
Legendary tales is a VR Action roleplaying game with up to 4 player co-op. Collect items, enhance your abilities and fight your way through an ever changing dungeon to make your own Legendary Tales.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0/day in the week after.
About
Are you ready for adventure? Collect loot, destroy enemies, learn magic, craft your own items and head out on epic quests to conquer the evil that lurks beneath the earth. Play Alone or with friends; Legendary Tales is the ultimate fantasy VR experience.
Grow your own unique character through gameplay and work your way through an extensive skill tree.
Supports Up-to 4 player Co-op
Master the art of magic and destroy enemies with fire, ice and lightning.
Collect an almost limitless amount of items thanks to random number generation.
An amazing physics based fighting system with destructible objects and scenery.
Craft your own items,potions and upgrade crafted items with an in depth crafting system.
Are you ready to step down into the darkness? Explore winding roads and ruined castles that will take you down to the heart of the underworld, to defeat the evil corrupting the land. But be careful down there, the road is dangerous so you best bring a friend. Traverse the landscape, Bludgeon, slice and decimate skeletons with melee weapons, sneak up on a goblin with ranged weapons or destroy a demon from afar with destructive magic.
Physics based melee combat, Improved Ai, an immersive crafting system, a myriad of weapons and up to 4 player co-op; this is an RPG, fantasy, adventure that is waiting for you to create your own Legendary Tales.


Built from the ground up for VR; Legendary Tales will throw you into an immersive fantasy world, suitable for any PCVR platform with customisable graphics settings to ensure you get the smoothest possible experience.

Up to 4 players can play Legendary Tales in co-op mode. Grab some friends, trade some items, and head down into the dungeon to fight your way through the darkness together.

The physics in Legendary Tales was built to mimic the way real weapons feel and act as close as possible while still being fun to play. Weapons have their own weight so that larger swings will do more damage. Not only that but enemies and destructible items also react to how hard you hit them for a truly engaging experience.

Want to try sneaky kills with a dagger? Hit your enemies from afar with a bow? Or just mash some faces with a morning star? There are a host of different weapon types to suit your play style so find what works for you! And for every weapon type you will find so many variations on their stats thanks to random number generated items. The items are classed into five categories ranging from normal to Legendary. which not only look awesome but have special abilities. What abilities? You’ll have to get one for yourself to find out.

As you fight your way through the world, your character will grow based on how you play. But there’s more to growth than just how you fight, work your way through the magic and skills available to truly bring your character to the next level.

