
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 5.5Kreviews | 93% | — | $1.3M |
| $24.99 | 4.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Com toda certeza absoluta o Prodeus é um dos filhos ou talvez até mesmo um sucessor espiritual de Doom, ele consegue ser um jogo com um estilo retrô e um jogo mais moderno ao mesmo tempo, eu recomendo muitíssimo pra quem gosta de Doom, Wolfenstein, Quake e de jogos de tiro de tiozão (Boomer Shooter).
I really wanted to like Prodeus, but, in the end, I couldn't help but feel underwhelmed. The main problem I have with Prodeus is it's feels very derivative, which says a lot, especially in the boomer shooter genre, that's basically built on the attempts to return to the past. While the changes to the formula game introduces are more of a miss than a hit most of the time. The story is practically non-existent. There are blurbs before each mission about what is supposed to happen in-between, but the game still feels like a loose connection of maps stringed together. There a couple of cool transitions at the end of the campaign, but that's it. The most I could understand is that the main enemies of the game are forces of Chaos and fighting against them are forces of the Order known as titular Prodeus. Our unfortunate marine somehow becomes the vessel of Prodeus and beats Chaos back and out of their dimension, but I don't really get why forces of Prodeus are still attacking him. Om top of that the game really ends on a very interesting point, but ends up teasing with a cliffhanger instead. I get minimalistic approach with the stories and that boomer shooters don't really put a lot of thought into them, but sometimes strong lore or character can elevate the game above it's peers, and, unfortunately, I don't think Prodeus gets a point on this one. The presentation of Prodeus is interesting, but I couldn't shake the feeling that I was playing one of those Doom mods, that are trying to shove newer game into the original. The games style really reminded me Doom 3 especially, with it's industrial space station design, while later levels in different dimensions reminded me of Quake. The interesting thing is done to the weapon, item and enemy sprites. In fact they are not sprites at all, but 3D models that are put through the filter that makes them look like sprites. There is a option in settings menu that allows to switch enemy sprites into 3D models, and they are not very good. I ended up leaving them as those pseudo sprites, but it wasn't that much of an improvement either. The "sprites" are way too pixelated and look smudgy, instead of being sharp and crispy, like there is a lot of post-processing going on. The soundtrack is not bad, but definitely sounds like generic metal that most of the time and fades into the background. The biggest positive I can give the game's presentation is the gore. The enemies have location damage and always explode into blood and gibs, making combat feel satisfying and crunchy. Speaking of combat, I think it's heavily carried by the aformentioned gore. It's fun painting all of the levels with monsters blood, but outside of that I feel like the game wouldn't be able to satisfy me outside of that. The game by default gives limited selection of weapons, with pistol, pump shotgun, akimbo sub-machine guns, minigun, rocket launcher, grenade launcher and a railgun of sorts. There are 5 different ammo types and each weapon class feeds from one of them. Additional weapons should be quired from the games shop, that can be accessed in the game map between missions. Here's the thing, unless you are an avid secret hunter or don't mind backtracking through old levels, you won't see some of the more powerful weapons oif the game. It's mostly fine, you can go through the game without them with no issue, but even a basic plasma gun is locked in the shop and the game very generously gives out plasma ammo. On top of that, the weapon balance feels really weird. The only bullet type weapon I used frequently was the basic pistol, which is actually really good and killing trash mobs and fairly accurate even on long ranges. Minigun is way too slow with it's spin-up and shooting it slows you down to a crawl, while submachines guns have way too much recoil on the akimbo shooting and chew through ammo way too fast, making them less effective than using other options. Also side-tangent, but they also really pissed me off with the fact that you can shoot from one submachine gun, but you somehow empty the clip from both of them and have to reload both of them everytime? That just seems lazy. Speaking of reloading, you have to reload most weapons in the game, I can't really figure out why it was made that way. The game is pretty fast, and in the later levels there can be lots of enemies on the screen, so why making the reloading in the first place? There is also sprint in the game. I instantly enabled "Always sprint" option in the settings, so I don't even know how slow the player moves without it, but what is the point of having sprint in the first place? There is no downside running on max