
Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.44/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.5Kreviews | 94% | — | $3.2M |
| $19.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best fps I've ever played. This thing is so damn frenetic I've to go lie down after playing for an hour. I LOVE IT.
Where do I even begin? Overwhelmingly Good. There is just so much to unpack I don't even know what to praise first. This feels like a passion project of an indie dev who put his heart and soul into developing this gem. Usually "Boomer Shooters" which I like to call Arcade FPS games , usually they don't have an emphasis on story and that's what I thought about Turbo Overkill too. I went it believing this will just be the same fast paced gameplay formula that others like Ultrakill, Doom Eternal and many other FPS games these days employ and I was right. However, the story isn't "just there" IT IS A MAIN PART OF THE GAME's APPEAL. I won't spoil anything will just say we are employed by an exec from a shady corporation called Teratek to take care of a rogue AI threat (crazy how we seem to be close to a catastrophe like that irl too). The entire campaign focuses on our protagonist Johnny Turbo fighting his way through multiple locations alongside his AI assistant S.A.M.M (best boi btw), together they embark on a journey to annihilate this rogue AI called SYN and while you're going through levels be sure to look for secrets to get early access to upgrades and also lore fragments which share Johnny Turbo's backstory , that's all I'll say because anything else will be a spoiler and I don't want to ruin it for you. Now the gameplay, You'll get a variety of different weapons each with alt-fire modes (through upgrades) plus some melee options such as chainsaw leg and hands (yes seriously) and other abilities like micro missile launcher, turbo time and grappling hook (wicked sick I tell you) then you have the ability to buy more upgrades for your character too. Using the combination of these techniques you'll be clearing levels full of hordes of enemies (sometimes between 600-800). I used all of these weapons and their alt fire modes and let me just say they're perfection personified. Lastly the soundtracks, Just like everything else they're 10/10. I've been addicted to this gem for 2 weeks now and barely played anything else its just that good. Before I sign off I must add that if indie devs can keep pumping out gems like these, "AAA" and "AAAA" devs should prepare to go out of business because even with limited budget these games are far superior to whatever slop Ubicrap and Microslop can ♥♥♥♥ out. 10/10
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
| $19.99 |
| 235ratings |
| 84% |
| — |
| not modelled |
| $5.99−70% | 134ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sound mixing is broken. Dev doesn't seem interested in fixing. Suspect they patched the game with some odd loudness EQ settings and then introduced a channel mixer to negate all the complaints from people. Result is a completely broken sound environment; music and weapons are too loud, chainsaw, ambience, enemies, projectiles and movements are almost non-existent. I have tried every setting through monitor, headphones, sound card, registry deletes and tweaks and nothing works.
у него руки бензопилы есть, и нога бензопила есть! У него короче много чего есть и он всем пизды даёт
Нога-бензопила делает вжух-вжух! [⌐■_■]
One of the best FPS games I've ever played. Felt like playing Doom Eternal again. If you don't like modern doom, you're not gonna like this one.
has AI generated images in it. cant believe it took me this long to notice. i wouldn't have bought it if i knew this and i have too much playtime to refund it. :(
Turbo Overkill starts off strong and really strong at that but once you reach Chapter Three it’s just far too long and the difficulty increases exponentially, especially compared to the previous levels. I made it all the way to the last level, which I personally believe has some of the worst level designs I’ve ever seen. It’s almost solely platforms and bridges which you can easily fall off, meanwhile you’re having to fighting wave after wave of enemies, huge amounts of enemies, enemies that are best executed with the chainsaw leg, therefore you end up sliding off the platforms and while you don’t die, it wastes time because guess what? you’re on a three-minute timer to clear all the enemies out. Your then expected to do this 3 or 4 times. OMG what a joke! Once you’ve completed the worst level design in history, you have to defeat what I presume is the final boss (I don’t know because I don’t have the will to continue doing it). Continuously spawning adds, lasers, fog, rockets, fire, weapons of every kind shooting at you from all directions with no real way to counter, dodge or cover from it. Add to that the spinning laser wall and the need to almost be continuously be in the air to attack the boss is just too much. The latter part of the game especially the level ‘The Final Purge’ is just a miserable experience and I might be more forgiving if some of the more generic filler levels were removed and the game condensed into the length of the first two chapters. I feel exhausted by its length just playing it, I have no idea how the developers felt making so many levels or why they felt they needed to. For me it’s incredibly frustrating to basically get as far as I have with no alternative but to sack the game off, I feel as though my time was wasted and disrespected by developers who decided to turn their game from a fairly decent boomer shooter to a Dark Souls shooter in the final level of their game, for no apparent reason! Play the Demo, enjoy it, then move on to something else.
after i fell off a ledge in a jumping puzzle and had to climb up the entire level to get back to where i was for the third time, i gave up. cool aesthetic, but i just dont understand how the breakneck speed of the traversal abilities really makes the game any better. there is a subset of shooter fans who really like games like ultrakill and im just not one of them.
Like Eternal and GTTOD had a baby with a 90's cyberpunk novel. I cannot put into words how fun and replayable this game is. It scales well in difficulty from top to bottom and runs buttery smooth. It has just about every feature you've ever loved in a shooter from Wolf 3D to Doom Eternal, taking inspiration from and giving nods to the best single player and arena shooters. 7/5 stars.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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