
Enter the parallel worlds enriched by the stories and match-3 games developed using cel-shading techniques powered by Unreal Engine 4. Ponder on your choices because each of them will determine the fate of all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About










Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从前有一个🐔♀, 她没什么本事又不愿意进厂工作,但又想过好日子,所以只好埋深。她很幸运,遇见了一群很喜欢她的老顾客, 在办事之前🐔♀️会请这些老顾客听她唱一首歌, 然后再办正事。久而久之,接的客越来越多,攒下的钱也越来越多,日子逐渐有了起色。突然有一天,这个🐔♀️发现自己已经攒了一大笔钱,不需要埋深了,甚至可以自己开一个蜻娄。于是她就开了一个蜻娄,但是蜻娄不能只有她一个人啊,于是她想了个妙招: 以前每次办事之前我都会给顾客唱歌,那他们一定是喜欢我唱的歌才来的吧,我唱歌这么好听干脆把蜻娄改成歌舞厅好了。 于是她开了一个歌舞厅,但是因为她没去过那么高档的地方,所以歌舞厅的装潢和服务都是按照蜻娄的标准来的,如果不走进去甚至看不出来里面是个歌舞厅。 一群她的老客户看见她开了一个蜻娄,纷纷前来捧场,她也很开心,给老客户们唱了三首歌。唱完之后老客户们纷纷鼓掌,然后问:“下面呢? 她很自豪地说:“我们这是正规的歌舞厅,不提供⭐服务。” 老客户们很愤怒,纷纷要求退钱。🐔♀️非常疑惑,难道自己唱歌并不好听吗? 一个老客户对她大喊:“你唱歌比我家杀猪还难听,要不是为了办事我才不听呢。真当自己是个人物了,彪子就别立牌坊了。”
今天偶然想起这游戏 就想看看商店还有没有卖 我还以为下架了没想到还在卖 煞笔褒姒 还想卖赚钱
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't understand why the devs decided to remove adult content when it's the thing that made the previous game famous. Without it all you're getting is a generic match three slop with boring stories.
So, the devs went bankrupt, and yet it's still available for purchase. Don't buy this, there is going to no updates added to this game. Basically it's abandoned.
玩家:破产,你搞的什么游戏? 制作组:我做的是mirror2。 玩家:我们玩的都是小黄油,都是沙tan排qou,你虚标16+,怪不得你破产,你做mirror2,根本没有资格进入小黄油这个会,你标16+,就是不重视这个会,就是看不起我们玩家,你凭什么要我们当你还是兄弟。 我话讲完,谁赞成,谁反对。
Mirror2(魔镜2)制作组Sakura Game所犯下的七宗罪 一、宣发欺诈,消费初代情怀,刻意模糊产品定位 前作《Mirror》是带有成人向内容的三消游戏。续作全程使用一代的魅魔、人设、擦边CG做宣传素材,预告片、美术大量沿用老系列的风格,但从头到尾不主动告知玩家本作是16+,不会有一代成人内容。 大量玩家是冲着一代的体验花钱购买,直到EA发售大半年后的9.30公告,官方才正式说明本作定位,玩家认为被情怀营销误导。众筹阶段海外众筹目标50万美金失败,却拿“众筹失败依旧坚持开发”做营销博取好感,国内关闭众筹入口,刻意制造悲情人设。 二、游戏内容严重货不对板,画大饼式开发,最终永久烂尾 游戏以EA抢先体验发售,仅有第一章内容,三消玩法对比一代没有任何进步,操作手感反而变差。官方大肆宣传3D建模、家园系统、多角色完整剧情、大量全新游戏模式,实际更新节奏极其缓慢,游戏整体内容体量单薄匮乏,当初承诺的大量章节、玩法全部跳票作废。 游戏最终永久停留在EA抢先体验阶段,开发组直接破产解散,所有未兑现的更新内容全部彻底作废,玩家付费购买的仅是一款半成品游戏,无法体验到完整成品内容。 三、灾难级退款方案,第三方退款网站,隐私风险争议 游戏争议爆发引发舆论风波后,制作组拒绝使用Steam自带的官方退款通道,私自搭建第三方退款网页供玩家申请退款。 该网站强制要求玩家提交Steam账号信息、手机号、支付宝账户等大量敏感个人隐私资料,同时网站访问极不稳定、申请流程繁琐复杂,导致大量玩家直接放弃退款申请。众多玩家质疑该退款方案存在严重的隐私泄露隐患,糟糕的危机公关彻底激化玩家矛盾,让原本可以平息的冲突进一步扩大发酵。 四、公告前后话术自相矛盾,沟通公信力彻底崩塌 9月30日官方道歉公告声称:项目立项之初就计划将本作制作成16+向游戏,只是官方疏忽忘记提前告知玩家。 而在后续破产解散公告中,官方又改口说辞:游戏出圈火爆后遭到大量举报,受外部监管压力影响,被迫删减游戏相关内容。 两套官方说辞完全冲突矛盾,玩家普遍质疑官方刻意甩锅推卸责任,前后说法反复变更,彻底耗尽了玩家的信任,官方公信力完全崩塌。 五、创意工坊事件,断绝玩家的补救期待 原版《Mirror》可依靠创意工坊MOD补足游戏内容、完善游戏体验,因此本作玩家也寄希望于创意工坊MOD,弥补官方内容缺失、玩法缩水的问题。后续Steam平台将《Mirror2》的创意工坊隐藏封禁,官方全程未给出清晰、合理的解释,既没有做好社区维护管理,也没有安抚玩家情绪。玩家最后的补救期待彻底破灭,游戏差评浪潮进一步加剧。 六、商业模式严重失算,定价与成本完全错位 开发团队盲目升级采用UE4高规格3D美术制作,大幅拉高了整体开发成本;但游戏售价依旧延续初代6元超低价的定价模式。游戏发售后续销量爆炸式增长,但单份游戏利润极低,叠加高昂的人力开发成本、大规模玩家退款潮,最终直接拖垮了整个游戏项目。 制作组试图用超低价策略吸引海量玩家入坑,但该商业模式本身完全无法支撑3D化升级的高额开发开销,属于独立游戏项目顶层规划的重大致命失误。 七、危机处理全程避重就轻,缺少真诚沟通 舆论全面爆发之后,官方始终回避玩家核心诉求,发布的公告大多罗列客观外部因素、推卸责任,刻意回避自身宣发误导、项目规划失控、开发摆烂等核心问题。 在项目崩盘、团队解散的最终阶段,官方还曝出公开开发人员名单的争议操作,再度激怒玩家群体,进一步激化了全网舆论冲突,全程无真诚道歉、无有效补救方案,危机处理极其敷衍。
突然想起来库里还有这么个游戏,赶紧过来打个差评,这就是年轻人的第一款赛博仙人跳
当年刚出就入手的,过了那么多年了一直忘记吐痰了,今天看库里有这玩意过来补口痰先
纯纯自己作死,本来一代就是r18游戏,二代还是3d,做r18怎么都有人买账,偏偏立项是r18,结果做一半自己不做了,那你不死谁死?傻逼公司,好似。
草泥马卖黄油的不黄
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $15.8K | 128 | 95% | $7.99 | |
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| $101 | 2 | 100% | $2.99 | |
| $46 | 1 | 0% | $1.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
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| $3.2M | 5.4K | 93% | $14.99 | |
| $3.2M | 10.7K | 92% | $19.99 | |
| $3.2M | 8K | 95% | $24.99 | |
| $3.2M | 7.5K | 94% | $19.99 | |
| $3.2M | 6.5K | 86% | $24.99 | |
| $3.2M | 4K | 72% | $24.99 |