
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 12.2Kreviews | 76% | — | $3M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un FPS solido e appagante come pochi. Rage è invecchiato abbastanza bene (a parte la grafica), il feedback delle armi è abbastanza buono (anche se il sonoro degli spari non è proprio il massimo). Le fasi di shooting sanno essere appaganti per il level design e per la buona IA dei nemici, abili nell'uso delle coperture e per come sgusciano continuamente per evitare i colpi. Bisogna avanzare usando in modo ragionato le coperture, l'equipaggiamento e l'arsenale, piuttosto ricco grazie alle varianti dei proiettili. Purtroppo è fastidiosissimo l'effetto di quando si incassa un colpo. La struttura open world non è il massimo soprattutto nelle prime 2-3 ore di gioco, con continue passeggiate avanti e indietro dal punto A al punto B, che diluiscono inutilmente l'avanzata. Dopo le prime fasi un pò fiacche però, Rage si rivela un titolo molto più strutturato e ricco di quanto non sembri, solido dove serve: nello shooting e nei dungeon delle missioni ben costruiti, avanzare armi in mano dà soddisfazione e si deve sempre riflettere prima di tirar fuori la testa da una copertura. Le attività collaterali (qualche minigioco e una selezione di gare coi veicoli) sono un di più che poco aggiunge, ma dimostrano la cura con cui è stato sviluppato. Bella l'estetica post-apocalittica in pieno stile Mad Max e Fallout. Se vi piacciono le ambientazioni rugginose e decadenti, c'è tanta cura, peccato per le texture in bassa risoluzione invecchiate male. C'è anche una mini campagna coop da giocare con un amico, in locale o online, con 9 mappe dedicate.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 10.1K | 96% | $19.99 | |
| $3M | 4.1K | 78% | $19.99 | |
| $3M | 7.9K | 81% | $19.99 | |
| $3M | 2.9K | 88% | $29.99 | |
| $3M | 16.1K | 82% | $9.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 55% | — | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $0 | 0 | — | Free | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $17.2M | 20.1K | 90% | $29.99 | |
| $12.3M | 24.9K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juego que envejeció mal, el gameplay es tosco, los gráficos están defasados, las misiones son aburridas, (ir de un punto a al b, matar a y ir a b) la campaña es mala, la conducción de los autos es muy mala y se hace aburrido matar a otros autos por mucho tiempo, tiene un mundo abierto demasiado grande y vacío. Pero no todo es malo, tiene mini juegos que son entretenidos.
The game sadly doesn't function properly on modern, or old machines. The game crashes after you go through five interiors on account of a fairly major bug that was never fixed.
Disclaimer: this is from an ultra nigthmare playthrough Boy this game didnt age well. some, if not most people, would say the game wasnt even any good to begin with. and maybe theyre right. i remember when this game came out, i liked it. alot actually. but maybe it was just my ID fanboy being blind to the problems. i played through the game at least 2 times completely over the years, now i came back for the achievements. AND MAN it was quite the struggle. Even now i felt like "you know what, this game is pretty fun, its cool ID tried something else." But roughly half way through, the game made its name justice. Not only is the gameplay extremely repetetive (i know how that sounds, given its a ID shooter), but the mechanics are completely trash. its like the whole thing isnt even an ID game to begin with. idrk WHERE to begin, honestly... The movement is extremely muddy. you cant really do ANYTHING... ofc you can sprint for like 5 seconds, GREAT. yea you can "strafe" jump... in a straight line, granted. takes awhile to get used to and its pretty fun, truth be told. You CANT, on the other hand, even crouch jump. imagine that! CANNOT CROUCH JUMP to get over the tiniest ♥♥♥♥♥♥♥ obstackles. You cant really go ANYWHERE its like this strange "open tube" concept. kinda like the new god of war games. semi open world, but not really even that. there is quick travel, between (2!) main bases... like... great??? but they are only like 20 seconds away from one another IF THAT.... but go anywhere else, means you ALWAYS get attacked by enemy cars, wich gets old REALLY ♥♥♥♥♥♥♥ fast. The whole bucket list of races you have to win is .... idk... a nuisance. may very well not even be there, but whatever. It could even be kinda fun if these ♥♥♥♥♥♥ ass cars would be managable to drive around. everything is just so unresponsive and slippery... ugh i hate it so much. up until the last 3rd of the game, the car you get there is honestly pretty dope. The fact you have to clear these ♥♥♥♥♥♥♥ tunnels multiple times is also very annoying and repetetive. Idk what they were thinking with these mutants honestly. their AI is so aids to deal with. why do they have these faulter animations??? FOR WHAT RREASON!? YOU CANT EVEN QUICKSWITCH WEAPONS TO TAKE ADVANTAGE OF IT!!! i swear to god, the pop rockets from the shotgun (choice nr one sadly to deal with the armored and poison variants) is SO!