
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 30 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.
This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!
Genres
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is HELLA UNDERRATED bro. plus, it's just funny as hell. MARRY ME SASHA NEI-
One of the best games to come form the Xbox.
Esse jogo é INCRÍVEL em todos os aspectos. Parece um filme da dreamworks misturado com tim burton só que mil vezes melhor. Tem um senso de humor muito bem construído e permanecendo com uma estrutura de enredo consideravelmente sério. Muito 11/10(A gameplay é muito boa tbm)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
| $9.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WHAT HAVE YOU DONE!? HE WAKES!
Good game
i mean, its got charm but the themes arent that deep. a younger me would probably have respected the story more but its just alright even for its time. vtmb was released a year before this and has better characterization, writing, dark themes and humor but this was rated T back then so i get it. the worldbuilding is not that deep and it didnt strike me as a character drama either, its kinda a mix between different styles of storytelling. the gameplay is so-so, it never slows down to actually establish mechanical depth so it becomes an exercise in figuring out exactly what the game wants you to do both in levels and in fights. its like a constant puzzle game but doesnt actually establish rules like "fire ability burns wood and hurts people" so you have to trial and error every interaction on every level to try and figure out the solution rather than rely on established logic the game presents you with (the portal games are good examples for how to do this well). the gameplay also suffers from its own level design because theres so much verticality and light/darkness at play, sometimes i just could not see what it was the game was wanting me to find or solve. and using clairvoyance like in the milkman puzzle to solve lighting issues doesnt work in the other levels, so idk, i could never fully trust in a mechanic or system to be the answer and didnt feel the effort of making assumptions about how to solve things was worth it. its not rewarding in that way like well-made puzzle games are. its a really creative game though, its unique and interesting. all of that said, i think the game is overhyped. the sarcasm and dark humor carry it, it is pretty funny at times but not charming enough to make me want to engage with the gameplay. i dropped it during waterloo world because i tried to shoot, punch, light and use my shield to deflect vs the cannon enemy and i just got tired of nothing working. the game only allows you to use its mechanics when it wants you to, and its too taxing to try and read its mind 24/7
basically Silent Hill PG version super funny, deep and well thought out (weirdly educational) game, dude... it's rly a rare gem, there's a surprising amount of things to do and details that honestly rival many modern games i'm not even joking, u can do and interact with so many things in so many different ways and you'll always discover something new, was not expecting it to be this amazing also have never seen a "kid/teen" game with so much brash humor, the writing has so much soul put into it and you can tell they had a lot of fun voicing the characters, it's genuinely a hilarious game while simultaneously disturbing at times, had fun 100%'ing it overall i just wanna have a word with who made the executive decision for the figment collectibles and the final level of the game..just wanna talk. raz & lili 4ever
Lovinnnnnnn
Im not big on platformers but this was really good. Seemed to kiddy for me back in the day so it was nice to experience it now....until the end level. Holy hell I havent been so frustrated in a long time. More obscenities were screamed at this little Razputin kid (and level designers) than Id like to admit.
Hidden gem. Don't know how I got to know it but this is probably one of the weirdest games I have played so far (yet to finish) - in a very good way!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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