
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns within the Knox Event Exclusion Zone our survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming. Continued survival relies on cunning, luck, and the ability to evade a relentless horde...
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player-run servers.
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Get spotted? Fire a gun? You’re in trouble…
Absolutely vast, and growing, map that’s loosely based on real world Kentucky. A huge area in which you explore, loot and set up your fortress.
Vehicles with full physics, and deep and realistic gameplay mechanics.
Tools and items can be used to craft weapons, barricade and cook. Build zombie-proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, fishing, carpentry, cooking, trapping, character customisation, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
Atmospheric dynamic music that matches your Knox Event adventure.
Imaginative Challenge scenarios, on top of our regular Outbreak, Rising, Apocalypse and nightmarish Extinction modes.
Local split-screen co-op.
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. (Other gamepads can be set up manually)
The return of Kate and Baldspot, the initial story-driven stars of the Project Zomboid tech demo.
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion/overhaul of the countryside, towns and city that have been ravaged by the Knox Event
More items, crafting recipes, weapons and gameplay systems.
Steam Achievements support.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 482.9Kreviews | 94% | #92 | $301.3M |
| $24.99 | 785ratings | 82% | #61 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played for zombie survival and I got what I wanted. Project Zomboid is the best game of its genre.
good game
love the free formability with this
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.4M | 356.1K | 95% | $59.99 | |
| $279.4M | 197.3K | 86% | $49.99 | |
| $278.3M | 347.3K | 79% | $49.99 | |
| $326.2M | 279.7K | 97% | $39.99 | |
| $275.3M | 552.3K | 94% | $29.99 | |
| $344.4M | 373.8K | 90% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $1.5M | 4.1K | 86% | $12.99 |
Latest in each market: best CN #36, worst FR #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 326.86/day in the week to Sep 1 → 367/day in the week after.
Of the 12 markets with a position on both sides, 12 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +12 more
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
41 билд тянет, а вот 42 дико лагает, жалко
неплохо, можно поиграть
зомбэ делают кусь, а я становиться зомбэ, круть.
Fun as hell
Project Zomboid ist für mich eines dieser Spiele, bei denen man sich anfangs denkt: „Okay, ein Zombie-Survival-Spiel.“ Und irgendwann merkt man, dass man seit Stunden seine Basis ausbaut, Vorräte sortiert, irgendeinen völlig unnötigen Loot-Run plant und mit Freunden darüber diskutiert, ob man für diese eine Dose Bohnen wirklich das Risiko eingehen sollte. Genau das macht das Spiel für mich so stark. Die Atmosphäre ist großartig und das Survival-System schafft es immer wieder, Spannung aus Situationen zu holen, die in anderen Spielen komplett banal wären. Ein kurzer Ausflug zum nächsten Supermarkt kann plötzlich in einer Katastrophe enden und genau diese Unberechenbarkeit sorgt dafür, dass sich viele Geschichten ganz von selbst entwickeln. Besonders im Multiplayer mit Freunden spielt Project Zomboid für mich seine größte Stärke aus. Gemeinsam eine Basis aufbauen, Fahrzeuge und Vorräte organisieren, looten gehen und anschließend versuchen, irgendwie wieder lebend nach Hause zu kommen, macht auch nach hunderten Stunden noch Spaß. Und dann sind da natürlich die Mods. Die Modding-Community ist für mich ein riesiger Teil davon, warum das Spiel so lange interessant bleibt. Man kann das Gameplay massiv erweitern, neue Fahrzeuge, Waffen, Karten, Mechaniken und Quality-of-Life-Funktionen hinzufügen und sich damit praktisch seine eigene Version von Project Zomboid zusammenbauen. Basebuilding, Looten, Survival, Multiplayer und Mods greifen einfach extrem gut ineinander und sorgen dafür, dass keine Runde exakt wie die vorherige läuft. Nach über 400 Stunden habe ich ehrlich gesagt keinen großen Kritikpunkt, der mir den Spaß am Spiel wirklich verderben würde. Ist Project Zomboid manchmal gnadenlos? Ja. Ist es gelegentlich frustrierend? Absolut. Werde ich trotzdem wieder losziehen, um irgendeinen vollkommen unnötigen Gegenstand zu holen und dabei wahrscheinlich meinen Charakter verlieren? Natürlich. Ganz klare Empfehlung. 🧟
225 horas son una cosa extraordinaria para mí
I am not a fan of the typical zombie trope usually, but this hit that itch of what they all miss, that feel of dying to something so stupid then going right back to probably die to something stupider not even 3 minutes later shouldn't bring players back yet it does! The realism, the boundless ideas, and yes the mods, bring a form of replay value that I just cant help but love.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.