
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 12.2Kreviews | 76% | — | $3M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bão
Rage is a solid post-apocalyptic FPS that is similar to games like Mad Max and Borderlands. Before finding it in the steam store I never heard about it so I was pleasantly surprised. I found it very entertaining from start to finish. The most important strengths are the very good graphics ( excellent for a game made in 2010 ) and the combat gameplay, which is smooth and fun. Mind you, it's very linear. The game's world is somewhat large, but this is not an open world game like Mad Max. Nor is this a complex survival game. The various locations unlock only for quests, and the space between is only for traveling between point A and point B. It's just a shooter placed in a post-apocaliptic world with a decent story, with interesting communities of survivors that give you main and side quests, a nice variation of enemy factions and a good selection of weapons. You can upgrade your gear and your vehicles. There is no mini-map, so it's difficult finding specific locations when you don't have quests for them any more. So don't except a lot of depth in this game, but I didn't mind it being linear, it is nonetheless fun because all aspects are done nicely (combat, graphics, sound). The ending is not good however, the game ends abruptly when things were about to heat up. There are a lot of minigames to play in order to earn some extra cash - racing being among them. Nice FPS that got under the radar for some reason and never got very popular.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 10.1K | 96% | $19.99 | |
| $3M | 4.1K | 78% | $19.99 | |
| $3M | 7.9K | 81% | $19.99 | |
| $3M | 2.9K | 88% | $29.99 | |
| $3M | 16.1K | 82% | $9.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 55% | — | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $0 | 0 | — | Free | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $17.2M | 20.1K | 90% | $29.99 | |
| $12.3M | 24.9K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me encantó. El sistema de disparo le da un toque de realismo que se agradece. Se sale de lo convencional y es disfrutable. Lo único malo es que muy corto fuera de eso nice.
Para mí, ha envejecido mal. Los gráficos se sienten bastante pobres hoy en día, es lógico el juego va en camino a los 15 años. El juego te obliga a ir de un lado a otro constantemente, lo que puede llegar a marear, aunque es entendible teniendo en cuenta que la conducción tiene gran protagonismo. Tiene cierto aire a Mad Max, cosa que se me hace llamativa, pero personalmente se me hizo muy pesado. Llegué hasta la misión final y ni siquiera me apetecía terminarlo, lo cual lo dice todo.
I completed Rage 100%, WITHOUT doing more than one run (THANK GOD). At some point I'll even get the remaining multiplayer achievements, only because I'm sick in the head and I want one of my friends to suffer what I suffered. With the exception of Hexen II, which is barely an Id game, this is the worst game they made that I know of. You know that one relative that you see more often than you'd want to, who tries so hard to make you and other people like him? He's telling you a joke, a long, very elaborate joke that's borderline a short story, all filled with descriptions and details and gestures to give flavor to the joke; then, the punchline comes, and it's just the most uninspired pun ever told, but he's so satisfied to have told you the joke and excited to see your reaction. And you're like... this boring mf just wasted minutes of my life with a boring joke that almost put me to sleep, but I guess I can forget this happened and move on with my life. This is how I feel about Rage having played it a decade after its release. I don't deny its importance as a technical milestone for Id games, but apart from that, there is nothing valuable in this game anymore. It is quite elaborate, and it shows there was effort, but like my analogy, it feels like this effort came from the most boring people of Earth, so the result is boring regardless: no guns except its [spoiler](very unique) version of the BFG[/spoiler] was fun to use, every character is so cartoonish and carefully animated but I didn't manage to care about any of their dialogues, the level designs are cluttered with details and little things but look like every post-apocalyptic areas ever... Where even is the titular RAGE?? Every character is either suspiciously happy or quite calm, and there was only one enemy faction whose members looked somewhat angry. Like, was this game the result of a secret older A.I. that John Carmack made in a hotel room, that randomly picked stuff without cohesion or creative thought and assembled a game with it? And that's not mentioning all the little annoying things this game does, special mention to making npcs non-interactable until they finished their unskippable greet dialogue every. single. time. Another special mention to the 2 seconds sprint that temporarily locks your character out of every other action, like reloading or switching weapons. This game bored me so much I'm actually angry. Not even annoyed, because at one point I felt like this game was purposefully ragebaiting me and it was SUCCESSFUL. It would actually be a better experience if it was just plain bad, as that can be funny and iconic; instead, it's just painfully mediocre. I JUST REALIZED HOW FITTING THE TITLE IS. ♥♥♥♥ THIS GAME.
RAGE is a weird post-apocalyptic FPS with vehicular combat and a little hint of world exploration, that starts off as more grounded Borderlands, briefly gets into Metro area of vibes, and then ends up... Quake-ish, I guess? It's an odd mix, and I can't say it's particularly good one, since the game is not particularly interesting in any of these aspects, especially content-wise - nothing to be crazy about in 2025, really. Oh, and you should [u]definitely get the DLC[/u], especially if you're a completionist - it's good, and it makes your life much easier. It's a natural progression of post-apocalypse - you kill random bandits, then you kill russians, and then you kill futuristic technofascists.
i actually really love this game and have great memories of when it came out but sadly this version seems turbo scuffed on modern os so gootbye i have spent COUNTLess hours looking at the girl in the starting village who teaches you how to throw a wingstic k i am straight up jerking my wingstick to her think about it
The game sadly doesn't function properly on modern, or old machines. The game crashes after you go through five interiors on account of a fairly major bug that was never fixed.
Nett anzusehen, spielerisch aber belanglos. Die Fahrphysik fühlt sich nicht gut an, die Story ist einfallslos, die Figuren auch wiederum optisch gelungen aber ohne jede Tiefe. Die Ballerei ist ziemlich mittelmäßig, da die Spielmechanik (Auto-Heal, wenig aggressive KI) eine vorsichtige, langsame Vorgehensweise belohnt. Auch die Gegner variieren kaum, lediglich der Riesen-Mutant in Dead City bleibt in Erinnerung (ist aber spielerisch letztlich auch banal). In der Welt gibt es neben ein paar Schaltern und dem Loot praktisch keine Interaktionsmöglichkeiten. Außerdem ist das Spiel überfrachtet mit allerlei Gimmicks (Munitionsarten, Minigames, Crafting, Autorennen, Stealth-System), die nichts Wesentliches beitragen und eher aufgepfropft wirken. Sehr nervig ist auch das Fehlen einer Karte, wodurch man sich in den chaotischen Städten nur schwer zurecht findet. Und das Ende kann man wirklich nur als schlechten Witz bezeichnen. Es gibt letztlich einfach keinen Grund, dieses Spiel zu spielen, jeder Aspekt wurde anderswo schon deutlich besser gemacht. Grafisch hat es mir gut gefallen, aber das war's auch. Für mich ist das Spiel eine große vertane Chance, da offensichtlich eine Menge Arbeit in die Gestaltung der Welt geflossen ist, die man dann aber auch mit entsprechendem World Building und Lore hätte unterfüttern müssen.
Tiene mejor conducción que cualquier Need For Speed actual, eso te lo aseguro. Además, las viejas están bien chidas.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.