
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns within the Knox Event Exclusion Zone our survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming. Continued survival relies on cunning, luck, and the ability to evade a relentless horde...
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player-run servers.
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Get spotted? Fire a gun? You’re in trouble…
Absolutely vast, and growing, map that’s loosely based on real world Kentucky. A huge area in which you explore, loot and set up your fortress.
Vehicles with full physics, and deep and realistic gameplay mechanics.
Tools and items can be used to craft weapons, barricade and cook. Build zombie-proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, fishing, carpentry, cooking, trapping, character customisation, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
Atmospheric dynamic music that matches your Knox Event adventure.
Imaginative Challenge scenarios, on top of our regular Outbreak, Rising, Apocalypse and nightmarish Extinction modes.
Local split-screen co-op.
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. (Other gamepads can be set up manually)
The return of Kate and Baldspot, the initial story-driven stars of the Project Zomboid tech demo.
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion/overhaul of the countryside, towns and city that have been ravaged by the Knox Event
More items, crafting recipes, weapons and gameplay systems.
Steam Achievements support.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 482.9Kreviews | 94% | #92 | $301.3M |
| $24.99 | 785ratings | 82% | #61 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра прикольная, хоть и местами может быть скучной, есть много всяких модов на неё, но хотелось бы видеть в ней много чего нового и хочется что бы пофиксили мультиплеер в 42 билде. Для тех кто увидел этот комментарий, я пожелаю удачи в дальнейшем выживании!
live, make base, get too cocky, die, repeat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #36, worst FR #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 326.86/day in the week to Sep 1 → 367/day in the week after.
Of the 12 markets with a position on both sides, 12 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +12 more
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool
Als ich angefangen habe, war ich der komplette Noob. Ich hatte keinen Plan, was ich machen soll, was wichtig ist und wie schnell ein kleiner Fehler mein komplettes Überleben beendet. Ich bin losgezogen, hab Sachen gesammelt, Zombies unterschätzt und bin natürlich genau deswegen gestorben. Mehr als einmal. 😂 Aber genau das macht dieses Spiel so genial. Man lernt mit jedem Tod dazu. Irgendwann weiß man, worauf man achten muss, wie man plant und wie man nicht direkt die ganze Horde auf sich aufmerksam macht. Aus „Was mache ich hier eigentlich?“ wird irgendwann „Okay, ich glaube ich habe einen Plan.“ Was mich aber am meisten überrascht hat, waren nicht mal die Zombies oder das Survival-System. Es waren die Menschen. Durch Project Zomboid habe ich unglaublich viele freundliche und nette Leute aus der ganzen Welt kennengelernt. Leute, die einem als Anfänger helfen, Dinge erklären und einfach zusammen mit dir versuchen zu überleben. Diese Momente, wenn man mit anderen Spielern irgendwo in einer kleinen Basis sitzt, draußen die Zombies warten und man einfach zusammen lacht, sind genau die Momente, die dieses Spiel besonders machen. Project Zomboid erzählt keine fertige Geschichte. Es lässt dich deine eigene schreiben. Jede Runde hat ihre eigenen Erlebnisse. Die erste richtige Basis, die erste große Loot-Tour, der Charakter, an dem man hängt und den man dann durch irgendeinen dummen Fehler verliert. Und trotzdem startet man danach wieder neu, weil man weiß: Der nächste Versuch wird besser. Klar, das Spiel kann am Anfang überfordern und manchmal ist es gnadenlos. Aber genau das macht den Reiz aus. Für mich ist Project Zomboid nicht einfach nur ein Zombie-Survival-Spiel. Es ist ein Spiel, durch das ich viele gute Erinnerungen gesammelt und tolle Menschen kennengelernt habe. 10/10. Auch wenn ich wahrscheinlich beim nächsten Charakter wieder denke: „Ach, den einen Zombie schaffe ich noch.“ Und genau da beginnt meistens das nächste Desaster.
傻逼小浣熊,无mod新存档,设置都改了,同样的游戏内设置,旧笔记本1650能跑六七十帧现在换新台式的AMD 9060 XT他妈的三十帧跑不到,你他妈更新的什么玩意?做得什么几把优化?
为什么还不修简中
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Times flies. Very fun game to enjoy with friends or alone.
love the free formability with this
Fun as hell
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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