
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 5.5Kreviews | 93% | — | $1.3M |
| $24.99 | 4.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Coop Review: The game will respawn you infinitely at your last checkpoint making it impossible to lose and I expected this feature would cheapen the experience. Fortunately, the developers made an excellent game with interesting level design, weapons and progression structure. The unique unlockables are a cool addition enticing players to explore and find secrets. It's clear the devs were confident in their ability to make a fun retro-inspired FPS.
One of the best retro shooters available right now, reminds a lot about Doom and Quake. Tons of secrets, collectibles, and surprisingly hard even on medium difficulties (or maybe I am too old for this shirt). On par with Dusk, definitely a must play if you like classic shooters.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Spanish - Latin America
| $24.99 |
| 2.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 348ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
excellent doom clone. stages are easy to find your way, no hard boss fights and runs great on steamdeck
[b]Prodeus[/b] is the video game equivalent of drinking three cans of Monster energy and headbanging to a heavy metal cassette tape from 1993. It is a love letter to the classic "boomer shooters" of the DOOM and Quake era, but built with a modern engine that makes everything feel incredibly smooth. The developers clearly asked themselves, "How much blood is too much?" and then completely ignored the answer. [h3]The Aesthetics are God-Tier:[/h3] The game uses this genius visual style that blends modern, dynamic 3D lighting with chunky, retro 2D pixel-art enemies. It creates this gritty, CRT-monitor vibe that just looks incredibly cool and the gore system? It’s completely over-the-top. Painting the walls, floors and ceiling red isn't just a metaphor here, it’s practically a game mechanic. [h3]The Combat:[/h3] This game understands that a retro shooter is only as good as its shotgun and the weapons in Prodeus feel wonderfully heavy and punchy. You aren't managing stamina or worrying about stealth, you are sprinting at 60 miles per hour, dual-wielding SMGs and turning chaotic alien demons into a fine red mist while an absolute banger of an industrial metal soundtrack blasts in your ears. [h3]The Catch:[/h3] If you're looking for a deep, engaging story, you're in the wrong place. The plot is basically just an excuse to point you toward the next room full of monsters. Also, the campaign can start to feel a little repetitive if you play it for too many hours in one sitting, as the "find the colored keycard" formula doesn't change much from start to finish. But honestly, the built-in community map browser gives you endless levels to play once the main campaign is done, which makes up for a lot of its shortcomings.
Epic!!!!!!!!! better then Doom!
So, all that is said in reviews is true. Very fun animations and sounds, extremely good combat and very satsfying weapons But Nexus points (just saves) are made to spawn you fully healed and supplied with all kinds of ammo. There is no reason to be agile or swift, the game does not provide any difficulty Also lvl-design is weird, just like in Doom2016 and old dooms combined in some worse way Enemies are easily forgettable, just basic imps, soldiers cacodemons etc. Absolutely nothing memorable I thought of trying to mod this, but as devs abandoned it, there is no reason to buy it even on sale Just get Brutal doom and enjoy your life
4/10 优点 相对优秀的打击感 高机动性的前提是二段跳和突进,但是放在收集品商店里面了 缺点 剧情 我知道id那俩老逼说过射击游戏的剧情就跟色情片里的剧情一样不重要,但30年前的发言真不能直接套用到现在,隔壁巴西哥们做的巴西毒贩3都有一个非常胡逼但是能看明白大纲的剧情,但这游戏我打完都没看懂是想说的什么故事。 武器平衡 疑似doom3精神续作啊嗯,没搞明白这初始喷子几乎贴脸一枪打不死喷子怪是什么意思,ssg打的稍微歪一点就开始刮痧,能量枪纯纯的轮椅,子弹够用直接左键摁死就行,混沌子弹第二把枪除了清冰块真没啥太多上场价值了,筒子的副开火做的也挺没用的,知道你想抄你爹杜牧但你先把地图做大点弹速放慢点再说,远程引爆这个功能除了打挑战关真没啥用了,还不如把杜牧那个三连发抄过来。smg也是重量级,做一个允许取消双持的功能都比现在这样好用。 地图设计和武器解锁 这俩东西得放到一起讲,我没搞明白一些主要武器和特长的获取要放到隐藏收集里面是想表达什么含义,是小学的时候要到处搜马桶才能学会乘除法吗,地图的流程相对一本道,但是一些隐藏得走一半回头看一眼有没有藏东西,变相打乱了推关节奏,同时这个自动地图也做得稀烂,只能以视角角度上下移动,不能以z轴直接上下移动,还有记得下次做地图的模型都做一下双面,看着真的纯折磨,知道你爹是杜牧想学他但这自动地图真的别做了。 哦对了后面半段还加了无限子弹补给点,给你爹能量枪笑嘻了,是不会在地图上布置合理的补给品吗我就问问了 自动存档 懒得骂了,闲的话就去看看别人的差评,自己省流版就是不如快速存档读档半根批毛 音乐 不是说Andrew Hulshult哪里不好,是这次做的真没什么记忆点,制作组提的需求还是a自己想的我暂且在蒙古里,他在dusk里面的发挥都比这个好多了 内容量 我个人评判游戏性价比的标准是10元=1小时流程,而这个游戏我花了六小时就打完了主线,其中还有一到两个小时在图里面四处找隐藏,幽默的内容量对上你这100+的价格是人想出来的吗我就问问 总结 没买这游戏的看到这别买了,玩hrot我求你了
Bro reskinned Doom 2 and called it a day. You also get a similar royalty-free-sounding soundtrack as in The Ancient Gods, except that in Prodeus, the boring 0000 chugging riffs also kick in when absolutely nothing is going on. Because nothing exciting ever happens. The level design and some of the game mechanics felt so half-baked in the first 5 or 6 levels that they actually had me double-check if this game is still early access. Maybe it gets better later on, but then the pacing is awful and does nothing to get me hooked. Make sure to play on the hardest difficulty setting because everything below is a joke. And if you're going for completion, have fun playing half of the game at least twice because some secrets are locked behind late-game abilities such as the double jump and the dash. I actually continued playing after writing this review and I've almost finished it. Playing Prodeus is more like being in a trance than being engaged because even in the late game, it hardly ever does anything surprising. You saw the first level, you've seen 90% of the game. The gameplay loop doesn't evolve despite 5 new weapons, double jumps and dashes.
2022: game comes out. There's no saving/loading, if you die you just respawn with full HP and no punishment (killed enemies stay dead). 2023: game promises the save/load feature. It's now the middle of 2025 and it's nowhere to be seen. Muh retro aesthetics.
I played this when it first came out, and enjoyed the time I spent playing it. I got involved in the community through map creation and that is where I had the unfortunate meeting with one of the 2 devs working on this game. To say they are arrogant is an understatement, one proceeding to bolster about working as a level designer for Black ops, and calling the other a golden goose. 3 years and the DLC has had no significant updates or information about it's potential release date, the game's level design is unoriginal and boring, featuring no creative usage of the engine built for the game. All the fun levels were made by the community, and even those dried up when the gameplay is just a copy of doom. Don't support these people who took the communities money and didn't appropriately expand to meet development demands, or make a real effort at forming a proper game development studio. They just want your money and couldn't care less about public image.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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