder Aspekt wurde anderswo schon deutlich besser gemacht. Grafisch hat es mir gut gefallen, aber das war's auch. Für mich ist das Spiel eine große vertane Chance, da offensichtlich eine Menge Arbeit in die Gestaltung der Welt geflossen ist, die man dann aber auch mit entsprechendem World Building und Lore hätte unterfüttern müssen.
Un FPS solido e appagante come pochi. Rage è invecchiato abbastanza bene (a parte la grafica), il feedback delle armi è abbastanza buono (anche se il sonoro degli spari non è proprio il massimo). Le fasi di shooting sanno essere appaganti per il level design e per la buona IA dei nemici, abili nell'uso delle coperture e per come sgusciano continuamente per evitare i colpi. Bisogna avanzare usando in modo ragionato le coperture, l'equipaggiamento e l'arsenale, piuttosto ricco grazie alle varianti dei proiettili. Purtroppo è fastidiosissimo l'effetto di quando si incassa un colpo. La struttura open world non è il massimo soprattutto nelle prime 2-3 ore di gioco, con continue passeggiate avanti e indietro dal punto A al punto B, che diluiscono inutilmente l'avanzata. Dopo le prime fasi un pò fiacche però, Rage si rivela un titolo molto più strutturato e ricco di quanto non sembri, solido dove serve: nello shooting e nei dungeon delle missioni ben costruiti, avanzare armi in mano dà soddisfazione e si deve sempre riflettere prima di tirar fuori la testa da una copertura. Le attività collaterali (qualche minigioco e una selezione di gare coi veicoli) sono un di più che poco aggiunge, ma dimostrano la cura con cui è stato sviluppato. Bella l'estetica post-apocalittica in pieno stile Mad Max e Fallout. Se vi piacciono le ambientazioni rugginose e decadenti, c'è tanta cura, peccato per le texture in bassa risoluzione invecchiate male. C'è anche una mini campagna coop da giocare con un amico, in locale o online, con 9 mappe dedicate.
An absolute classic. It's a fantastic game! Sure it has some jank, but woooh it nails the vibe it was going for. Easily worth the 10 bucks it normally sells for nowadays!
The game sadly doesn't function properly on modern, or old machines. The game crashes after you go through five interiors on account of a fairly major bug that was never fixed.
Bão
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.