speed all the time. The reason modern shooters adapted sprint function is in service of realism and adherence to modern military tactics, you have to move quickly from cover to cover, but can't use your weapon and limited stamina makes it that you have to think when and how to sprint. Here sprint is infinite and you can shoot while sprinting, again, what's the point? And on top of that you have the game's checkpoint system. During levels you will encounter so called Nexus points. During the tutorial the game clearly shows the character's reconstruction on one of those. At first I thought that was just diegetic explanation of the checkpoint system, kind of like Soulslike bonfires and it's analogues. Except Nexus points literally just respawn you instantly in the last location, while all of the enemies you kill stay dead. There is literally zero punishment for poor gameplay, if you died, no worries, you can respawn in the same arena in a slightly different position. In the late 2000- early 2010s, there was an attempt to cash-in on nostalgia by bringing back some of the old-school arcade style FPS. We didn't have the "boomer shooter" moniker that we have now, but those games heavily marketed themselves as "return to the old-school hardcore FPS", and had stupid quotes like "real men don't use cover". Basically equivalent of those ♥♥♥♥♥♥ truck commercials. But when ypu played those games, the gameplay was barely different from other games of the time. You still ahd sprinting, reloading, sometimes even regenerating health just like COD and Halo, and the levels were extremely linear, with no real reason for exploration. Bulletstorm, Duke Nukem Forever, Serious Sam 3, some other crappy slop for boomers. Prodeus reminded me bad parts of those games with it's design. On top of that, it really doesn't have anything unique going for it. Which is shame, because developers seem like they enjoyed working on this game and put a lot work into the community support with official mapping tools and ability to browse and play fan-made maps. i hope future games will be an improvement on all of the good parts that Prodeus has, while improving the bad parts. But Prodeus left somewhat dissapointed.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Spanish - Latin America
| $24.99 |
| 2.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 348ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic boomer shooter. Often times with these games the level design is terrible and you get lost every 5 minutes but in this game, the levels are designed in a way that is intuitive with minimal backtracking. The graphics are super satisfying and the gun and death animations are well done. Also blood galore. Every shot sends fountains of gore splattering in all directions. They give you the option to have the enemies be 3D models instead of sprites but I love the sprites so much that I just left it on that as I think it gives the game more flavor. Also, no ammo scarcity gimmick (thank god) unlike many other shooters these days. If you want the feel of a fast-action boomer shooter but with the polish of a modern game, look no further than Prodeus.
Чистый, безостановочный фан, как в старых видеоиграх, господи как же хорошо
This just feels like an overpriced tech demo. With a stale campaign, weapons that all feel kinda meh, and too little content included. I know the point was more to get a good level editor with this, but I still feel like the story campaign had a lot to be desired. Get it on a steep sale if you can, it's not really wroth the asking price for what you get. Maybe the community created stuff is better, but I'm not sure I really want to engage with that after the main campaign left me so disappointed.
checkpoint system is bad
Solid games, works flawlessly on Bazzite. But locking cloud saves behind creating an account in service just for this game is what in my culture is considered as a ♥♥♥♥ move...also the last news for DLC and new features are from 2023 which leads me to believe that support for game is dead,
If you bought Return to Castle Wolfenstein on 720ko Floppy disks, if you like ultra gore violence without meaning, intense action and brutality, If you want to see what the child of Doom 2 and Quake would have been. Then this game is for you, but only buy if you buy it at a discount, I got it at -81% discount so.... For the full price it is not worth it.
A short, sweet, fantastic boomer shooter with some interesting ideas and unique sound and visual design. A common pitfall of games like these is getting lost, unable to figure out where to go or what to do. This game doesn't have that issue due to great level design - not once did I ever get lost while trying to continue.
One of the best retro shooters available right now, reminds a lot about Doom and Quake. Tons of secrets, collectibles, and surprisingly hard even on medium difficulties (or maybe I am too old for this shirt). On par with Dusk, definitely a must play if you like classic shooters.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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