Weapons are fun and all but through the skill tree you can improve your abilities with combat skills or find yourself a Legendary item with their own special abilities and even more, you can upgrade their skills!
If hunting for weapons in the dungeons isn’t for you then we have good news! You can create your own weapons with ingredients found on your adventures, or by honing the weapons you’ve collected. You can also make potions to prepare deep dungeon crawling and disassemble items you found during your adventures to get ingredients and enhance your crafted weapons or potions with them.
Get ready for an epic adventure in VR! Put on your headset, find some friends and head into the dungeon to start creating your own Legendary Tales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3Kreviews | 75% | — | $4.8M |
| $29.99−25% | 2.2Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Since everyone else is huffing the copium about the price. I am here, as someone who has played the game since very early in development, convinced all his buddies to get it, and truly loves the game, to say that they are asking FAAAARRRR too much. The game is good, great even, it's one of the most fun VR games I've ever played, but the devs are constantly complaining about how they don't have money and NEED to raise the price, not realizing that increasing the price is why they don't have money. 9/10 people are going to look at the price and immediately leave. I have a few friends who didn't buy it before but were on the fence that will now never buy the game because of the price increase. Asking damn near AAA game price for a VR game is incredibly bold. The only other VR games with that kind of price point are industry classics backed by gargantuan companies. Half-Life: Alyx and Skyrim VR as examples, not that Skyrim VR on its own merits is any good, but it has a MASSIVE backing and modding community to save it, it also consistently goes on sale for like 15 bucks or less. I'm not saying the game isn't worth 55 dollars, that's up to whoever purchases the product to decide. But I am frustrated by watching a company I want so desperately to succeed shoot themselves in the foot this hard. You have alienated, I truly believe, over like 80% of potential buyers just by locking it behind a AAA price tag. If the game was 20-30 dollars, I think you would find insane success. Everyone who says the price isn't a problem, you are the reason this game isn't going to get more updates and you're the reason the company has no money. Don't enable them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
going out of my way to give a negative review. havent played in over a year, but your price point is an absolute joke. Get bent devs.
great game that is priced way too high, I bought this before the price increase and it is only now worth that price I paid earlier. buy on a sale or wait for a lower price
This is a great game and I've been playing for over a hundred hours now, but the price is WAY too high for this game. The reason it's not selling enough copies is cause people don't expect to pay this much for VR games. I get that this is not the typical 'tech demo' VR game, but you are ahead of your time on the price. 29.99 MAX. Wait for a sale.
No way in hell is it worth 55, are the devs insane?? Buy on sale....
Decent game, but absolutely not worth the recent price hike. I got it when it was $27.99 and even at that price, it was not really worth it for the single player side of it. What makes it tempting is the prospect of multiplayer. Now, with the $54.99 price tag, I will not likely convince any other friends to join me nor will I be willing to gift it to them for anything over $30.
wtf is this price increase
I'm going to try and address some concerns I've seen in reviews here, since some of them had [unnecessarily] made me hesitant to jump in. The best way I can describe this game is "Diablo 1 in VR" -- and to me that's quite the compliment, as I loved that first games grittiness and dark feeling. The elephant in the room: Yes...it's more expensive than most VR games. And this is coming from a person notoriously stingy in spending a lot on games. In this space it's crucially important that we support developers like these though, who are attempting to make full-fledged games for us in VR...otherwise more devs will falloff, as has continued to be the case since VR initially had its huge hype back in 2016. I'll talk about my thoughts on that slightly later. So, what is the game like? I must say: it's pretty darn fun! You can tell they're putting a lot of love into this, and I sincerely hope they stay in the VR-space, despite their posts that it's not looking like it'll recoup its development funds. I don't like "Souls" games of any type, and while I've seen the combat described as such...I wouldn't be playing this if it was. Most fights are perfectly fair, and you DO need to take your time -- but it's not horribly punishing. The FIRST boss in the world is, indeed, ultra-hard & overpowered. I'm way over the level for that quest...and I still haven't beaten him. You can venture into other areas though & do fine. I'm not sure why that one is so punishing, but for now I'm just 'building up' until I'm actually strong enough (hah). Their is a strong loot-loop, similar to Diablo 1. It's fun, though I do sell the vast majority of them (like D1). Crafting, upgrading, and dismantling items are pretty darn fun -- though I haven't 'crafted' full weapons yet. You DO fight a lot of the same creatures over-and-over again, at least based on where I've gotten so far. More variety would be 'nice', but it's fun to see you getting more powerful over time against them -- so it remains rewarding. Most of the rest of the game is so well-polished, that I do kind of wish they had fully animated / speaking characters for the few interactions they do have. This isn't fully necessary & am honestly thankful we have some kind of interactions / quests / narrative at all, as I have a hard time getting into games that don't. It would be a nice "to have", though! If you're reading this, chances are you're part of our relatively-small "club" of PCVR enthusiasts. I know everyone tends to expect the 'top tier' experiences like Half-Life: Alyx or Skyrim VR (modded), but let's be realistic: Skyrim was an already-existing game that got some patch work, in hopes it would have been a huge hit during the perceived VR revolution. I sincerely doubt we get anything like that again. Not to mention they're a GIANT studio. Alyx was made by a company with endless money, who were also trying to hype their own VR hardware releasing at the same time. For the rest of the VR experiences out there, this is a way above-average release. Could it be better? Sure, but so could 99% of games out there! The main thing is...each evening I've been looking forward to hopping back in -- and that's a very good sign. Oh yeah: I haven't even played with others yet...I can imagine that would increase the fun factor exponentially! :)
No idea what the devs are thinking charging $55. It's basically like an FU to the gaming community. I'm certainly not going to convince my friends to buy the game. We'll just have to find a cheaper way, likely second hand.
the game is great but not 55$ great, at the original 20$ and maybe 30$ sure but ♥♥♥♥ no for 55$ especially when you basically need friends.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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