♥♥♥♥♥♥♥!BAD! ive seen these projectiles (and even ♥♥♥♥♥♥♥ rockets) fly past enemies more than i am willing to admit. they just pass through them. and this would be ok to deal with, if they had any considerable splash damage at all. but they dont. the weapons feel mostly underwhealming. the sniper is ok, even the pistol with the big boy bullets in them is kinda cool and honestly useful until the end. yet idk how you can make a shotgun bad in an ID game but here we are. The MG is total ♥♥♥♥♥♥♥ useless against MOST enemies, it pretty much only serves as income at vendors when you sell its ammo you pick up. the authority smg is worlds beyond it. the ammo variants are a cool concept, but changing them back and forth is a hussle, when you trigger the animation for a diff ammo type, like by accident you can luckily weapon switch out of, except for the nailgun... The animation from the nailgun takes the cake. i think it takes like at least 5 seconds to switch an ammo type. what the ♥♥♥♥ man!? i mean it is truly a coverbased shooter. and i ... am not ok with it lol. aim down sight, recoverable health... imagine we got a doom 4 like that. praise the lord this didnt happen. the level design is so idiotic also. the ammount of times entry and exit to a level are so close to one another is laughable. LIKE OK: take the well mission. you get down the wells, you fight your way through it and get the poison out of there. fine. but then litterally 10 meters away is the exit... from a ladder to a hatch INTO THE BASE. JUST ♥♥♥♥♥♥♥ GO THROUGH THAT NEXT TIME DIRECTLY?!?!?!?! and this literally happens 90% of the time. you somehow fight your way through a huge ass level but then end up at the entrance again.... OH AND THE CHARACTERS! i dislike most of them and how they act/move/gesticulate like pixar animations. i REALLY cant ♥♥♥♥♥♥♥ stand that. PLUS you cant skip dialogue (WHAT THE ♥♥♥♥) i mean you can, if you run away from the NPC and come back but... i mean really??? i am very glad that whatever they were trying here didnt pay off. (ofc rage 2 came out few years ago but ♥♥♥♥ that im not gonna bother)
Absolutely mediocre game. Vehicular combat in an FPS games never tends works. Only merit being breaking the whole flow of the game, in a negative way. Borderlands proved this concept and keeps hitting itself in the head with it with fidget spinner innovation vehicles. Just put the people who want driving to some kid corner for the duration of the project - it's better for humanity. Rage feels like fully marketing driven game. Borderlands recently came out and RAGE tries to make a poor imitation of it. Only thing ID got right is the vehicular part, which is ass in both. Don't buy it on discount. If you have it on your steam list just delete it. This game is not worth your life.
An absolute classic. It's a fantastic game! Sure it has some jank, but woooh it nails the vibe it was going for. Easily worth the 10 bucks it normally sells for nowadays!
gráficos excelentes trilha sonora muito boa efeitos sonoros excelentes jogabilidade excelente historia razoavelmente boa particularmente falando um jogo excelente com cenários pós apocalípticos, super ricos em detalhes. a programação da engine é boa e bem fluida , efeitos sonoros e trilha sonora são bem trabalhados, e consegue passar uma boa emoção nas cenas. talvez a unica coisa que ao meu ponto de vista ficou ruim , foi sair em alguns momentos da proposta principal que é um jogo de tiro primeira pessoa, para um de corrida. particularmente falando acho que esse foi um erro gravíssimo. mudar de um estilo para o outro , faz tirar o foco principal da ação que o estilo propôs!!! mas tirando isso o jogo e excelente super recomento
yes
Super Great post-apocalyptic FPS and vehicular combat game. SARAH IS MINE! HANDS OFF!.
Tiene mejor conducción que cualquier Need For Speed actual, eso te lo aseguro. Además, las viejas están bien chidas.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.